sm-ssc v1.0 Public Beta 1 theme changes
This commit is contained in:
@@ -1350,8 +1350,16 @@ HeaderText=Options
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HeaderSubText=You can configure the game here
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[ScreenPackages]
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DL @ %d KB/s=DL @ %d KB/s
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Download cancelled.=Download cancelled.
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Enter URL=Enter URL
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Failed.=Failed.
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Failed to connect.=Failed to connect.
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File Already Exists=File Already Exists
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Header Sent.=Header Sent.
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Invalid URL.=Invalid URL.
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VisitURL=--Visit URL--
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Waiting for header.=Waiting for header.
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[ScreenPrompt]
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OK=OK
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@@ -1322,7 +1322,7 @@ DefaultChoice="1"
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Choice1="applydefaultoptions;screen,ScreenProfileLoad;text,Game Start"
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Choice2="screen,ScreenNetworkOptions;text,Play Online"
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Choice3="screen,ScreenSelectGame;text,Select Game"
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Choice4="screen,ScreenOptionsSystemDirection;text,Options"
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Choice4="screen,ScreenOptionsService;text,Options"
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Choice5="screen,ScreenOptionsEdit;text,Edit/Share"
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Choice6="screen,ScreenJukeboxMenu;text,Jukebox"
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Choice7="screen,ScreenExit;text,Exit"
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@@ -1550,8 +1550,8 @@ ShowScroller=true
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WrapScroller=true
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ShowIcon=false
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#
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ChoiceNormal="name,Normal;playmode,regular;screen,ScreenGameInformation"
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ChoiceExtended="name,Extended;playmode,nonstop;screen,ScreenSelectCourse"
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ChoiceNormal="applydefaultoptions;name,Normal;playmode,regular;screen,ScreenGameInformation"
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ChoiceExtended="applydefaultoptions;name,Extended;playmode,nonstop;screen,ScreenSelectCourse"
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[ScreenSelectCharacter]
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Class="ScreenSelectMaster"
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@@ -0,0 +1,30 @@
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(Center);
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Def.Sprite {
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OnCommand=function(self)
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if GAMESTATE:GetCurrentSong() then
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self:LoadBackground( GAMESTATE:GetCurrentSong():GetBackgroundPath() );
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self:scaletoclipped( SCREEN_WIDTH+1,SCREEN_HEIGHT );
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(cmd(fadebottom,0.25;fadetop,0.25;croptop,48/480;cropbottom,48/480))(self);
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else
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self:visible(false);
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end
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end;
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};
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Def.Quad {
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InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
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OnCommand=cmd(diffuse,color("#FFCB05");diffusebottomedge,color("#F0BA00");diffusealpha,0.45);
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};
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LoadActor(THEME:GetPathB("ScreenWithMenuElements","background/_grid")).. {
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InitCommand=cmd(customtexturerect,0,0,(SCREEN_WIDTH+1)/4,SCREEN_HEIGHT/4;SetTextureFiltering,true);
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OnCommand=cmd(zoomto,SCREEN_WIDTH+1,SCREEN_HEIGHT;diffuse,Color("Black");diffuseshift;effecttiming,(1/8)*4,0,(7/8)*4,0;effectclock,'beatnooffset';
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effectcolor2,Color("Black");effectcolor1,Colors.Alpha(Color("Black"),0.45);fadebottom,0.25;fadetop,0.25;croptop,48/480;cropbottom,48/480;diffusealpha,0.345);
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};
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LoadActor(THEME:GetPathB("ScreenWithMenuElements","background/_bg top")) .. {
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InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
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};
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};
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return t
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@@ -51,4 +51,46 @@ if ShowStandardDecoration("StepsDisplay") then
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end
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end
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for pn in ivalues(PlayerNumber) do
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local MetricsName = "StageAward" .. PlayerNumberToString(pn);
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t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "StageAward"), pn ) .. {
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InitCommand=function(self)
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self:player(pn);
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self:name(MetricsName);
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ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
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end;
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BeginCommand=cmd(playcommand,"Set");
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SetCommand=function(self)
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local tStats = THEME:GetMetric(Var "LoadingScreen", "Summary") and STATSMAN:GetAccumPlayedStageStats() or STATSMAN:GetCurStageStats();
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tStats = tStats:GetPlayerStageStats(pn);
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if tStats:GetStageAward() then
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self:settext( THEME:GetString( "StageAward", ToEnumShortString( tStats:GetStageAward() ) ) );
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else
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self:settext( "" );
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end
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end;
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};
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end
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for pn in ivalues(PlayerNumber) do
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local MetricsName = "PeakComboAward" .. PlayerNumberToString(pn);
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t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "PeakComboAward"), pn ) .. {
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InitCommand=function(self)
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self:player(pn);
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self:name(MetricsName);
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ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
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end;
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BeginCommand=cmd(playcommand,"Set");
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SetCommand=function(self)
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local tStats = THEME:GetMetric(Var "LoadingScreen", "Summary") and STATSMAN:GetAccumPlayedStageStats() or STATSMAN:GetCurStageStats();
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tStats = tStats:GetPlayerStageStats(pn);
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if tStats:GetPeakComboAward() then
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self:settext( THEME:GetString( "PeakComboAward", ToEnumShortString( tStats:GetPeakComboAward() ) ) );
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else
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self:settext( "" );
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end
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end;
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};
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end
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return t
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@@ -6,26 +6,27 @@ local function CreateStops()
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local fFrameWidth = 380;
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local fFrameHeight = 8;
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if SSC then
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-- XXX: doesn't work in course mode -aj
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if not GAMESTATE:IsCourseMode() then
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-- Straight rip off NCRX
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local song = GAMESTATE:GetCurrentSong();
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local timingData = song:GetTimingData();
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-- if we're using SSC, might as well use the StepsSeconds, which will
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-- almost always be more proper than a r21'd file.
