Chris Danford
|
c4f6a74a61
|
gameplay cleanup
|
2008-03-28 12:25:32 +00:00 |
|
Chris Danford
|
9c595eba4b
|
add SetUppercase
|
2008-03-28 12:24:04 +00:00 |
|
Chris Danford
|
79bb6f677e
|
gameplay cleanup
|
2008-03-28 09:36:33 +00:00 |
|
Chris Danford
|
1666a53af8
|
remove DifficultyIcon (replaced by DifficultyDisplay)
|
2008-03-28 09:36:13 +00:00 |
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Chris Danford
|
3934e123e2
|
add DefaultStrokeColor for fonts to turn a Font's stroke layer off by default
|
2008-03-28 09:33:50 +00:00 |
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Chris Danford
|
2d0d3d9958
|
Move stroke designation into font page name area (better than having 2 png files with identical names except for texture hints). Add FontBaseZoom to allow for double resolution fonts without setting the zoom to 0.5 for every BitmapText.
|
2008-03-27 22:28:42 +00:00 |
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Chris Danford
|
d38f040487
|
Move stroke designation into font page name area (better than having 2 png files with identical names except for texture hints). Add FontBaseZoom to allow for double resolution fonts without setting the zoom to 0.5 for every BitmapText.
|
2008-03-27 22:23:21 +00:00 |
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Chris Danford
|
5c1fdcbf92
|
update comment
|
2008-03-27 22:18:10 +00:00 |
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Chris Danford
|
de4eeb8e70
|
have SetBaseZoom take one float instead of a vector
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2008-03-27 22:17:43 +00:00 |
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Chris Danford
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6ba7aeefeb
|
gameplay difficulty area cleanup
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2008-03-27 10:12:08 +00:00 |
|
Chris Danford
|
7fff6b6afa
|
add PlayerState param to DifficutlyDisplay
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2008-03-27 10:11:40 +00:00 |
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Chris Danford
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025ef16269
|
remove LoadFromNode, add PlayerState param
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2008-03-27 10:11:07 +00:00 |
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Chris Danford
|
cf3aec361f
|
tweak score number styles
|
2008-03-27 05:59:09 +00:00 |
|
Chris Danford
|
b9cba048f4
|
draw stroke on top of diffuse
|
2008-03-27 05:58:37 +00:00 |
|
Chris Danford
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03755922ce
|
add per Screen TimerMetricsGroup
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2008-03-26 06:06:00 +00:00 |
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Chris Danford
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b0f3b21b57
|
automapping for rock band drums
|
2008-03-25 06:18:34 +00:00 |
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Chris Danford
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0d73e41e81
|
automapping for rock band drums
|
2008-03-25 06:16:05 +00:00 |
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Chris Danford
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2e009a4072
|
data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua)
|
2008-03-24 12:02:22 +00:00 |
|
Chris Danford
|
2f683bee2f
|
data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua)
|
2008-03-24 12:00:51 +00:00 |
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Chris Danford
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defedc2c62
|
GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized
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2008-03-24 08:53:05 +00:00 |
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Chris Danford
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f714e46b13
|
GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized, remove para-versus
|
2008-03-24 08:40:06 +00:00 |
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Chris Danford
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7f700deea2
|
para-versus is a style, not a StepsType
|
2008-03-24 08:39:49 +00:00 |
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Chris Danford
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077a1a3b85
|
Add StepsTypeInfo and return the structure rather than having GameManager methods for each piece of data
