enum style cleanup
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+16
-15
@@ -15,20 +15,20 @@ class XNode;
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/* If the same piece of data is in multiple panes, use separate contents entries,
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* so it can be themed differently. */
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enum PaneContents
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enum PaneCategory
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{
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SONG_NUM_STEPS,
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SONG_JUMPS,
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SONG_HOLDS,
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SONG_ROLLS,
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SONG_MINES,
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SONG_HANDS,
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SONG_MACHINE_HIGH_SCORE,
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SONG_MACHINE_HIGH_NAME,
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SONG_PROFILE_HIGH_SCORE,
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NUM_PaneContents
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PaneCategory_NumSteps,
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PaneCategory_Jumps,
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PaneCategory_Holds,
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PaneCategory_Rolls,
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PaneCategory_Mines,
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PaneCategory_Hands,
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PaneCategory_MachineHighScore,
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PaneCategory_MachineHighName,
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PaneCategory_ProfileHighScore,
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NUM_PaneCategory,
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PaneCategory_Invalid,
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};
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#define FOREACH_PaneContents( p ) FOREACH_ENUM( PaneContents, p )
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class PaneDisplay: public ActorFrame
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{
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@@ -44,16 +44,17 @@ public:
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void PushSelf( lua_State *L );
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private:
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void SetContent( PaneContents c );
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void SetContent( PaneCategory c );
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BitmapText m_textContents[NUM_PaneContents];
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AutoActor m_Labels[NUM_PaneContents];
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BitmapText m_textContents[NUM_PaneCategory];
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AutoActor m_Labels[NUM_PaneCategory];
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ActorFrame m_ContentsFrame;
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PlayerNumber m_PlayerNumber;
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LocalizedString EMPTY_MACHINE_HIGH_SCORE_NAME;
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LocalizedString NOT_AVAILABLE;
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ThemeMetric<RString> COUNT_FORMAT;
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};
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#endif
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