a few changes; ScreenLogo now has a logo. ScreenHowToPlay's background is now orange (recolor lol) and scales correctly based on screen size.
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 8.3 KiB |
@@ -1,4 +1,4 @@
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return LoadActor("bg.png") ..{
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomtowidth,SCREEN_WIDTH;zoomtoheight,SCREEN_HEIGHT);
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OnCommand=cmd(texcoordvelocity,0,-1;customtexturerect,0,0,5,5;diffuse,0.8,0.8,0.8,1);
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OnCommand=cmd(texcoordvelocity,0,-1;customtexturerect,0,0,SCREEN_WIDTH/self:GetWidth(),SCREEN_HEIGHT/self:GetHeight();diffuse,color("0.9,0.9,0.9,1"));
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};
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@@ -0,0 +1,5 @@
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local t = LoadFallbackB();
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t[#t+1] = StandardDecorationFromFileOptional("Logo","Logo");
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return t;
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@@ -0,0 +1 @@
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ScreenTitleMenu logo
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@@ -1783,11 +1783,12 @@ SmallBanner6OnCommand=zoom,0.5
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SmallBanner6OffCommand=
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# arcade stuff
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[ScreenLogo]
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TimerSeconds=10
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ShowLogo=true
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LogoX=SCREEN_CENTER_X
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LogoY=SCREEN_CENTER_Y-68
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LogoY=SCREEN_CENTER_Y-18
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LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.75
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LogoOffCommand=stopeffect;bouncebegin,0.35;rotationz,360;zoom,0
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LogoOffCommand=stopeffect;bouncebegin,0.35;zoom,0
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#
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[ScreenTitleJoin]
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HelpText=Screen.String("HelpTextTitleJoin")
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