do MusicSortDisplay entirely in Lua

This commit is contained in:
Chris Danford
2008-02-15 10:12:11 +00:00
parent 367a197df7
commit a0959e8042
3 changed files with 0 additions and 114 deletions
-62
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@@ -1,62 +0,0 @@
#include "global.h"
#include "MusicSortDisplay.h"
#include "ThemeManager.h"
#include "RageUtil.h"
#include "ActorUtil.h"
#include "GameState.h"
REGISTER_ACTOR_CLASS( MusicSortDisplay )
MusicSortDisplay::MusicSortDisplay()
{
this->SubscribeToMessage( Message_SortOrderChanged );
m_spr.Load( THEME->GetPathG("MusicSortDisplay",SortOrderToString(so))
Set( GAMESTATE->m_SortOrder );
}
void MusicSortDisplay::Set( SortOrder so )
{
Message msg("Set");
msg.SetParam( "SortOrder", pn );
m_spr->PlayCommand( msg );
if( so == SortOrder_Invalid )
this->UnloadTexture();
else
Load( );
}
void MusicSortDisplay::HandleMessage( const Message &msg )
{
if( msg.GetName() == "SortOrderChanged" )
Set( GAMESTATE->m_SortOrder );
Sprite::HandleMessage( msg );
}
/*
* (c) 2001-2003 Chris Danford, Chris Gomez
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
-46
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@@ -1,46 +0,0 @@
#ifndef MUSIC_SORT_DISPLAY_H
#define MUSIC_SORT_DISPLAY_H
#include "ActorFrame.h"
#include "GameConstantsAndTypes.h"
class MusicSortDisplay : public ActorFrame
{
public:
MusicSortDisplay();
virtual MusicSortDisplay *Copy() const;
void Set( SortOrder so );
virtual void HandleMessage( const Message &msg );
protected:
AutoActor m_spr;
};
#endif
/*
* (c) 2001-2003 Chris Danford, Chris Gomez
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
-6
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@@ -1448,12 +1448,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
<File
RelativePath="MusicList.h">
</File>
<File
RelativePath=".\MusicSortDisplay.cpp">
</File>
<File
RelativePath=".\MusicSortDisplay.h">
</File>
<File
RelativePath=".\MusicWheel.cpp">
</File>