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2008-03-24 04:39:24 +00:00 |
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Chris Danford
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36c553b0a3
|
EditDescription -> Description, set Description to either EditDescription or the localized difficulty string, add AutoGen icon, use DifficultyDisplay in Gameplay
|
2008-03-24 04:38:14 +00:00 |
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Chris Danford
|
779b23e565
|
DifficultyListRow -> DifficultyDisplayListRow to make inheritance clear
|
2008-03-24 04:37:49 +00:00 |
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Chris Danford
|
f6b692823d
|
remove DifficultyIcon, use DifficultyDisplay in gameplay, DifficultyListRow -> DifficultyDisplayListRow to make inheritance clear
|
2008-03-24 04:07:46 +00:00 |
|
Chris Danford
|
13897f7e21
|
comment typo
|
2008-03-23 05:33:24 +00:00 |
|
Chris Danford
|
60874b3743
|
simplify now that we can call zoomto*
|
2008-03-22 02:56:30 +00:00 |
|
Chris Danford
|
b83972c6f6
|
cleanup
|
2008-03-22 02:55:55 +00:00 |
|
Chris Danford
|
f04098518b
|
add TransformItemDirect for places (StreamDisplay) that don't want to cache the transforms and also want to do non-TweenState things to an item (GetWidth,SetState)
|
2008-03-22 02:53:35 +00:00 |
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Chris Danford
|
c0cc1d4065
|
PositionItem -> TransformItem
|
2008-03-22 02:17:08 +00:00 |
|
Chris Danford
|
8f46ac3edd
|
almost done with gameplay
|
2008-03-19 11:39:06 +00:00 |
|
Chris Danford
|
0cbbcebd39
|
standardize element names
|
2008-03-19 11:38:14 +00:00 |
|
Chris Danford
|
2a90706887
|
move decorations into theme
|
2008-03-19 11:37:33 +00:00 |
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Chris Danford
|
dfb01714c7
|
revamp StreamDisplay: remove zbuffer tricks, replace with Sprite pills that can be used to make arbitrary shapes
|
2008-03-17 08:57:43 +00:00 |
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Chris Danford
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bd9ba6bd48
|
positionIndex -> offsetFromCenter, new StreamDisplay
|
2008-03-17 08:56:19 +00:00 |
|
Chris Danford
|
37d2d42d67
|
experimental: allow multi-line values to get rid of many functions unnecessarily moved into other.lua
|
2008-03-17 08:46:16 +00:00 |
|
Chris Danford
|
b7912fa8bd
|
LifeMeterBar cleanup. StreamDisplay needs modification to fix alignment
|
2008-03-13 13:44:33 +00:00 |
|
Chris Danford
|
f4922d6bc4
|
fix assert on eval
|
2008-03-13 13:42:54 +00:00 |
|
Chris Danford
|
bfac29219c
|
add missing
|
2008-03-13 12:15:44 +00:00 |
|
Chris Danford
|
5e87c2e81a
|
karaoke prototype (disabled)
|
2008-03-12 23:17:39 +00:00 |
|
Chris Danford
|
ecbe89179e
|
fix compile
|
2008-03-12 17:59:00 +00:00 |
|
Chris Danford
|
4587658954
|
wider life and judge scales, remove unnecessary granularity
|
2008-03-12 10:12:20 +00:00 |
|
Chris Danford
|
0ce5436c80
|
much larger Hold window
|
2008-03-12 10:06:12 +00:00 |
|
Chris Danford
|
82e7612828
|
adapters from DDRGame
|
2008-03-12 10:02:15 +00:00 |
|
Chris Danford
|
97684a1a88
|
title screen cleanup
|
2008-03-12 09:55:11 +00:00 |
|
Chris Danford
|
de305ce7b7
|
title screen cleanup
|
2008-03-12 09:49:46 +00:00 |
|
Chris Danford
|
c4f7de8180
|
add binding: GetTimingDifficulty
|
2008-03-12 09:48:34 +00:00 |
|
Chris Danford
|
7b677bf603
|
add binding: VersionTime
|
2008-03-12 09:47:36 +00:00 |
|
Chris Danford
|
7f5657901c
|
better name: DifficultyMeter -> DifficultyDisplay
|
2008-03-11 10:41:11 +00:00 |
|
Chris Danford
|
e8aa2fb4f6
|
better name: DifficultyMeter -> DifficultyDisplay
|
2008-03-11 10:25:30 +00:00 |
|
Chris Danford
|
c7a0648412
|
better name: DifficultyMeter -> DifficultyDisplay
|
2008-03-11 10:24:42 +00:00 |
|
Chris Danford
|
d4ffe795bb
|
better name: DifficultyMeter -> DifficultyDisplay
|
2008-03-11 10:23:20 +00:00 |
|
Chris Danford
|
62aa6aa45c
|
remove DifficultyRating (old ez2 reminant)
|
2008-03-11 10:08:36 +00:00 |
|
Chris Danford
|
76732b7254
|
remove DifficultyRating (old ez2 reminant)
|
2008-03-11 10:07:00 +00:00 |
|
Chris Danford
|
da3ee0b654
|
remove DifficultyRating (old ez2 reminant)
|
2008-03-11 10:02:24 +00:00 |
|
Chris Danford
|
dafd1ae754
|
temporarily add stage graphic. Move this and the life frame out into the overlay?