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if song then
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local songLen = song:MusicLengthSeconds();
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local firstBeatSecs = song:GetElapsedTimeFromBeat(song:GetFirstBeat());
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local lastBeatSecs = song:GetElapsedTimeFromBeat(song:GetLastBeat());
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local firstBeatSecs = timingData:GetElapsedTimeFromBeat(song:GetFirstBeat());
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local lastBeatSecs = timingData:GetElapsedTimeFromBeat(song:GetLastBeat());
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local bpms = song:GetTimingData():GetBPMs();
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local bpms = timingData:GetBPMs();
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local stops = song:GetTimingData():GetStops();
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local stops = timingData:GetStops();
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for i=1,#stops do
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local data = split("=",stops[i]);
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local beat = data[1];
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local secs = data[2];
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local beatTime = song:GetElapsedTimeFromBeat(beat);
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local beatTime = timingData:GetElapsedTimeFromBeat(beat);
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stopFrame[#stopFrame+1] = Def.ActorFrame {
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Def.Quad {
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@@ -98,15 +99,15 @@ for pn in ivalues(PlayerNumber) do
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};
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Def.Quad {
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InitCommand=cmd(zoomto,2,8);
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OnCommand=cmd(x,scale(0.25,0,1,-380/2,380/2);diffuse,Color("White");diffusealpha,0.5);
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OnCommand=cmd(x,scale(0.25,0,1,-380/2,380/2);diffuse,PlayerColor(pn);diffusealpha,0.5);
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};
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Def.Quad {
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InitCommand=cmd(zoomto,2,8);
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OnCommand=cmd(x,scale(0.5,0,1,-380/2,380/2);diffuse,Color("White");diffusealpha,0.5);
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OnCommand=cmd(x,scale(0.5,0,1,-380/2,380/2);diffuse,PlayerColor(pn);diffusealpha,0.5);
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};
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Def.Quad {
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InitCommand=cmd(zoomto,2,8);
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OnCommand=cmd(x,scale(0.75,0,1,-380/2,380/2);diffuse,Color("White");diffusealpha,0.5);
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OnCommand=cmd(x,scale(0.75,0,1,-380/2,380/2);diffuse,PlayerColor(pn);diffusealpha,0.5);
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};
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Def.SongMeterDisplay {
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StreamWidth=THEME:GetMetric( MetricsName, 'StreamWidth' );
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@@ -117,10 +118,17 @@ for pn in ivalues(PlayerNumber) do
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};
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CreateStops();
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};
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end
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end;
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for pn in ivalues(PlayerNumber) do
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local MetricsName = "ToastyDisplay" .. PlayerNumberToString(pn);
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t[#t+1] = LoadActor( THEME:GetPathG("Player", 'toasty'), pn ) .. {
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InitCommand=function(self)
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self:player(pn);
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self:name(MetricsName);
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ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
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end;
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};
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end;
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t[#t+1] = StandardDecorationFromFileOptional("BPMDisplay","BPMDisplay");
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t[#t+1] = StandardDecorationFromFileOptional("StageDisplay","StageDisplay");
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@@ -1,15 +1,31 @@
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local t = Def.ActorFrame{
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Def.Quad{
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local longFail = GetUserPrefB("UserPrefLongFail");
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local t = Def.ActorFrame{};
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if longFail then
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t[#t+1] = Def.Quad{
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InitCommand=cmd(FullScreen;diffuse,color("1,0,0,0");blend,Blend.Multiply);
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OnCommand=cmd(decelerate,1.25;diffuse,color("0.75,0,0,0.75");linear,7;diffuse,color("0,0,0,1");sleep,1.25;linear,1;diffuse,color("1,0,0,1");decelerate,2;diffuse,color("0,0,0,1"));
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};
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Def.Quad{
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t[#t+1] = Def.Quad{
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InitCommand=cmd(FullScreen;diffuse,color("1,1,1,1");diffusealpha,0);
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OnCommand=cmd(finishtweening;diffusealpha,1;decelerate,1.25;diffuse,color("1,0,0,0"));
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};
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LoadActor(THEME:GetPathS( Var "LoadingScreen", "failed" ) ) .. {
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t[#t+1] = LoadActor(THEME:GetPathS( "ScreenGameplayAlternate", "failed" ) ) .. {
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StartTransitioningCommand=cmd(play);
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};
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};
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else
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t[#t+1] = Def.Quad{
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InitCommand=cmd(FullScreen;diffuse,color("1,0,0,0");blend,Blend.Multiply);
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OnCommand=cmd(smooth,1;diffuse,color("0.75,0,0,0.75");decelerate,2;diffuse,color("0,0,0,1"));
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};
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t[#t+1] = Def.Quad{
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InitCommand=cmd(FullScreen;diffuse,color("1,1,1,1");diffusealpha,0);
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OnCommand=cmd(finishtweening;diffusealpha,1;decelerate,1.25;diffuse,color("1,0,0,0"));
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};
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t[#t+1] = LoadActor(THEME:GetPathS( Var "LoadingScreen", "failed" ) ) .. {
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StartTransitioningCommand=cmd(play);
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};
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end;
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return t;
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@@ -84,6 +84,8 @@ if not GAMESTATE:IsCourseMode() then
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t[#t+1] = StandardDecorationFromFileOptional("NewSong","NewSong") .. {
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-- ShowCommand=THEME:GetMetric(Var "LoadingScreen", "NewSongShowCommand" );
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-- HideCommand=THEME:GetMetric(Var "LoadingScreen", "NewSongHideCommand" );
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InitCommand=cmd(playcommand,"Set");
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BeginCommand=cmd(playcommand,"Set");
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CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
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SetCommand=function(self)
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-- local pTargetProfile;
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Binary file not shown.
