add comment about 'Condition'

This commit is contained in:
Chris Danford
2008-02-15 09:28:39 +00:00
parent 906d86e9ff
commit 1bb8d9fd82
+1
View File
@@ -106,6 +106,7 @@ Actor* ActorUtil::LoadFromNode( const XNode* pNode, Actor *pParentActor )
{
ASSERT( pNode );
/* TODO: Remove this in favor of using conditionals in Lua. */
{
bool bCond;
if( pNode->GetAttrValue("Condition", bCond) && !bCond )