copy shadowColor
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@@ -202,6 +202,7 @@ Actor::Actor( const Actor &cpy ):
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CPY( m_fHibernateSecondsLeft );
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CPY( m_fShadowLengthX );
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CPY( m_fShadowLengthY );
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CPY( m_ShadowColor );
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CPY( m_bIsAnimating );
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CPY( m_iDrawOrder );
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