toy with autogen style; fix an annoying (non-fatal) error on stagedisplay

This commit is contained in:
AJ Kelly
2010-07-22 15:51:37 -05:00
parent eb1eccac46
commit 5149c661b9
3 changed files with 9 additions and 5 deletions
+1
View File
@@ -3,6 +3,7 @@ TEXT_IO_CHECK_FOR_UPDATES=Check for Updates
TEXT_IO_RUN=${PRODUCT_DISPLAY}
TEXT_IO_RUN_WITHOUT_SSE2=${PRODUCT_DISPLAY} (non-SSE2)
TEXT_IO_OPEN_PROGRAM_FOLDER=Open ${PRODUCT_ID} Program Folder
TEXT_IO_OPEN_SETTINGS_FOLDER=Open ${PRODUCT_ID} Settings Folder
TEXT_IO_MANUAL=${PRODUCT_ID} Manual
TEXT_IO_TOOLS=${PRODUCT_ID} Tools
TEXT_IO_WEB_SITE=${PRODUCT_ID} Web Site
@@ -62,13 +62,15 @@ if not PREFSMAN:GetPreference("EventMode") then
else
stages[#stages+1] = MakeBitmapTest() .. {
SetCommand=function(self,params)
local Offset = THEME:GetMetric(Var "LoadingScreen","StageDisplayNumberOffset");
local Stage = GAMESTATE:GetCurrentStageIndex();
local RealStage = Stage + Offset;
self:settextf( "Stage %03i", RealStage);
if Var "LoadingScreen" then
local Offset = THEME:GetMetric(Var "LoadingScreen","StageDisplayNumberOffset");
local Stage = GAMESTATE:GetCurrentStageIndex();
local RealStage = Stage + Offset;
self:settextf( "Stage %03i", RealStage);
self:diffuse( StageToColor('Stage_1st') );
self:diffusebottomedge( ColorMidTone(StageToColor('Stage_1st')) );
self:strokecolor( Colors.Alpha( ColorDarkTone(StageToColor('Stage_1st')), 0.75) );
end;
end;
}
end
+2 -1
View File
@@ -628,7 +628,8 @@ end;
ShowAutogen=true
AutogenX=0
AutogenY=0
AutogenOnCommand=diffuseshift;effectcolor1,Colors.Alpha( Color("Green") , 0.5 );effectcolor2,ColorLightTone( Color("Green") );
#AutogenOnCommand=diffuseshift;effectcolor1,Colors.Alpha( Color("Green") , 0.5 );effectcolor2,ColorLightTone( Color("Green") );
AutogenOnCommand=blend,Blend.Add;diffuseshift;effectcolor1,color("#FFCC00FF");effectcolor2,color("#FFCC0088");
AutogenSetCommand=
#
ShowStepsType=GetUserPrefB("UserPrefAutoSetStyle")