better name: DifficultyMeter -> DifficultyDisplay

This commit is contained in:
Chris Danford
2008-03-11 10:24:42 +00:00
parent d4ffe795bb
commit c7a0648412
2 changed files with 21 additions and 21 deletions
+17 -17
View File
@@ -1,5 +1,5 @@
#include "global.h"
#include "DifficultyMeter.h"
#include "DifficultyDisplay.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "GameState.h"
@@ -12,10 +12,10 @@
#include "XmlFile.h"
#include "LuaBinding.h"
REGISTER_ACTOR_CLASS( DifficultyMeter );
REGISTER_ACTOR_CLASS( DifficultyDisplay );
DifficultyMeter::DifficultyMeter()
DifficultyDisplay::DifficultyDisplay()
{
}
@@ -41,10 +41,10 @@ DifficultyMeter::DifficultyMeter()
* so I'm trying it first in only this object.
*/
void DifficultyMeter::Load( const RString &sType )
void DifficultyDisplay::Load( const RString &sType )
{
/* We can't use global ThemeMetric<RString>s, because we can have multiple
* DifficultyMeters on screen at once, with different names. */
* DifficultyDisplays on screen at once, with different names. */
m_iNumTicks.Load(sType,"NumTicks");
m_iMaxTicks.Load(sType,"MaxTicks");
m_bShowTicks.Load(sType,"ShowTicks");
@@ -89,17 +89,17 @@ void DifficultyMeter::Load( const RString &sType )
Unset();
}
void DifficultyMeter::LoadFromNode( const XNode* pNode )
void DifficultyDisplay::LoadFromNode( const XNode* pNode )
{
ActorFrame::LoadFromNode( pNode );
RString s;
if( !pNode->GetAttrValue("Type", s) )
RageException::Throw( "%s: DifficultyMeter: missing the \"Type\" attribute", ActorUtil::GetWhere(pNode).c_str() );
RageException::Throw( "%s: DifficultyDisplay: missing the \"Type\" attribute", ActorUtil::GetWhere(pNode).c_str() );
Load( s );
}
void DifficultyMeter::SetFromGameState( PlayerNumber pn )
void DifficultyDisplay::SetFromGameState( PlayerNumber pn )
{
if( GAMESTATE->IsCourseMode() )
{
@@ -119,7 +119,7 @@ void DifficultyMeter::SetFromGameState( PlayerNumber pn )
}
}
void DifficultyMeter::SetFromSteps( const Steps* pSteps )
void DifficultyDisplay::SetFromSteps( const Steps* pSteps )
{
if( pSteps == NULL )
{
@@ -131,7 +131,7 @@ void DifficultyMeter::SetFromSteps( const Steps* pSteps )
SetInternal( params );
}
void DifficultyMeter::SetFromTrail( const Trail* pTrail )
void DifficultyDisplay::SetFromTrail( const Trail* pTrail )
{
if( pTrail == NULL )
{
@@ -143,25 +143,25 @@ void DifficultyMeter::SetFromTrail( const Trail* pTrail )
SetInternal( params );
}
void DifficultyMeter::Unset()
void DifficultyDisplay::Unset()
{
SetParams params = { NULL, NULL, 0, StepsType_Invalid, Difficulty_Invalid, false, RString() };
SetInternal( params );
}
void DifficultyMeter::SetFromStepsTypeAndMeterAndDifficulty( StepsType st, int iMeter, Difficulty dc )
void DifficultyDisplay::SetFromStepsTypeAndMeterAndDifficulty( StepsType st, int iMeter, Difficulty dc )
{
SetParams params = { NULL, NULL, iMeter, st, dc, false, RString() };
SetInternal( params );
}
void DifficultyMeter::SetFromStepsTypeAndMeterAndCourseDifficulty( StepsType st, int iMeter, CourseDifficulty cd )
void DifficultyDisplay::SetFromStepsTypeAndMeterAndCourseDifficulty( StepsType st, int iMeter, CourseDifficulty cd )
{
SetParams params = { NULL, NULL, 0, st, cd, true, RString() };
SetInternal( params );
}
void DifficultyMeter::SetInternal( const SetParams &params )
void DifficultyDisplay::SetInternal( const SetParams &params )
{
Message msg( "Set" );
if( params.pSteps )
@@ -221,7 +221,7 @@ void DifficultyMeter::SetInternal( const SetParams &params )
// lua start
#include "LuaBinding.h"
class LunaDifficultyMeter: public Luna<DifficultyMeter>
class LunaDifficultyDisplay: public Luna<DifficultyDisplay>
{
public:
static int Load( T* p, lua_State *L ) { p->Load( SArg(1) ); return 0; }
@@ -259,7 +259,7 @@ public:
return 0;
}
LunaDifficultyMeter()
LunaDifficultyDisplay()
{
ADD_METHOD( Load );
ADD_METHOD( SetFromStepsTypeAndMeterAndDifficulty );
@@ -269,7 +269,7 @@ public:
}
};
LUA_REGISTER_DERIVED_CLASS( DifficultyMeter, ActorFrame )
LUA_REGISTER_DERIVED_CLASS( DifficultyDisplay, ActorFrame )
// lua end
/*
+4 -4
View File
@@ -1,4 +1,4 @@
/* DifficultyMeter - A graphical representation of a Steps or a Trail - has a difficulty number, meter, text, edit description. */
/* DifficultyDisplay - A graphical representation of a Steps or a Trail - has a difficulty number, meter, text, edit description. */
#ifndef DIFFICULTY_METER_H
#define DIFFICULTY_METER_H
@@ -15,15 +15,15 @@
class Steps;
class Trail;
class DifficultyMeter : public ActorFrame
class DifficultyDisplay : public ActorFrame
{
public:
DifficultyMeter();
DifficultyDisplay();
void Load( const RString &sType );
void LoadFromNode( const XNode* pNode );
virtual DifficultyMeter *Copy() const;
virtual DifficultyDisplay *Copy() const;
void SetFromGameState( PlayerNumber pn );
void SetFromStepsTypeAndMeterAndDifficulty( StepsType st, int iMeter, Difficulty dc );