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After Width: | Height: | Size: 2.7 KiB |
@@ -6,6 +6,11 @@ t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
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OnCommand=cmd(diffuse,color("#FFCB05");diffusebottomedge,color("#F0BA00"));
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};
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LoadActor("_grid") .. {
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InitCommand=cmd(customtexturerect,0,0,(SCREEN_WIDTH+1)/4,SCREEN_HEIGHT/4;SetTextureFiltering,true);
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OnCommand=cmd(zoomto,SCREEN_WIDTH+1,SCREEN_HEIGHT;diffuse,Color("Orange");diffuseshift;effecttiming,(1/8)*2,0,(7/8)*2,0;effectclock,'beatnooffset';
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effectcolor2,Color("Orange");effectcolor1,Colors.Alpha(Color("Orange"),0.45);fadebottom,0.25;fadetop,0.25;croptop,48/480;cropbottom,48/480);
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};
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LoadActor("_bg top") .. {
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InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
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};
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@@ -1,12 +1,12 @@
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return Def.ActorFrame {
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FOV=90;
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LoadActor("shot") .. {
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InitCommand=cmd(diffusealpha,0;zoom,-2;zoomx,2;blend,'BlendMode_Add');
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MilestoneCommand=cmd(diffusealpha,0.75;rotationz,0;x,0;linear,2.5;diffusealpha,0;rotationz,-360;zoom,-2.5);
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};
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LoadActor("shot") .. {
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--[[ LoadActor("shot") .. {
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InitCommand=cmd(diffusealpha,0;zoom,2;blend,'BlendMode_Add');
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MilestoneCommand=cmd(diffusealpha,0.75;rotationz,0;accelerate,2.5;diffusealpha,0;rotationz,360;zoom,2.5);
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}; --]]
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--[[ LoadActor("shot") .. {
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InitCommand=cmd(diffusealpha,0;zoom,2;zoomx,-2;blend,'BlendMode_Add');
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MilestoneCommand=cmd(diffusealpha,0.75;rotationz,-360;x,0;linear,2.5;diffusealpha,0;rotationz,0;zoom,2.5);
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};
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}; --]]
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LoadActor(THEME:GetPathG("Combo","100Milestone"));
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};
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@@ -2,17 +2,23 @@ local c;
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local player = Var "Player";
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local ShowComboAt = THEME:GetMetric("Combo", "ShowComboAt");
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local Pulse = THEME:GetMetric("Combo", "PulseCommand");
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local PulseLabel = THEME:GetMetric("Combo", "PulseLabelCommand");
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local NumberMinZoom = THEME:GetMetric("Combo", "NumberMinZoom");
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local NumberMaxZoom = THEME:GetMetric("Combo", "NumberMaxZoom");
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local NumberMaxZoomAt = THEME:GetMetric("Combo", "NumberMaxZoomAt");
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local LabelMinZoom = THEME:GetMetric("Combo", "LabelMinZoom");
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local LabelMaxZoom = THEME:GetMetric("Combo", "LabelMaxZoom");
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local t = Def.ActorFrame {
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LoadActor(THEME:GetPathG("Combo","100Milestone")) .. {
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Name="OneHundredMilestone";
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FiftyMilestoneCommand=cmd(playcommand,"Milestone");
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};
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LoadActor(THEME:GetPathG("Combo","1000Milestone")) .. {
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Name="OneThousandMilestone";
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ToastyAchievedMessageCommand=cmd(playcommand,"Milestone");
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};
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LoadFont( "Combo", "numbers" ) .. {
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Name="Number";
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@@ -40,10 +46,12 @@ local t = Def.ActorFrame {
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return
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end; --]]
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TwentyFiveMilestoneCommand=function(self,parent)
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(cmd(zoom,1.25;decelerate,1.325;zoom,1))(self);
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(cmd(skewx,0.125;decelerate,0.325;skewx,1))(self);
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end;
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ToastyAchievedMessageCommand=function(self,parent)
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(cmd(thump,2;effectclock,'beat'))(self);
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ToastyAchievedMessageCommand=function(self,params)
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if params.PlayerNumber == player then
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(cmd(thump,2;effectclock,'beat'))(self);
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end;
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end;
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ComboCommand=function(self, param)
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local iCombo = param.Misses or param.Combo;
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@@ -56,8 +64,10 @@ local t = Def.ActorFrame {
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local labeltext = "";
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if param.Combo then
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labeltext = "COMBO";
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-- c.Number:playcommand("Reset");
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else
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labeltext = "MISSES";
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-- c.Number:playcommand("Miss");
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end
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c.Label:settext( labeltext );
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c.Label:visible(false);
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@@ -78,13 +88,18 @@ local t = Def.ActorFrame {
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elseif param.FullComboW3 then
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c.Number:diffuse(color("#a4ff00"));
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c.Number:stopeffect();
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else
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elseif param.Combo then
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c.Number:diffuse(color("#ffffff"));
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c.Number:stopeffect();
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(cmd(diffuse,Color("White");diffusebottomedge,color("0.5,0.5,0.5,1")))(c.Label);
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else
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c.Number:diffuse(color("#ff0000"));
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c.Number:stopeffect();
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(cmd(diffuse,Color("Red");diffusebottomedge,color("0.5,0,0,1")))(c.Label);
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end
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-- Pulse
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Pulse( c.Number, param );
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-- Pulse( c.Label, param );
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PulseLabel( c.Label, param );
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-- Milestone Logic
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end;
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ScoreChangedMessageCommand=function(self,param)
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@@ -0,0 +1,22 @@
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local Player = ...
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assert(Player);
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local fWidth = ( GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' ) and 600 or 256+16;
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return Def.ActorFrame {
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ToastyAchievedMessageCommand=function(self,params)
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if params.PlayerNumber == Player then
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(cmd(thump,1;effectclock,'beat';effectmagnitude,1,1,1;
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effectcolor1,color("1,1.125,1,1");effectcolor2,color("1,1,1,1")))(self);
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end
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end;
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Def.Quad {
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InitCommand=cmd(zoomto,fWidth,SCREEN_HEIGHT;diffuse,PlayerColor(Player);diffusealpha,0;fadeleft,32/(256+16);faderight,32/(256+16));
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ToastyAchievedMessageCommand=function(self,params)
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if params.PlayerNumber == Player then
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(cmd(linear,2.125;diffuse,Colors.Alpha( PlayerColor(Player), 0.345 );glow,color("1,1,1,0.5");decelerate,3;glow,Colors.Alpha( ColorDarkTone( PlayerColor(Player) ), 0 );diffuseramp;
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effectcolor1,ColorLightTone( PlayerColor(Player) );effectcolor2,PlayerColor(Player);
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effectclock,'beat';effectperiod,2;
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))(self);
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end
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end;
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};
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};
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@@ -0,0 +1 @@
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return LoadFont("Common Normal");
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@@ -0,0 +1 @@
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return LoadFont("Common Normal");
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@@ -1,6 +1,15 @@
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local jl = Var "JudgmentLine";
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return Def.ActorFrame {
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Def.Quad {
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InitCommand=cmd(horizalign,right;zoomto,256,18);
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OnCommand=cmd(diffuse,Color("Black");fadeleft,1);
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};
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Def.Quad {
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InitCommand=cmd(horizalign,left;zoomto,256,18);
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OnCommand=cmd(diffuse,Color("Black");faderight,1);
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};
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LoadActor("_frame") .. {
|
||||
InitCommand=cmd(zoomy,0.75;diffuse,JudgmentLineToColor(jl));
|
||||
};
|
||||
|
||||
@@ -25,6 +25,8 @@ HelpText=&BACK; Exit &START; Skip
|
||||
[ScreenSelectMusic]
|
||||
HelpText=&BACK; Exit &START; Select / Join &SELECT; Magic Codes &MENULEFT;&MENURIGHT; Move::&AUXWHITE;+[KEY] Sort To [KEY]
|
||||
AlternateHelpText=&SELECT;+&MENULEFT;&MENURIGHT; Change Difficulties &SELECT;+&START; Quick Sort
|
||||
[ScreenSelectCourse]
|
||||
HelpText=&BACK; Exit &START; Select / Join &SELECT; Magic Codes &MENULEFT;&MENURIGHT; Move::&UP;&DOWN;&UP;&DOWN; for other course types
|
||||
[StepsListDisplayRow StepsType]
|
||||
Dance_Single=Single
|
||||
Dance_Double=Double
|
||||
@@ -69,8 +71,10 @@ UserPrefGameplayShowScore=Show Score
|
||||
UserPrefGameplayShowStepsDisplay=Show Steps
|
||||
UserPrefShowLotsaOptions=Options Density
|
||||
UserPrefAutoSetStyle=Auto Set Style
|
||||
UserPrefLongFail=Fail Length
|
||||
[OptionExplanations]
|
||||
UserPrefGameplayShowScore=Show or Hide the score display in gameplay.
