various default theme changes [Midiman]
This commit is contained in:
@@ -47,14 +47,13 @@ t[#t+1] = Def.ActorFrame {
|
||||
end;
|
||||
|
||||
JudgmentMessageCommand=function(self, param)
|
||||
local t
|
||||
if param.Player ~= player then return end;
|
||||
if param.HoldNoteScore then return end;
|
||||
|
||||
|
||||
local iNumStates = c.Judgment:GetNumStates();
|
||||
local iFrame = TNSFrames[param.TapNoteScore];
|
||||
|
||||
local iTapNoteOffset = param.TapNoteOffset;
|
||||
|
||||
if not iFrame then return end
|
||||
if iNumStates == 12 then
|
||||
iFrame = iFrame * 2;
|
||||
@@ -63,6 +62,13 @@ t[#t+1] = Def.ActorFrame {
|
||||
end
|
||||
end
|
||||
|
||||
local iTapNoteOffset = param.TapNoteOffset;
|
||||
if param.HoldNoteScore then
|
||||
iTapNoteOffset = 1;
|
||||
else
|
||||
iTapNoteOffset = param.TapNoteOFfset;
|
||||
end
|
||||
|
||||
self:playcommand("Reset");
|
||||
|
||||
c.Judgment:visible( not bShowProtiming );
|
||||
|
||||
@@ -305,12 +305,12 @@ RightOnCommand=horizalign,left;diffuse,PlayerColor(PLAYER_2)
|
||||
[Protiming]
|
||||
ProtimingOnCommand=shadowlength,1;strokecolor,Color("Outline");skewx,-0.125;textglowmode,"TextGlowMode_Inner";
|
||||
|
||||
ProtimingW1Command=diffusealpha,1;zoom,1.15;glow,GameColor.Judgment["JudgmentLine_W1"];linear,0.05;zoom,1;glow,Color("Invisible");sleep,2;linear,0.5;diffuse,Color("Invisible");
|
||||
ProtimingW2Command=diffusealpha,1;zoom,1.15;glow,GameColor.Judgment["JudgmentLine_W2"];linear,0.05;zoom,1;glow,Color("Invisible");sleep,2;linear,0.5;diffuse,Color("Invisible");
|
||||
ProtimingW3Command=diffusealpha,1;zoom,1.15;glow,GameColor.Judgment["JudgmentLine_W3"];linear,0.05;zoom,1;glow,Color("Invisible");sleep,2;linear,0.5;diffuse,Color("Invisible");
|
||||
ProtimingW4Command=diffusealpha,1;zoom,1.15;glow,GameColor.Judgment["JudgmentLine_W4"];linear,0.05;zoom,1;glow,Color("Invisible");sleep,2;linear,0.5;diffuse,Color("Invisible");
|
||||
ProtimingW5Command=diffusealpha,1;zoom,1.15;glow,GameColor.Judgment["JudgmentLine_W5"];
|
||||
ProtimingMissCommand=diffusealpha,1;zoom,1.15;glow,GameColor.Judgment["JudgmentLine_Miss"];linear,0.05;zoom,1;glow,Color("Invisible");sleep,2;linear,0.5;diffuse,Color("Invisible");
|
||||
ProtimingW1Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W1"];sleep,2;linear,0.5;diffuse,Color("Invisible");
|
||||
ProtimingW2Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W2"];sleep,2;linear,0.5;diffuse,Color("Invisible");
|
||||
ProtimingW3Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W3"];sleep,2;linear,0.5;diffuse,Color("Invisible");
|
||||
ProtimingW4Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W4"];sleep,2;linear,0.5;diffuse,Color("Invisible");
|
||||
ProtimingW5Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W5"];sleep,2;linear,0.5;diffuse,Color("Invisible");
|
||||
ProtimingMissCommand=finishtweening;diffusealpha,1;zoom,1.15;glow,GameColor.Judgment["JudgmentLine_Miss"];linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_Miss"];sleep,2;linear,0.5;diffuse,Color("Invisible");
|
||||
|
||||
[Player]
|
||||
ReceptorArrowsYStandard=GetTapPosition('Standard')
|
||||
|
||||
Reference in New Issue
Block a user