enum style cleanup
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@@ -15,27 +15,42 @@
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#include "XmlFile.h"
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#include "PlayerStageStats.h"
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#define SHIFT_X(p) THEME->GetMetricF(sMetricsGroup, ssprintf("ShiftP%iX", p+1))
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#define SHIFT_Y(p) THEME->GetMetricF(sMetricsGroup, ssprintf("ShiftP%iY", p+1))
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#define SHIFT_X(pc) THEME->GetMetricF(sMetricsGroup, ssprintf("ShiftP%iX", pc+1))
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#define SHIFT_Y(pc) THEME->GetMetricF(sMetricsGroup, ssprintf("ShiftP%iY", pc+1))
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static const char *PaneCategoryNames[] = {
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"NumSteps",
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"Jumps",
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"Holds",
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"Rolls",
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"Mines",
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"Hands",
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"MachineHighScore",
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"MachineHighName",
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"ProfileHighScore",
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};
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XToString( PaneCategory );
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LuaXType( PaneCategory );
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enum { NEED_NOTES=1, NEED_PROFILE=2 };
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struct Content_t
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{
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const char *name;
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int req;
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RString sFontType;
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};
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static const Content_t g_Contents[NUM_PaneContents] =
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static const Content_t g_Contents[NUM_PaneCategory] =
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{
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{ "SongNumSteps", NEED_NOTES },
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{ "SongJumps", NEED_NOTES },
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{ "SongHolds", NEED_NOTES },
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{ "SongRolls", NEED_NOTES },
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{ "SongMines", NEED_NOTES },
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{ "SongHands", NEED_NOTES },
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{ "MachineHighScore", NEED_NOTES },
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{ "MachineHighName", NEED_NOTES },
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{ "ProfileHighScore", NEED_NOTES|NEED_PROFILE },
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{ NEED_NOTES, "count" },
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{ NEED_NOTES, "count" },
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{ NEED_NOTES, "count" },
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{ NEED_NOTES, "count" },
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{ NEED_NOTES, "count" },
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{ NEED_NOTES, "count" },
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{ NEED_NOTES, "score" },
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{ NEED_NOTES, "name" },
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{ NEED_NOTES|NEED_PROFILE, "score" },
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};
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REGISTER_ACTOR_CLASS( PaneDisplay )
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@@ -46,23 +61,28 @@ void PaneDisplay::Load( const RString &sMetricsGroup, PlayerNumber pn )
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EMPTY_MACHINE_HIGH_SCORE_NAME.Load( sMetricsGroup, "EmptyMachineHighScoreName" );
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NOT_AVAILABLE.Load( sMetricsGroup, "NotAvailable" );
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COUNT_FORMAT.Load( sMetricsGroup, "CountFormat" );
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FOREACH_PaneContents( p )
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FOREACH_ENUM( PaneCategory, pc )
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{
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m_textContents[p].LoadFromFont( THEME->GetPathF(sMetricsGroup,"text") );
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m_textContents[p].SetName( ssprintf("%sText", g_Contents[p].name) );
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ActorUtil::LoadAllCommands( m_textContents[p], sMetricsGroup );
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ActorUtil::SetXY( m_textContents[p], sMetricsGroup );
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m_ContentsFrame.AddChild( &m_textContents[p] );
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LuaThreadVariable var( "PaneCategory", LuaReference::Create(pc) );
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m_Labels[p].Load( THEME->GetPathG(sMetricsGroup,RString(g_Contents[p].name)+" label") );
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m_Labels[p]->SetName( ssprintf("%sLabel", g_Contents[p].name) );
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ActorUtil::LoadAllCommands( *m_Labels[p], sMetricsGroup );
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ActorUtil::SetXY( m_Labels[p], sMetricsGroup );
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m_ContentsFrame.AddChild( m_Labels[p] );
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RString sFontType = g_Contents[pc].sFontType;
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ActorUtil::LoadAllCommandsFromName( m_textContents[p], sMetricsGroup, g_Contents[p].name );
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m_textContents[pc].LoadFromFont( THEME->GetPathF(sMetricsGroup,sFontType) );
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m_textContents[pc].SetName( PaneCategoryToString(pc) + "Text" );
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ActorUtil::LoadAllCommands( m_textContents[pc], sMetricsGroup );
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ActorUtil::SetXY( m_textContents[pc], sMetricsGroup );
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m_ContentsFrame.AddChild( &m_textContents[pc] );
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m_Labels[pc].Load( THEME->GetPathG(sMetricsGroup,"label " + PaneCategoryToString(pc)) );
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m_Labels[pc]->SetName( PaneCategoryToString(pc) + "Label" );
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ActorUtil::LoadAllCommands( *m_Labels[pc], sMetricsGroup );
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ActorUtil::SetXY( m_Labels[pc], sMetricsGroup );
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m_ContentsFrame.AddChild( m_Labels[pc] );
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ActorUtil::LoadAllCommandsFromName( m_textContents[pc], sMetricsGroup, PaneCategoryToString(pc) );
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}
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m_ContentsFrame.SetXY( SHIFT_X(m_PlayerNumber), SHIFT_Y(m_PlayerNumber) );
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@@ -89,7 +109,7 @@ void PaneDisplay::LoadFromNode( const XNode *pNode )
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ActorFrame::LoadFromNode( pNode );