|
||||
UserPrefGameplayShowStepsDisplay=Show or Hide the step information display in gameplay.
|
||||
UserPrefShowLotsaOptions=Choose how many lines/rows of options to choose from. &oq;Few&cq; keeps the list to a minimum. &oq;Many&cq; adds various show-off mods.
|
||||
UserPrefAutoSetStyle=Allow the game to list all one player and two player modes at once instead of one style only. This might require a restart of StepMania\n( or alternatively hit F2! )
|
||||
UserPrefAutoSetStyle=Allow the game to list all one player and two player modes at once instead of one style only. This might require a restart of StepMania\n( or alternatively hit F2! )
|
||||
UserPrefLongFail=Choose between the original sm-ssc fail (Long) or the new sm-ssc fail (Short).
|
||||
@@ -1,49 +0,0 @@
|
||||
function HitCombo()
|
||||
sGame = GAMESTATE:GetCurrentGame():GetName();
|
||||
local Combo = {
|
||||
dance = 2,
|
||||
pump = 4,
|
||||
beat = 2,
|
||||
kb7 = 2,
|
||||
para = 2,
|
||||
};
|
||||
return Combo[sGame]
|
||||
end;
|
||||
|
||||
function MissCombo()
|
||||
sGame = GAMESTATE:GetCurrentGame():GetName();
|
||||
local Combo = {
|
||||
dance = 2,
|
||||
pump = 4,
|
||||
beat = cmd(),
|
||||
kb7 = cmd(),
|
||||
para = cmd(),
|
||||
};
|
||||
return Combo[sGame]
|
||||
end;
|
||||
|
||||
function FailCombo() -- The combo that causes game failure.
|
||||
sGame = GAMESTATE:GetCurrentGame():GetName();
|
||||
local Combo = {
|
||||
dance = "30", -- ITG/Pump Pro does it this way.
|
||||
pump = "51",
|
||||
beat = "-1",
|
||||
kb7 = "-1",
|
||||
para = "-1",
|
||||
};
|
||||
return Combo[sGame]
|
||||
end;
|
||||
|
||||
function HoldJudgmentFail()
|
||||
if GAMESTATE:GetCurrentGame():GetName() == "pump" then
|
||||
return cmd();
|
||||
else return cmd(finishtweening;shadowlength,0;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0);
|
||||
end;
|
||||
end;
|
||||
|
||||
function HoldJudgmentPass()
|
||||
if GAMESTATE:GetCurrentGame():GetName() == "pump" then
|
||||
return cmd();
|
||||
else return cmd(finishtweening;shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0);
|
||||
end;
|
||||
end;
|
||||
@@ -7,13 +7,15 @@ function InitUserPrefs()
|
||||
if GetUserPref("UserPrefGameplayShowScore") == nil then
|
||||
SetUserPref("UserPrefGameplayShowScore", true);
|
||||
end;
|
||||
if GetUserPrefB("UserPrefShowLotsaOptions") == nil then
|
||||
if GetUserPrefB("UserPrefShowLotsaOptions") == nil then
|
||||
SetUserPref("UserPrefShowLotsaOptions", true);
|
||||
end;
|
||||
if GetUserPrefB("UserPrefAutoSetStyle") == nil then
|
||||
SetUserPref("UserPrefAutoSetStyle", true);
|
||||
end;
|
||||
|
||||
if GetUserPrefB("UserPrefLongFail") == nil then
|
||||
SetUserPref("UserPrefLongFail", false);
|
||||
end;
|
||||
--[[ if GetUserPref("ProTimingP1") == nil then
|
||||
SetUserPref("ProTimingP1", false);
|
||||
end;
|
||||
@@ -69,7 +71,7 @@ end;
|
||||
|
||||
|
||||
function UserPrefGameplayShowScore()
|
||||
local t = {
|
||||
local t = {
|
||||
Name = "UserPrefGameplayShowScore";
|
||||
LayoutType = "ShowAllInRow";
|
||||
SelectType = "SelectOne";
|
||||
@@ -77,16 +79,16 @@ function UserPrefGameplayShowScore()
|
||||
ExportOnChange = false;
|
||||
Choices = { 'Off','On' };
|
||||
LoadSelections = function(self, list, pn)
|
||||
if ReadPrefFromFile("UserPrefGameplayShowScore") ~= nil then
|
||||
if GetUserPrefB("UserPrefGameplayShowScore") then
|
||||
list[2] = true;
|
||||
else
|
||||
list[1] = true;
|
||||
end;
|
||||
else
|
||||
WritePrefToFile("UserPrefGameplayShowScore",false);
|
||||
if ReadPrefFromFile("UserPrefGameplayShowScore") ~= nil then
|
||||
if GetUserPrefB("UserPrefGameplayShowScore") then
|
||||
list[2] = true;
|
||||
else
|
||||
list[1] = true;
|
||||
end;
|
||||
else
|
||||
WritePrefToFile("UserPrefGameplayShowScore",false);
|
||||
list[1] = true;
|
||||
end;
|
||||
end;
|
||||
end;
|
||||
SaveSelections = function(self, list, pn)
|
||||
local val;
|
||||
@@ -95,8 +97,8 @@ function UserPrefGameplayShowScore()
|
||||
else
|
||||
val = false;
|
||||
end;
|
||||
WritePrefToFile("UserPrefGameplayShowScore",val);
|
||||
MESSAGEMAN:Broadcast("PrferenceSet", { Message == "Set Preference" } );
|
||||
WritePrefToFile("UserPrefGameplayShowScore",val);
|
||||
MESSAGEMAN:Broadcast("PrferenceSet", { Message == "Set Preference" } );
|
||||
end;
|
||||
};
|
||||
setmetatable( t, t );
|
||||
@@ -104,7 +106,7 @@ function UserPrefGameplayShowScore()
|
||||
end
|
||||
|
||||
function UserPrefGameplayShowStepsDisplay()
|
||||
local t = {
|
||||
local t = {
|
||||
Name = "UserPrefGameplayShowStepsDisplay";
|
||||
