load one element and call commands on it because there are too many sorts to have graphics for each
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@@ -1,12 +1,12 @@
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#ifndef MUSIC_SORT_DISPLAY_H
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#define MUSIC_SORT_DISPLAY_H
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#include "Sprite.h"
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#include "ActorFrame.h"
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#include "GameConstantsAndTypes.h"
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class MusicSortDisplay : public Sprite
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class MusicSortDisplay : public ActorFrame
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{
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public:
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MusicSortDisplay();
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@@ -15,7 +15,7 @@ public:
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virtual void HandleMessage( const Message &msg );
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protected:
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AutoActor m_spr;
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};
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#endif
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