more theme updates... oddly enough, setting width to 1 makes the graphics look great in any resolution. what the heck gg midi

This commit is contained in:
AJ Kelly
2010-05-29 17:03:52 -05:00
parent da32d79def
commit 555d2def30
4 changed files with 60 additions and 15 deletions
+3 -2
View File
@@ -20,7 +20,7 @@ IsBaseTheme=1
# How big the design of the theme is. for example, if a theme was designed for
# 1080p, it would be shrunken for 640x480, as well as that, if it was designed
# for 480p, it would be enlarged for bigger screens!
ScreenWidth=640
ScreenWidth=1
ScreenHeight=480
# Allows you to pick all available game modes for your gametype: for example,
# inserting enough coins for 1p would let you choose between solo, single
@@ -510,7 +510,7 @@ InitialValue=0.5
MeterWidth=0.0
MeterHeight=0.0
# How little there is to fill?
MinLifeTime=25.5
MinLifeTime=15
[LyricDisplay]
LyricFrontChangedCommand=LyricCommand,"Front"
@@ -1600,6 +1600,7 @@ ShowIcon=false
#
ChoiceNormal="applydefaultoptions;name,Normal;playmode,regular;screen,ScreenSelectMusic"
ChoiceExtended="applydefaultoptions;name,Extended;playmode,nonstop;screen,ScreenSelectCourse"
ChoiceSurvival="applydefaultoptions;name,Survival;playmode,oni;mod,lifetime;screen,ScreenSelectCourse"
[ScreenSelectCharacter]
Class="ScreenSelectMaster"
@@ -23,8 +23,8 @@ return Def.StepsDisplayList {
(cmd(bouncebegin,0.3;zoom,0))(self);
end;
end;
LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
InitCommand=cmd(diffuse,PlayerColor(PLAYER_1));
LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
InitCommand=cmd(diffuse,PlayerColor(PLAYER_1);x,8;zoom,0.75);
};
LoadActor(THEME:GetPathG("_StepsDisplayListRow","arrow")) .. {
InitCommand=cmd(x,20;diffuse,PlayerColor(PLAYER_1));
@@ -32,7 +32,8 @@ return Def.StepsDisplayList {
};
LoadFont("Common Normal") .. {
Text="P1";
InitCommand=cmd(x,-4;diffuse,PlayerColor(PLAYER_1));
InitCommand=cmd(x,2;diffuse,PlayerColor(PLAYER_1);shadowlength,1);
OnCommand=cmd(zoom,0.75);
};
};
CursorP2 = Def.ActorFrame {
@@ -49,8 +50,8 @@ return Def.StepsDisplayList {
(cmd(bouncebegin,0.3;zoom,0))(self);
end;
end;
LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
InitCommand=cmd(diffuse,PlayerColor(PLAYER_2);zoomx,-1);
LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
InitCommand=cmd(diffuse,PlayerColor(PLAYER_2);x,-8;zoom,0.75;zoomx,-0.75;);
};
LoadActor(THEME:GetPathG("_StepsDisplayListRow","arrow")) .. {
InitCommand=cmd(x,-20;diffuse,PlayerColor(PLAYER_2);zoomx,-1);
@@ -58,7 +59,8 @@ return Def.StepsDisplayList {
};
LoadFont("Common Normal") .. {
Text="P2";
InitCommand=cmd(x,8;diffuse,PlayerColor(PLAYER_2));
InitCommand=cmd(x,-2;diffuse,PlayerColor(PLAYER_2);shadowlength,1);
OnCommand=cmd(zoom,0.75);
};
};
CursorP1Frame = Def.Actor{
+49 -7
View File
@@ -181,9 +181,9 @@ UseEasyMarkerFlag=true
#
[MusicWheelItem]
WheelNotifyIconX=-128-16+1
WheelNotifyIconX=-128-16+0.5
WheelNotifyIconY=0
WheelNotifyIconOnCommand=
WheelNotifyIconOnCommand=shadowlength,2;
#
SongNameX=-120
SongNameY=0
@@ -293,6 +293,47 @@ ProtimingMissCommand=
# In The Groove
ReceptorArrowsYStandard=GetTapPosition('Standard')
ReceptorArrowsYReverse=GetTapPosition('Reverse')
[ScoreDisplayNormal]
FrameX=
FrameY=
FrameOnCommand=
FrameOffCommand=
TextX=
TextY=
TextOnCommand=shadowlength,1;diffusebottomedge,BoostColor(Color('White'),0.75)
TextOffCommand=
[ScoreDisplayLifeTime]
FrameX=
FrameY=
FrameOnCommand=
FrameOffCommand=
#
TextX=
TextY=
TextOnCommand=shadowlength,1;diffusebottomedge,BoostColor(Color('White'),0.75)
TextOffCommand=
#
TimeRemainingX=
TimeRemainingY=
TimeRemainingOnCommand=zoom,1
TimeRemainingOffCommand=
#
DeltaSecondsOnCommand=y,-40;zoom,0.5;settext,"";
DeltaSecondsNoneCommand=
DeltaSecondsHitMineCommand=
DeltaSecondsAvoidMineCommand=
DeltaSecondsCheckpointMissCommand=
DeltaSecondsCheckpointHitCommand=
DeltaSecondsMissCommand=
DeltaSecondsW5Command=
DeltaSecondsW4Command=
DeltaSecondsW3Command=
DeltaSecondsW2Command=
DeltaSecondsW1Command=
DeltaSecondsLetGoCommand=
DeltaSecondsHeldCommand=
DeltaSecondsGainLifeCommand=
[ScoreDisplayPercentage Percent]
PercentP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusetopedge,BoostColor(PlayerColor(PLAYER_1),1.5)
PercentP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusetopedge,BoostColor(PlayerColor(PLAYER_2),1.5)
@@ -853,14 +894,10 @@ IconChoice14KeysOffCommand=linear,0.1175;zoomx,0
[ScreenSelectPlayMode]
DefaultChoice="Normal"
ChoiceNames="Normal,Extended"
# ChoiceNames="Normal,Extended,Survival"
#~ ChoiceNames="Normal,Rave,Extended,Oni,Survival"
#
PerChoiceIconElement=false
# todo: re-implement ScreenGameInformation
ChoiceNormal="applydefaultoptions;name,Normal;playmode,regular;screen,ScreenSelectMusic"
ChoiceExtended="applydefaultoptions;name,Extended;playmode,nonstop;screen,ScreenSelectCourse"
#~ ChoiceExtended="name,Extended;playmode,nonstop;sort,AllCourses;screen,ScreenSelectCourse"
#
ShowScroller=false
ShowIcon=true
@@ -879,6 +916,11 @@ IconChoiceExtendedX=SCREEN_CENTER_X+160
IconChoiceExtendedY=SCREEN_CENTER_Y
IconChoiceExtendedOnCommand=zoom,0;bounceend,0.35;zoom,1
IconChoiceExtendedOffCommand=linear,0.1175;zoomx,0
#
IconChoiceSurvivalX=SCREEN_CENTER_X
IconChoiceSurvivalY=SCREEN_CENTER_Y+64
IconChoiceSurvivalOnCommand=zoom,0;bounceend,0.35;zoom,1
IconChoiceSurvivalOffCommand=linear,0.1175;zoomx,0
[ScreenSelectMusic]
#~ NextScreen=ScreenSelectMusicNext()
#
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