LayoutType = "ShowAllInRow";
|
||||
SelectType = "SelectOne";
|
||||
@@ -112,16 +114,16 @@ function UserPrefGameplayShowStepsDisplay()
|
||||
ExportOnChange = false;
|
||||
Choices = { 'Off','On' };
|
||||
LoadSelections = function(self, list, pn)
|
||||
if ReadPrefFromFile("UserPrefGameplayShowStepsDisplay") ~= nil then
|
||||
if GetUserPrefB("UserPrefGameplayShowStepsDisplay") then
|
||||
list[2] = true;
|
||||
else
|
||||
list[1] = true;
|
||||
end;
|
||||
else
|
||||
WritePrefToFile("UserPrefGameplayShowStepsDisplay",false);
|
||||
if ReadPrefFromFile("UserPrefGameplayShowStepsDisplay") ~= nil then
|
||||
if GetUserPrefB("UserPrefGameplayShowStepsDisplay") then
|
||||
list[2] = true;
|
||||
else
|
||||
list[1] = true;
|
||||
end;
|
||||
else
|
||||
WritePrefToFile("UserPrefGameplayShowStepsDisplay",false);
|
||||
list[1] = true;
|
||||
end;
|
||||
end;
|
||||
end;
|
||||
SaveSelections = function(self, list, pn)
|
||||
local val;
|
||||
@@ -130,8 +132,8 @@ function UserPrefGameplayShowStepsDisplay()
|
||||
else
|
||||
val = false;
|
||||
end;
|
||||
WritePrefToFile("UserPrefGameplayShowStepsDisplay",val);
|
||||
MESSAGEMAN:Broadcast("PrferenceSet", { Message == "Set Preference" } );
|
||||
WritePrefToFile("UserPrefGameplayShowStepsDisplay",val);
|
||||
MESSAGEMAN:Broadcast("PrferenceSet", { Message == "Set Preference" } );
|
||||
end;
|
||||
};
|
||||
setmetatable( t, t );
|
||||
@@ -139,7 +141,7 @@ function UserPrefGameplayShowStepsDisplay()
|
||||
end
|
||||
|
||||
function UserPrefShowLotsaOptions()
|
||||
local t = {
|
||||
local t = {
|
||||
Name = "UserPrefShowLotsaOptions";
|
||||
LayoutType = "ShowAllInRow";
|
||||
SelectType = "SelectOne";
|
||||
@@ -165,8 +167,8 @@ function UserPrefShowLotsaOptions()
|
||||
else
|
||||
val = false;
|
||||
end;
|
||||
WritePrefToFile("UserPrefShowLotsaOptions",val);
|
||||
MESSAGEMAN:Broadcast("PrferenceSet", { Message == "Set Preference" } );
|
||||
WritePrefToFile("UserPrefShowLotsaOptions",val);
|
||||
MESSAGEMAN:Broadcast("PrferenceSet", { Message == "Set Preference" } );
|
||||
end;
|
||||
};
|
||||
setmetatable( t, t );
|
||||
@@ -186,7 +188,7 @@ end
|
||||
end;
|
||||
|
||||
function UserPrefAutoSetStyle()
|
||||
local t = {
|
||||
local t = {
|
||||
Name = "UserPrefAutoSetStyle";
|
||||
LayoutType = "ShowAllInRow";
|
||||
SelectType = "SelectOne";
|
||||
@@ -194,16 +196,16 @@ function UserPrefAutoSetStyle()
|
||||
ExportOnChange = false;
|
||||
Choices = { 'Off','On' };
|
||||
LoadSelections = function(self, list, pn)
|
||||
if ReadPrefFromFile("UserPrefAutoSetStyle") ~= nil then
|
||||
if GetUserPrefB("UserPrefAutoSetStyle") then
|
||||
list[2] = true;
|
||||
else
|
||||
list[1] = true;
|
||||
end;
|
||||
else
|
||||
WritePrefToFile("UserPrefAutoSetStyle",false);
|
||||
if ReadPrefFromFile("UserPrefAutoSetStyle") ~= nil then
|
||||
if GetUserPrefB("UserPrefAutoSetStyle") then
|
||||
list[2] = true;
|
||||
else
|
||||
list[1] = true;
|
||||
end;
|
||||
else
|
||||
WritePrefToFile("UserPrefAutoSetStyle",false);
|
||||
list[1] = true;
|
||||
end;
|
||||
end;
|
||||
end;
|
||||
SaveSelections = function(self, list, pn)
|
||||
local val;
|
||||
@@ -212,8 +214,44 @@ function UserPrefAutoSetStyle()
|
||||
else
|
||||
val = false;
|
||||
end;
|
||||
WritePrefToFile("UserPrefAutoSetStyle",val);
|
||||
MESSAGEMAN:Broadcast("PrferenceSet", { Message == "Set Preference" } );
|
||||
WritePrefToFile("UserPrefAutoSetStyle",val);
|
||||
MESSAGEMAN:Broadcast("PrferenceSet", { Message == "Set Preference" } );
|
||||
end;
|
||||
};
|
||||
setmetatable( t, t );
|
||||
return t;
|
||||
end
|
||||
|
||||
|
||||
function UserPrefLongFail()
|
||||
local t = {
|
||||
Name = "UserPrefLongFail";
|
||||
LayoutType = "ShowAllInRow";
|
||||
SelectType = "SelectOne";
|
||||
OneChoiceForAllPlayers = true;
|
||||
ExportOnChange = false;
|
||||
Choices = { 'Short','Long' };
|
||||
LoadSelections = function(self, list, pn)
|
||||
if ReadPrefFromFile("UserPrefLongFail") ~= nil then
|
||||
if GetUserPrefB("UserPrefLongFail") then
|
||||
list[2] = true;
|
||||
else
|
||||
list[1] = true;
|
||||
end;
|
||||
else
|
||||
WritePrefToFile("UserPrefLongFail",false);
|
||||
list[1] = true;
|
||||
end;
|
||||
end;
|
||||
SaveSelections = function(self, list, pn)
|
||||
local val;
|
||||
if list[2] then
|
||||
val = true;
|
||||
else
|
||||
val = false;
|
||||
end;
|
||||
WritePrefToFile("UserPrefLongFail",val);
|
||||
MESSAGEMAN:Broadcast("PrferenceSet", { Message == "Set Preference" } );
|
||||
end;
|
||||
};
|
||||
setmetatable( t, t );
|
||||
|
||||
Binary file not shown.