|
2008-03-11 10:00:31 +00:00 |
|
Chris Danford
|
6af9a96387
|
rough new theme: title, gameplay
|
2008-03-11 09:59:15 +00:00 |
|
Chris Danford
|
7ce4263e97
|
placeholder license for default theme
|
2008-03-07 23:20:23 +00:00 |
|
Chris Danford
|
e0241d6f91
|
reduce num entries for faster loading
|
2008-02-25 09:09:55 +00:00 |
|
Chris Danford
|
e23275084d
|
fix workout goal not working correctly when CurStageIndex > 0
|
2008-02-24 07:43:55 +00:00 |
|
Chris Danford
|
f612f70cf7
|
fix WorkoutGraph getting out of sync with course (remove FitnessText, Intermediate because they don't play well with a repeating course
|
2008-02-24 01:13:14 +00:00 |
|
Chris Danford
|
e4c6b872e1
|
fix exporting all songs once per row
|
2008-02-24 01:11:22 +00:00 |
|
Chris Danford
|
f0c0a76238
|
add logging of which song/steps are chosen
|
2008-02-24 01:10:50 +00:00 |
|
Chris Danford
|
5315f20369
|
no message
|
2008-02-23 02:37:24 +00:00 |
|
Chris Danford
|
9c5a4658f2
|
use SongID in DisabledSongs logic
|
2008-02-22 01:19:47 +00:00 |
|
Chris Danford
|
78bf87c021
|
save prefs on leaving screen so that disabled songs persist if machine powered off
|
2008-02-22 01:17:06 +00:00 |
|
Chris Danford
|
5184f448d5
|
fix default naming
|
2008-02-21 19:16:50 +00:00 |
|
Chris Danford
|
c676b810a3
|
change default Select mapping to question mark key for UK English keyboards
|
2008-02-20 04:48:08 +00:00 |
|
Chris Danford
|
e59bea7d90
|
change default Select mapping to question mark key for UK English keyboards
|
2008-02-20 04:47:46 +00:00 |
|
Chris Danford
|
ebde2f6a0a
|
end gameplay when workout goal complete
|
2008-02-20 04:15:36 +00:00 |
|
Chris Danford
|
ffad4d8484
|
new theme in progress
|
2008-02-19 03:13:39 +00:00 |
|
Chris Danford
|
53581e21c4
|
new, in-progress theme
|
2008-02-19 02:15:31 +00:00 |
|
Chris Danford
|
5e49768a2d
|
simplify wheel item positioning metrics - use LuaExpressionTransform
|
2008-02-15 10:13:33 +00:00 |
|
Chris Danford
|
a0959e8042
|
do MusicSortDisplay entirely in Lua
|
2008-02-15 10:12:11 +00:00 |
|
Chris Danford
|
367a197df7
|
add fudge factor to ScaleToClipped to make banner text less likely to be cut off if the banner doesn't exactly match the graphic size (DDR banners in ITG banner shape)
|
2008-02-15 10:10:01 +00:00 |
|
Chris Danford
|
11e182166d
|
cleanup: use LuaThreadVariable
|
2008-02-15 10:08:58 +00:00 |
|
Chris Danford
|
d007bbcbaa
|
add GetMusicWheel
|
2008-02-15 10:08:32 +00:00 |
|
Chris Danford
|
083840cea2
|
remove unused param
|
2008-02-15 10:07:31 +00:00 |
|
Chris Danford
|
a935690b4d
|
