do MusicSortDisplay entirely in Lua
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@@ -1,62 +0,0 @@
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#include "global.h"
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#include "MusicSortDisplay.h"
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#include "ThemeManager.h"
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#include "RageUtil.h"
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#include "ActorUtil.h"
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#include "GameState.h"
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REGISTER_ACTOR_CLASS( MusicSortDisplay )
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MusicSortDisplay::MusicSortDisplay()
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{
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this->SubscribeToMessage( Message_SortOrderChanged );
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m_spr.Load( THEME->GetPathG("MusicSortDisplay",SortOrderToString(so))
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Set( GAMESTATE->m_SortOrder );
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}
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void MusicSortDisplay::Set( SortOrder so )
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{
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Message msg("Set");
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msg.SetParam( "SortOrder", pn );
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m_spr->PlayCommand( msg );
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if( so == SortOrder_Invalid )
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this->UnloadTexture();
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else
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Load( );
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}
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void MusicSortDisplay::HandleMessage( const Message &msg )
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{
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if( msg.GetName() == "SortOrderChanged" )
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Set( GAMESTATE->m_SortOrder );
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Sprite::HandleMessage( msg );
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}
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/*
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* (c) 2001-2003 Chris Danford, Chris Gomez
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -1,46 +0,0 @@
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#ifndef MUSIC_SORT_DISPLAY_H
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#define MUSIC_SORT_DISPLAY_H
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#include "ActorFrame.h"
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#include "GameConstantsAndTypes.h"
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class MusicSortDisplay : public ActorFrame
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{
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public:
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MusicSortDisplay();
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virtual MusicSortDisplay *Copy() const;
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void Set( SortOrder so );
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virtual void HandleMessage( const Message &msg );
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protected:
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AutoActor m_spr;
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};
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#endif
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/*
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* (c) 2001-2003 Chris Danford, Chris Gomez
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -1448,12 +1448,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="MusicList.h">
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</File>
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<File
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RelativePath=".\MusicSortDisplay.cpp">
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</File>
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<File
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RelativePath=".\MusicSortDisplay.h">
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</File>
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<File
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RelativePath=".\MusicWheel.cpp">
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</File>
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