+86
-39
@@ -36,10 +36,13 @@ ShowComboAt=2
|
||||
NumberMinZoom=0.8
|
||||
NumberMaxZoom=1
|
||||
NumberMaxZoomAt=100
|
||||
LabelMinZoom=0.75*0.5
|
||||
LabelMaxZoom=0.75*0.8
|
||||
|
||||
PulseCommand=%function(self,param) self:stoptweening(); self:zoom(1.125*param.Zoom); self:linear(0.05); self:zoom(param.Zoom); end
|
||||
NumberOnCommand=y,240-216-2;shadowlength,1;horizalign,right;vertalign,bottom;
|
||||
LabelOnCommand=x,6;y,22;shadowlength,1;horizalign,left;vertalign,bottom
|
||||
PulseLabelCommand=%function(self,param) self:stoptweening(); self:zoom(1.075*param.Zoom); self:linear(0.05); self:zoom(param.Zoom); end
|
||||
NumberOnCommand=y,240-216-1.5;shadowlength,1;horizalign,right;vertalign,bottom;
|
||||
LabelOnCommand=x,6;y,22.5;shadowlength,1;zoom,0.75;diffusebottomedge,color("0.75,0.75,0.75,1");horizalign,left;vertalign,bottom
|
||||
|
||||
[FadingBanner]
|
||||
BannerOnCommand=
|
||||
@@ -553,7 +556,7 @@ LineHighlightChangeToExitCommand=linear,0.1;diffuse,Color("Red");diffuseramp;eff
|
||||
# Effect,11="mod,bumpy;name,Bumpy"
|
||||
# Effect,12="mod,beat;name,Beat"
|
||||
|
||||
XXX: what of hiddenoffset and suddenoffset?
|
||||
# XXX: what of hiddenoffset and suddenoffset?
|
||||
# Appearance="5;selectmultiple"
|
||||
# Appearance,1="mod,hidden;name,Hidden"
|
||||
# Appearance,2="mod,sudden;name,Sudden"
|
||||
@@ -635,16 +638,25 @@ ItemsLongRowSharedX=SCREEN_CENTER_X
|
||||
|
||||
[ScreenOptionsTheme]
|
||||
Fallback="ScreenOptionsServiceChild"
|
||||
LineNames="gScore,gSDisp,gOpts"
|
||||
LineNames="gScore,gSDisp,gOpts,gLongFail"
|
||||
#,gAuto
|
||||
LinegScore="lua,UserPrefGameplayShowScore()"
|
||||
LinegSDisp="lua,UserPrefGameplayShowStepsDisplay()"
|
||||
LinegOpts="lua,UserPrefShowLotsaOptions()"
|
||||
LinegAuto="lua,UserPrefAutoSetStyle()"
|
||||
LinegLongFail="lua,UserPrefLongFail()"
|
||||
|
||||
[ScreenOptionsSystemDirection]
|
||||
LineNames="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,LF,17,18,19,20,21,22"
|
||||
LineLF="lua,UserPrefLongFail()"
|
||||
|
||||
[ScreenOptionsService]
|
||||
ShowHeader=false
|
||||
|
||||
# ScreenOptionsSystemDirection
|
||||
LineNames="SD,1,2,13,3,10,11,4,12,6,5,Theme,8,9"
|
||||
LineSD="gamecommand;screen,ScreenOptionsSystemDirection;name,System Direction"
|
||||
|
||||
NumRowsShown=14
|
||||
RowPositionTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:y(SCREEN_CENTER_Y-170+24*offsetFromCenter) end
|
||||
|
||||
@@ -812,8 +824,8 @@ ChoiceNames="Normal,Extended"
|
||||
#
|
||||
PerChoiceIconElement=false
|
||||
# todo: re-implement ScreenGameInformation
|
||||
ChoiceNormal="name,Normal;playmode,regular;screen,ScreenSelectMusic"
|
||||
ChoiceExtended="name,Extended;playmode,nonstop;screen,ScreenSelectCourse"
|
||||
ChoiceNormal="applydefaultoptions;name,Normal;playmode,regular;screen,ScreenSelectMusic"
|
||||
ChoiceExtended="applydefaultoptions;name,Extended;playmode,nonstop;screen,ScreenSelectCourse"
|
||||
#~ ChoiceExtended="name,Extended;playmode,nonstop;sort,AllCourses;screen,ScreenSelectCourse"
|
||||
#
|
||||
ShowScroller=false
|
||||
@@ -875,6 +887,8 @@ HelpSelectMenuOpenedMessageCommand=stoptweening;decelerate,0.125;diffusealpha,0;
|
||||
HelpSelectMenuClosedMessageCommand=stoptweening;accelerate,0.0725;diffusealpha,1;
|
||||
# Clone everything from HelpDisplay: we're lazy
|
||||
ShowAlternateHelpDisplay=true
|
||||
# AlternateHelpDisplaySelectMenuOpenedMessageCommand=stoptweening;y,SCREEN_BOTTOM-16;accelerate,0.0725/2;y,SCREEN_BOTTOM-16-16;diffusealpha,1;decelerate,0.0725/2;y,SCREEN_BOTTOM-16-32;
|
||||
# AlternateHelpDisplaySelectMenuClosedMessageCommand=stoptweening;y,SCREEN_BOTTOM-16;smooth,0.125;y,SCREEN_BOTTOM-16;diffusealpha,0;
|
||||
AlternateHelpDisplaySelectMenuOpenedMessageCommand=stoptweening;accelerate,0.0725;diffusealpha,1;
|
||||
AlternateHelpDisplaySelectMenuClosedMessageCommand=stoptweening;decelerate,0.125;diffusealpha,0;
|
||||
#
|
||||
@@ -954,6 +968,9 @@ DifficultyListOffCommand=bouncebegin,0.15;zoomx,0;
|
||||
#
|
||||
DifficultyListShowCommand=stoptweening;bounceend,0.135;zoomx,1
|
||||
DifficultyListHideCommand=stoptweening;bouncebegin,0.135;zoomx,0
|
||||
# Shrink the difficultylist for viewing panedisplays;
|
||||
# DifficultyListSelectMenuOpenedMessageCommand=stoptweening;decelerate,0.125;zoom,0.5
|
||||
# DifficultyListSelectMenuClosedMessageCommand=stoptweening;accelerate,0.0725;zoom,1;
|
||||
#
|
||||
ShowCourseContentsList=false
|
||||
CourseContentsListX=SCREEN_CENTER_X-160
|
||||
@@ -1135,6 +1152,16 @@ LifeP2OnCommand=finishtweening;zoomx,-1;addy,-48;sleep,1.25;bounceend,0.35;addy,