RoomWheelData -> RoomWheelItemData
|
2008-02-15 10:06:53 +00:00 |
|
Chris Danford
|
49f6a6049f
|
SetOpenGroup -> SetOpenSection
|
2008-02-15 10:04:39 +00:00 |
|
Chris Danford
|
f68b4b8abc
|
add font stroke graphic
|
2008-02-15 10:03:51 +00:00 |
|
Chris Danford
|
ddf2c4b957
|
rename RoomWheelData to RoomWheelItemData, move visual elements out of WheelItemBaseData
|
2008-02-15 10:02:58 +00:00 |
|
Chris Danford
|
1e5371285a
|
remove decorative header from icon row, load separate graphics for each icon type instead of multi-frame sprites
|
2008-02-15 09:58:51 +00:00 |
|
Chris Danford
|
9385e0bf5d
|
enum style cleanup
|
2008-02-15 09:57:24 +00:00 |
|
Chris Danford
|
58f82f8fd8
|
enum style cleanup
|
2008-02-15 09:54:58 +00:00 |
|
Chris Danford
|
239b4b3ca6
|
cleanup, add section count text
|
2008-02-15 09:51:56 +00:00 |
|
Chris Danford
|
cef86523f7
|
SetOpenGroup -> SetOpenSection, add section count to MusicWheelItemData
|
2008-02-15 09:49:10 +00:00 |
|
Chris Danford
|
685f2bc38a
|
add to assert information
|
2008-02-15 09:44:36 +00:00 |
|
Chris Danford
|
80efef76b5
|
load one element and call commands on it because there are too many sorts to have graphics for each
|
2008-02-15 09:44:02 +00:00 |
|
Chris Danford
|
02ddeb2c56
|
load one element and call commands on it because there are too many sorts to have graphics for each
|
2008-02-15 09:43:42 +00:00 |
|
Chris Danford
|
4be68e9930
|
add loading of font stroke texture
|
2008-02-15 09:41:19 +00:00 |
|
Chris Danford
|
7d1cff4639
|
hard-code z test because it's difficult get it set correctly on leaves in from in Lua
|
2008-02-15 09:40:06 +00:00 |
|
Chris Danford
|
3708fcc555
|
AfterSet command moved entirely into TextBanner, Load* -> Set*
|
2008-02-15 09:37:25 +00:00 |
|
Chris Danford
|
e841ae7e1e
|
remove per-difficulty characters in favor of text coloring and stroke fonts. Not all themes are going to want coloring based on Difficulty (e.g. Pump)
|
2008-02-15 09:35:56 +00:00 |
|
Chris Danford
|
58cae9f108
|
subscrube to required messages in C++ code rather than requiring theme to receive messages and funnel them through
|
2008-02-15 09:34:12 +00:00 |
|
Chris Danford
|
e9518eca6a
|
change color metrics to commands
|
2008-02-15 09:32:40 +00:00 |
|
Chris Danford
|
95dad9ff4b
|
remove operator= and use more standard copy constructor, add stroke texture support
|
2008-02-15 09:31:54 +00:00 |
|
Chris Danford
|
456faed1b7
|
copy shadowColor
|
2008-02-15 09:28:51 +00:00 |
|
Chris Danford
|
1bb8d9fd82
|
add comment about 'Condition'
|
2008-02-15 09:28:39 +00:00 |
|