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}
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void PaneDisplay::SetContent( PaneContents c )
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void PaneDisplay::SetContent( PaneCategory c )
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{
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RString str = ""; // fill this in
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float val = 0; // fill this in
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@@ -115,7 +135,7 @@ void PaneDisplay::SetContent( PaneContents c )
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ProfileSlot slot = ProfileSlot_Machine;
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switch( c )
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{
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case SONG_PROFILE_HIGH_SCORE:
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case PaneCategory_ProfileHighScore:
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slot = (ProfileSlot) m_PlayerNumber;
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}
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@@ -132,15 +152,15 @@ void PaneDisplay::SetContent( PaneContents c )
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switch( c )
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{
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case SONG_NUM_STEPS: val = rv[RadarCategory_TapsAndHolds]; break;
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case SONG_JUMPS: val = rv[RadarCategory_Jumps]; break;
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case SONG_HOLDS: val = rv[RadarCategory_Holds]; break;
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case SONG_ROLLS: val = rv[RadarCategory_Rolls]; break;
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case SONG_MINES: val = rv[RadarCategory_Mines]; break;
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case SONG_HANDS: val = rv[RadarCategory_Hands]; break;
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case SONG_PROFILE_HIGH_SCORE:
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case SONG_MACHINE_HIGH_NAME: /* set val for color */
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case SONG_MACHINE_HIGH_SCORE:
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case PaneCategory_NumSteps: val = rv[RadarCategory_TapsAndHolds]; break;
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case PaneCategory_Jumps: val = rv[RadarCategory_Jumps]; break;
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case PaneCategory_Holds: val = rv[RadarCategory_Holds]; break;
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case PaneCategory_Rolls: val = rv[RadarCategory_Rolls]; break;
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case PaneCategory_Mines: val = rv[RadarCategory_Mines]; break;
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case PaneCategory_Hands: val = rv[RadarCategory_Hands]; break;
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case PaneCategory_ProfileHighScore:
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case PaneCategory_MachineHighName: /* set val for color */
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case PaneCategory_MachineHighScore:
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CHECKPOINT;
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val = pHSL->GetTopScore().GetPercentDP();
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break;
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@@ -151,7 +171,7 @@ void PaneDisplay::SetContent( PaneContents c )
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switch( c )
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{
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case SONG_MACHINE_HIGH_NAME:
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case PaneCategory_MachineHighName:
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if( pHSL->vHighScores.empty() )
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{
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str = EMPTY_MACHINE_HIGH_SCORE_NAME;
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@@ -163,21 +183,21 @@ void PaneDisplay::SetContent( PaneContents c )
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str = "????";
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}
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break;
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case SONG_MACHINE_HIGH_SCORE:
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case SONG_PROFILE_HIGH_SCORE:
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case PaneCategory_MachineHighScore:
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case PaneCategory_ProfileHighScore:
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// Don't show or save machine high scores for edits loaded from a player profile.
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if( bIsPlayerEdit )
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str = NOT_AVAILABLE;
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else
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str = PlayerStageStats::FormatPercentScore( val );
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break;
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case SONG_NUM_STEPS:
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case SONG_JUMPS:
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case SONG_HOLDS:
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case SONG_ROLLS:
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case SONG_MINES:
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case SONG_HANDS:
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str = ssprintf( "%.0f", val );
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case PaneCategory_NumSteps:
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case PaneCategory_Jumps:
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case PaneCategory_Holds:
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case PaneCategory_Rolls:
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case PaneCategory_Mines:
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case PaneCategory_Hands:
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str = ssprintf( COUNT_FORMAT.GetValue(), val );
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}
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}
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@@ -201,7 +221,7 @@ done:
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void PaneDisplay::SetFromGameState()
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{
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/* Don't update text that doesn't apply to the current mode. It's still tweening off. */
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FOREACH_PaneContents( i )
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FOREACH_ENUM( PaneCategory, i )
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SetContent( i );
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}
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@@ -211,7 +231,7 @@ void PaneDisplay::SetFromGameState()
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class LunaPaneDisplay: public Luna<PaneDisplay>
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{
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public:
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static int SetFromGameState( T* p, lua_State *L ) { p->SetFromGameState(); return 0; }
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static int SetFromGameState( T* pc, lua_State *L ) { pc->SetFromGameState(); return 0; }
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LunaPaneDisplay()
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{
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