|
||||
#~ LifeP2OnCommand=zoomx,-1;addx,SCREEN_CENTER_X;sleep,1.25;decelerate,0.35*0.25;addx,-SCREEN_CENTER_X*1.5;accelerate,0.35*0.25;addx,SCREEN_CENTER_X*0.25;bounceend,0.35*0.25;addx,SCREEN_CENTER_X*0.25
|
||||
LifeP2OffCommand=
|
||||
#
|
||||
ToastyDisplayP1X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
|
||||
ToastyDisplayP1Y=SCREEN_CENTER_Y
|
||||
ToastyDisplayP1OnCommand=
|
||||
ToastyDisplayP1OffCommand=
|
||||
#
|
||||
ToastyDisplayP2X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
|
||||
ToastyDisplayP2Y=SCREEN_CENTER_Y
|
||||
ToastyDisplayP2OnCommand=
|
||||
ToastyDisplayP2OffCommand=
|
||||
#
|
||||
SongNumberP1X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") - 60
|
||||
SongNumberP1Y=SCREEN_TOP+24+7
|
||||
SongNumberP1OnCommand=zoom,0.75;diffuse,PlayerColor(PLAYER_1);strokecolor,BoostColor(PlayerColor(PLAYER_1),0.5)
|
||||
@@ -1243,91 +1270,91 @@ ShowGraphDisplay=true
|
||||
ShowComboGraph=true
|
||||
ShowStepsDisplay=true
|
||||
#
|
||||
W1NumberP1X=SCREEN_CENTER_X-160
|
||||
W1NumberP1X=SCREEN_CENTER_X-160+40
|
||||
W1NumberP1Y=SCREEN_TOP+160
|
||||
W1NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);shadowlength,1
|
||||
W1NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
|
||||
W1NumberP1OffCommand=
|
||||
W1NumberP2X=SCREEN_CENTER_X+160
|
||||
W1NumberP2X=SCREEN_CENTER_X+160-40
|
||||
W1NumberP2Y=SCREEN_TOP+160
|
||||
W1NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);shadowlength,1
|
||||
W1NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
|
||||
W1NumberP2OffCommand=
|
||||
W1LabelX=SCREEN_CENTER_X
|
||||
W1LabelY=SCREEN_TOP+160
|
||||
W1LabelOnCommand=
|
||||
W1LabelOffCommand=
|
||||
#
|
||||
W2NumberP1X=SCREEN_CENTER_X-160
|
||||
W2NumberP1X=SCREEN_CENTER_X-160+40
|
||||
W2NumberP1Y=SCREEN_TOP+180
|
||||
W2NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);shadowlength,1
|
||||
W2NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
|
||||
W2NumberP1OffCommand=
|
||||
W2NumberP2X=SCREEN_CENTER_X+160
|
||||
W2NumberP2X=SCREEN_CENTER_X+160-40
|
||||
W2NumberP2Y=SCREEN_TOP+180
|
||||
W2NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);shadowlength,1
|
||||
W2NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
|
||||
W2NumberP2OffCommand=
|
||||
W2LabelX=SCREEN_CENTER_X
|
||||
W2LabelY=SCREEN_TOP+180
|
||||
W2LabelOnCommand=
|
||||
W2LabelOffCommand=
|
||||
#
|
||||
W3NumberP1X=SCREEN_CENTER_X-160
|
||||
W3NumberP1X=SCREEN_CENTER_X-160+40
|
||||
W3NumberP1Y=SCREEN_TOP+200
|
||||
W3NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);shadowlength,1
|
||||
W3NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
|
||||
W3NumberP1OffCommand=
|
||||
W3NumberP2X=SCREEN_CENTER_X+160
|
||||
W3NumberP2Y=SCREEN_TOP+200
|
||||
W3NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);shadowlength,1
|
||||
W3NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
|
||||
W3NumberP2OffCommand=
|
||||
W3LabelX=SCREEN_CENTER_X
|
||||
W3LabelY=SCREEN_TOP+200
|
||||
W3LabelOnCommand=
|
||||
W3LabelOffCommand=
|
||||
#
|
||||
W4NumberP1X=SCREEN_CENTER_X-160
|
||||
W4NumberP1X=SCREEN_CENTER_X-160+40
|
||||
W4NumberP1Y=SCREEN_TOP+220
|
||||
W4NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);shadowlength,1
|
||||
W4NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
|
||||
W4NumberP1OffCommand=
|
||||
W4NumberP2X=SCREEN_CENTER_X+160
|
||||
W4NumberP2X=SCREEN_CENTER_X+160-40
|
||||
W4NumberP2Y=SCREEN_TOP+220
|
||||
W4NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);shadowlength,1
|
||||
W4NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
|
||||
W4NumberP2OffCommand=
|
||||
W4LabelX=SCREEN_CENTER_X
|
||||
W4LabelY=SCREEN_TOP+220
|
||||
W4LabelOnCommand=
|
||||
W4LabelOffCommand=
|
||||
#
|
||||
W5NumberP1X=SCREEN_CENTER_X-160
|
||||
W5NumberP1X=SCREEN_CENTER_X-160+40
|
||||
W5NumberP1Y=SCREEN_TOP+240
|
||||
W5NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);shadowlength,1
|
||||
W5NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
|
||||
W5NumberP1OffCommand=
|
||||
W5NumberP2X=SCREEN_CENTER_X+160
|
||||
W5NumberP2X=SCREEN_CENTER_X+160-40
|
||||
W5NumberP2Y=SCREEN_TOP+240
|
||||
W5NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);shadowlength,1
|
||||
W5NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
|
||||
W5NumberP2OffCommand=
|
||||
W5LabelX=SCREEN_CENTER_X
|
||||
W5LabelY=SCREEN_TOP+240
|
||||
W5LabelOnCommand=
|
||||
W5LabelOffCommand=
|
||||
#
|
||||
MissNumberP1X=SCREEN_CENTER_X-160
|
||||
MissNumberP1X=SCREEN_CENTER_X-160+40
