Timing difficulty on TitleMenu/Eval [Midiman]

This commit is contained in:
AJ Kelly
2010-04-26 14:24:38 -05:00
parent a39301f100
commit f246ead304
6 changed files with 31 additions and 2 deletions
@@ -94,5 +94,6 @@ for pn in ivalues(PlayerNumber) do
end
t[#t+1] = StandardDecorationFromFileOptional("LifeDifficulty","LifeDifficulty");
t[#t+1] = StandardDecorationFromFileOptional("TimingDifficulty","TimingDifficulty");
return t
@@ -5,6 +5,7 @@ t[#t+1] = StandardDecorationFromFileOptional("Logo","Logo");
t[#t+1] = StandardDecorationFromFileOptional("VersionInfo","VersionInfo");
t[#t+1] = StandardDecorationFromFileOptional("CurrentGametype","CurrentGametype");
t[#t+1] = StandardDecorationFromFileOptional("LifeDifficulty","LifeDifficulty");
t[#t+1] = StandardDecorationFromFileOptional("TimingDifficulty","TimingDifficulty");
t[#t+1] = StandardDecorationFromFileOptional("NetworkStatus","NetworkStatus");
return t
@@ -0,0 +1,7 @@
return LoadFont("Common Normal") .. {
Text=GetLifeDifficulty();
AltText="";
BeginCommand=function(self)
self:settextf( Screen.String("TimingDifficulty"), GetTimingDifficulty() );
end
};
@@ -0,0 +1,7 @@
return LoadFont("Common Normal") .. {
Text=GetLifeDifficulty();
AltText="";
BeginCommand=function(self)
self:settextf( Screen.String("TimingDifficulty"), GetTimingDifficulty() );
end
};
+2
View File
@@ -9,6 +9,7 @@ Offline=Offline
Connected to %s=Connected to %s
CurrentGametype=Current Gametype: %s
LifeDifficulty=Life Difficulty: %s
TimingDifficulty=Timing Difficulty: %s
[ScreenQuickSetupOverview]
Explanation=Quick Setup provides a easy way to set commonly-changed and useful preferences.
[ScreenProfileLoad]
@@ -37,6 +38,7 @@ HelpText=
[ScreenEvaluation]
HelpText=&BACK; Exit &START; Move On &MENULEFT;+&MENURIGHT; or &SELECT; Snapshot
LifeDifficulty=Life Difficulty: %s
TimingDifficulty=Timing Difficulty: %s
[OptionTitles]
UserPrefGameplayShowScore=Show Score
UserPrefGameplayShowStepsDisplay=Show Steps
+13 -2
View File
@@ -712,7 +712,13 @@ ShowLifeDifficulty=true
LifeDifficultyX=SCREEN_WIDTH*0.99
LifeDifficultyY=(SCREEN_HEIGHT*0.1575)-12
LifeDifficultyOnCommand=vertalign,bottom;horizalign,right;zoom,0.5;
LifeDifficultyOffCommand=linear,0.5;cropright,1
LifeDifficultyOffCommand=
#
ShowTimingDifficulty=true
TimingDifficultyX=SCREEN_WIDTH*0.99
TimingDifficultyY=(SCREEN_HEIGHT*0.1575)-24
TimingDifficultyOnCommand=vertalign,bottom;horizalign,right;zoom,0.5;
TimingDifficultyOffCommand=
#
ShowVersionInfo=true
VersionInfoX=SCREEN_WIDTH*0.9875
@@ -1515,9 +1521,14 @@ StepsDisplayP2OffCommand=bouncebegin,0.15;zoomx,0;
ShowLifeDifficulty=true
LifeDifficultyX=SCREEN_CENTER_X
LifeDifficultyY=SCREEN_TOP+32
LifeDifficultyOnCommand=zoom,0.75;draworder,105
LifeDifficultyOnCommand=zoom,0.5;draworder,105
LifeDifficultyOffCommand=linear,0.5;cropright,1
#
ShowTimingDifficulty=true
TimingDifficultyX=SCREEN_CENTER_X
TimingDifficultyY=SCREEN_TOP+20
TimingDifficultyOnCommand=zoom,0.5;draworder,105
TimingDifficultyOffCommand=linear,0.5;cropright,1
[ScreenEvaluationNormal]
Fallback="ScreenEvaluation"
#