forgot some metrics changes. (this should be a part of v1.0 public beta 2)
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@@ -56,8 +56,24 @@ BannerResetFadeCommand=diffusealpha,1
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[HoldJudgment]
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# !!! #
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HoldJudgmentLetGoCommand=HoldJudgmentLetGo()
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HoldJudgmentHeldCommand=HoldJudgmentHeld()
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# HoldJudgmentLetGoCommand=HoldJudgmentLetGo()
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# HoldJudgmentHeldCommand=HoldJudgmentHeld()
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HoldJudgmentLetGoCommand=finishtweening;shadowlength,0;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
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HoldJudgmentHeldCommand=finishtweening;shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
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# HoldJudgmentLetGoCommand=GAMESTATE:GetCurrentGame():GetName() == "pump" and "visible,false" or "finishtweening;shadowlength,0;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0";
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# HoldJudgmentHeldCommand=GAMESTATE:GetCurrentGame():GetName() == "pump" and "visible,false" or "finishtweening;shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0";
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# HoldJudgmentLetGoCommand=function(self) \
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# if GAMESTATE:GetCurrentGame():GetName() == "pump" then \
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# return (cmd(visible,false))(self); \
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# else return (cmd(finishtweening;shadowlength,0;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0))(self); \
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# end; \
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# end;
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# HoldJudgmentHeldCommand=function(self) \
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# if GAMESTATE:GetCurrentGame():GetName() == "pump" then \
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# return (cmd(visible,false)); \
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# else return (cmd(finishtweening;shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0))(self); \
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# end; \
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# end;
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[Judgment]
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# New #
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