|
||||
MissNumberP1Y=SCREEN_TOP+260
|
||||
MissNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);shadowlength,1
|
||||
MissNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
|
||||
MissNumberP1OffCommand=
|
||||
MissNumberP2X=SCREEN_CENTER_X+160
|
||||
MissNumberP2X=SCREEN_CENTER_X+160-40
|
||||
MissNumberP2Y=SCREEN_TOP+260
|
||||
MissNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);shadowlength,1
|
||||
MissNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
|
||||
MissNumberP2OffCommand=
|
||||
MissLabelX=SCREEN_CENTER_X
|
||||
MissLabelY=SCREEN_TOP+260
|
||||
MissLabelOnCommand=
|
||||
MissLabelOffCommand=
|
||||
#
|
||||
HeldNumberP1X=SCREEN_CENTER_X-160
|
||||
HeldNumberP1X=SCREEN_CENTER_X-160+40
|
||||
HeldNumberP1Y=SCREEN_TOP+280
|
||||
HeldNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);shadowlength,1
|
||||
HeldNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
|
||||
HeldNumberP1OffCommand=
|
||||
HeldNumberP2X=SCREEN_CENTER_X+160
|
||||
HeldNumberP2X=SCREEN_CENTER_X+160-40
|
||||
HeldNumberP2Y=SCREEN_TOP+280
|
||||
HeldNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);shadowlength,1
|
||||
HeldNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
|
||||
HeldNumberP2OffCommand=
|
||||
HeldLabelX=SCREEN_CENTER_X
|
||||
HeldLabelY=SCREEN_TOP+280
|
||||
@@ -1335,13 +1362,13 @@ HeldLabelOnCommand=
|
||||
HeldLabelOffCommand=
|
||||
|
||||
#
|
||||
MaxComboNumberP1X=SCREEN_CENTER_X-160
|
||||
MaxComboNumberP1X=SCREEN_CENTER_X-160+40
|
||||
MaxComboNumberP1Y=SCREEN_TOP+300
|
||||
MaxComboNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);shadowlength,1
|
||||
MaxComboNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
|
||||
MaxComboNumberP1OffCommand=
|
||||
MaxComboNumberP2X=SCREEN_CENTER_X+160
|
||||
MaxComboNumberP2X=SCREEN_CENTER_X+160-40
|
||||
MaxComboNumberP2Y=SCREEN_TOP+300
|
||||
MaxComboNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);shadowlength,1
|
||||
MaxComboNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
|
||||
MaxComboNumberP2OffCommand=
|
||||
MaxComboLabelX=SCREEN_CENTER_X
|
||||
MaxComboLabelY=SCREEN_TOP+300
|
||||
@@ -1355,11 +1382,11 @@ ScoreLabelOffCommand=
|
||||
#
|
||||
ScoreNumberP1X=SCREEN_CENTER_X-160
|
||||
ScoreNumberP1Y=SCREEN_TOP+330
|
||||
ScoreNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);diffusetopedge,BoostColor(PlayerColor(PLAYER_1),1.5);shadowlength,1
|
||||
ScoreNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);diffusetopedge,BoostColor(PlayerColor(PLAYER_1),1.5);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
|
||||
ScoreNumberP1OffCommand=
|
||||
ScoreNumberP2X=SCREEN_CENTER_X+160
|
||||
ScoreNumberP2Y=SCREEN_TOP+330
|
||||
ScoreNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);diffusetopedge,BoostColor(PlayerColor(PLAYER_2),1.5);shadowlength,1
|
||||
ScoreNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);diffusetopedge,BoostColor(PlayerColor(PLAYER_2),1.5);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
|
||||
ScoreNumberP2OffCommand=
|
||||
#
|
||||
LargeBannerX=SCREEN_CENTER_X
|
||||
@@ -1431,6 +1458,26 @@ ComboGraphP2Y=SCREEN_BOTTOM-100+32-7
|
||||
ComboGraphP2OnCommand=
|
||||
ComboGraphP2OffCommand=
|
||||
#
|
||||
StageAwardP1X=SCREEN_CENTER_X-220
|
||||
StageAwardP1Y=SCREEN_TOP+130
|
||||
StageAwardP1OnCommand=draworder,105;zoom,0.75;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");strokecolor,ColorDarkTone( Color("Orange") );glowshift;
|
||||
StageAwardP1OffCommand=
|
||||
#
|
||||
StageAwardP2X=SCREEN_CENTER_X+220
|
||||
StageAwardP2Y=SCREEN_TOP+130
|
||||
StageAwardP2OnCommand=draworder,105;zoom,0.75;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");strokecolor,ColorDarkTone( Color("Orange") );glowshift;
|
||||
StageAwardP2OffCommand=
|
||||
#
|
||||
PeakComboAwardP1X=SCREEN_CENTER_X-160
|
||||
PeakComboAwardP1Y=SCREEN_TOP+300+10
|
||||
PeakComboAwardP1OnCommand=draworder,105;zoom,0.5;diffusebottomedge,Color("Blue");strokecolor,ColorDarkTone( Color("Blue") );glowshift;
|
||||
PeakComboAwardP1OffCommand=
|
||||
#
|
||||
PeakComboAwardP2X=SCREEN_CENTER_X+160
|
||||
PeakComboAwardP2Y=SCREEN_TOP+300+10
|
||||
PeakComboAwardP2OnCommand=draworder,105;zoom,0.5;diffusebottomedge,Color("Blue");strokecolor,ColorDarkTone( Color("Blue") );glowshift;
|
||||
PeakComboAwardP2OffCommand=
|
||||
#
|
||||
ShowStepsDisplayP1=GAMESTATE:IsHumanPlayer(PLAYER_1)
|
||||
StepsDisplayP1X=SCREEN_CENTER_X-160
|
||||
StepsDisplayP1Y=SCREEN_BOTTOM-50
|
||||
|
||||
Reference in New Issue
Block a user