Glenn Maynard
6192f3da1d
Add NoteFieldPositioning. This handles translating from the origin
...
of a note field to the position of each track. (No new functionality yet.)
2003-04-02 21:55:54 +00:00
Chris Danford
5797abc611
Added Use3D metric to MusicWheel
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Added GrooveGraph class
2003-04-02 04:41:49 +00:00
Chris Danford
b5e749885a
graphics cleanup in default theme, SMMAX2
2003-03-31 03:11:31 +00:00
Chris Danford
214c2b67af
clean up Fonts and Numbers names
2003-03-30 18:12:57 +00:00
Chris Danford
f8de2ad373
Autogen group Nonstop courses in addition to group Endless courses
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Add toggle for Autogen of missing NotesTypes
Add toggle for Autogen Nonstop and Endless courses
2003-03-27 02:19:47 +00:00
Glenn Maynard
c19a3d8e22
add TimingAssist.*
2003-03-27 00:49:22 +00:00
Chris Danford
a9f187c3de
add scripting support to ScreenSelectMusic and ScreenEvaluation
2003-03-24 21:37:13 +00:00
Glenn Maynard
b0d64ecb7f
TransitionStarWipe is no longer used; remove
2003-03-22 20:35:48 +00:00
Glenn Maynard
7f6465f9fa
TransitionFadeWipe is no longer used; remove
2003-03-22 20:30:30 +00:00
Glenn Maynard
083dd50b57
remove TransitionRectWipe; unused
2003-03-22 20:01:16 +00:00
Glenn Maynard
e39dc66c34
remove TransitionInvisible
2003-03-22 19:58:44 +00:00
Glenn Maynard
3c0a9b3688
TransitionKeepAlive is no longer used; remove it
2003-03-22 19:39:00 +00:00
Glenn Maynard
9469cf0e8f
remove LRCFile
2003-03-22 19:20:59 +00:00
Glenn Maynard
b4776d1ad0
add USB.*
2003-03-19 20:33:42 +00:00
Glenn Maynard
b8f5fe4182
add LyricDisplay
2003-03-19 19:59:13 +00:00
Chris Danford
6ccb255719
Jumps count as only 1 in TapNoteScore totals
2003-03-16 18:57:34 +00:00
Glenn Maynard
2f411e2605
add RageSoundReader_Preload.cpp
2003-03-15 23:34:11 +00:00
Glenn Maynard
d740128485
FocusingSprite is obsolete
2003-03-15 20:31:09 +00:00
Chris Danford
ad34d417f6
Get rid of some global strings to (shrinks release exe size by 3.5MB)
2003-03-15 19:25:37 +00:00
Chris Danford
4a239b0c35
fixed some ScreenGameplay transition glitches
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fix cracks in BGAnimation tiles (mostly)
2003-03-12 01:26:44 +00:00
Chris Danford
080a92450c
SelectGroup animations converted to commands
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ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Kevin Slaughter
378de161fa
Converted ScreenSelectDifficultyEX -> ScreenSelectMaxType2EX.. fixes previous bug
2003-03-08 08:49:13 +00:00
Kevin Slaughter
69d97d461b
ScreenSelectMaxType2 had a small veriable error that would not let it compile.. renamed p to pl is all..nuthin big
2003-03-08 08:03:22 +00:00
Chris Danford
267fcec652
added TransitionBGAnimation
2003-03-05 08:48:35 +00:00
Chris Danford
0adf3d8590
cleanup of ScreenSelect
2003-03-03 10:03:02 +00:00
Chris Danford
a696414cac
Actor tween cleanup
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Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Kevin Slaughter
4f55de1074
Enhanced ScreenSelectDifficultyEX for even more accuracy, and to include battle mode. Added `solo singles', to allow 4-panel solo mode like 4th mix.. Also made new piccies for Battle mode ^_^
2003-02-27 10:56:37 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
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default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Kevin Slaughter
503f605160
Checked in files for ScreenSelectDifficultyEX
2003-02-21 10:09:55 +00:00
Glenn Maynard
c457452a49
add RageMovieTexture abstraction
2003-02-20 03:34:30 +00:00
Kevin Slaughter
1141e886b8
Added new screen for internal sound volume adjustment. Also, at the request of several people, I moved the `Config Key/Joy' entry into the OPTIONS/OPERATOR menu.. I was told, and agree, that it seems more appropriate to have it in there instead
2003-02-19 10:58:32 +00:00
Chris Danford
94e937f5bd
update VC6 project
2003-02-19 08:06:56 +00:00
Kevin Slaughter
3aabd48dfb
Fixed variable error in SongManager.cpp that was not allowing a clean compile (renamed var I to J, is all). Also fixed error that Judgement.* & HoldJudgement.* were not included..are now
2003-02-18 09:19:38 +00:00
Chris Danford
5028fab1bc
fixed interaction between arrow brightness and boomerang
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fixing more course problems
2003-02-17 02:45:30 +00:00
Chris Danford
8e3a14f516
Still fixing brokenness in Nonstop, Oni, Endless...
2003-02-16 23:54:30 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
7578257a17
Use SDL events for keyboard and joystick input. It's simpler.
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It's also the "preferred" way of doing it, according to the SDL
docs, so maybe it'll work better.
This will reliably queue events, so we can handle coin events during
loads.
It'll queue events a little too reliably; we might want to flush some events
when we load screens.
2003-02-16 01:35:48 +00:00
Glenn Maynard
93632078c5
split InputDevice into a separate file (so RageInput.h can be edited
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without recompiling everything)
2003-02-15 18:49:18 +00:00
Glenn Maynard
6fbc3a0a90
add ErrorDialog_null.h
2003-02-14 23:04:09 +00:00
Glenn Maynard
f038d34d8f
add ScreenIntroMovie.cpp
2003-02-12 17:19:56 +00:00
Kevin Slaughter
de2602ccba
Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki
2003-02-12 11:43:08 +00:00
Kevin Slaughter
c8745d1b47
Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key.
2003-02-12 06:25:51 +00:00
Glenn Maynard
649f835042
add null sound driver
2003-02-12 01:54:01 +00:00
Glenn Maynard
897c28868f
move title subst into its own class
2003-02-10 22:59:24 +00:00
Chris Danford
7a810c1378
Long Marathon and Marathon Ver logic and graphics (floating bubble still to come)
2003-02-10 05:30:12 +00:00
Andrew Livy
2ebb67f358
Pump - Style Splash Screens implemented, Evaluation endscreen metricable (i.e. Pump doesn't have a scoreboard, so we can now bypass it)
2003-02-08 17:07:18 +00:00
Chris Danford
67772a5a5c
fixed NameEntry ugliness
2003-02-07 00:39:54 +00:00
Chris Danford
71111912d0
update VC6 project
2003-02-06 07:53:50 +00:00
Chris Danford
6f445f700f
more options re-org
2003-02-01 01:11:00 +00:00