Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki
This commit is contained in:
@@ -35,6 +35,7 @@ enum // DanceButtons
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DANCE_BUTTON_MENUUP,
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DANCE_BUTTON_MENUDOWN,
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DANCE_BUTTON_COIN,
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DANCE_BUTTON_OPERATOR,
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NUM_DANCE_BUTTONS, // leave this at the end
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};
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@@ -52,6 +53,7 @@ enum // PumpButtons
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PUMP_BUTTON_MENUUP,
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PUMP_BUTTON_MENUDOWN,
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PUMP_BUTTON_COIN,
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PUMP_BUTTON_OPERATOR,
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NUM_PUMP_BUTTONS, // leave this at the end
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};
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@@ -71,6 +73,7 @@ enum // EZ2Buttons
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EZ2_BUTTON_MENUUP,
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EZ2_BUTTON_MENUDOWN,
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EZ2_BUTTON_COIN,
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EZ2_BUTTON_OPERATOR,
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NUM_EZ2_BUTTONS, // leave this at the end
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};
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@@ -88,6 +91,7 @@ enum // ParaButtons
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PARA_BUTTON_MENUUP,
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PARA_BUTTON_MENUDOWN,
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PARA_BUTTON_COIN,
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PARA_BUTTON_OPERATOR,
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NUM_PARA_BUTTONS, // leave this at the end
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};
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@@ -108,6 +112,7 @@ enum // 3DDX Buttons
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DS3DDX_BUTTON_MENUUP,
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DS3DDX_BUTTON_MENUDOWN,
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DS3DDX_BUTTON_COIN,
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DS3DDX_BUTTON_OPERATOR,
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NUM_DS3DDX_BUTTONS, // leave this at the end.
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};
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@@ -131,6 +136,7 @@ enum // BM Buttons
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BM_BUTTON_MENUUP,
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BM_BUTTON_MENUDOWN,
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BM_BUTTON_COIN,
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BM_BUTTON_OPERATOR,
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NUM_BM_BUTTONS, // leave this at the end.
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};
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+133
-97
@@ -57,7 +57,7 @@ struct {
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};
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//
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// Important: Every game must define the buttons: "Start", "Back", "MenuLeft", and "MenuRight"
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// Important: Every game must define the buttons: "Start", "Back", "MenuLeft", "Operator" and "MenuRight"
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//
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GameDef g_GameDefs[NUM_GAMES] =
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{
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@@ -80,6 +80,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"MenuUp",
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"MenuDown",
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"Insert Coin",
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"Operator",
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},
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{ // m_szSecondaryFunction
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"(MenuLeft)",
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@@ -95,6 +96,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"(dedicated)",
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"(dedicated)",
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"",
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"",
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},
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{ // m_DedicatedMenuButton
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DANCE_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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@@ -103,7 +105,8 @@ GameDef g_GameDefs[NUM_GAMES] =
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DANCE_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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DANCE_BUTTON_START, // MENU_BUTTON_START
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DANCE_BUTTON_BACK, // MENU_BUTTON_BACK
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DANCE_BUTTON_COIN,// MENU_BUTTON_COIN
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DANCE_BUTTON_COIN, // MENU_BUTTON_COIN
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DANCE_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
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},
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{ // m_SecondaryMenuButton
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DANCE_BUTTON_LEFT, // MENU_BUTTON_LEFT
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@@ -112,38 +115,41 @@ GameDef g_GameDefs[NUM_GAMES] =
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DANCE_BUTTON_DOWN, // MENU_BUTTON_DOWN
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DANCE_BUTTON_START, // MENU_BUTTON_START
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DANCE_BUTTON_BACK, // MENU_BUTTON_BACK
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DANCE_BUTTON_COIN,// MENU_BUTTON_COIN
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DANCE_BUTTON_COIN, // MENU_BUTTON_COIN
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DANCE_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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SDLK_LEFT, // DANCE_BUTTON_LEFT,
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SDLK_RIGHT, // DANCE_BUTTON_RIGHT,
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SDLK_UP, // DANCE_BUTTON_UP,
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SDLK_UP, // DANCE_BUTTON_UP,
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SDLK_DOWN, // DANCE_BUTTON_DOWN,
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-1, //no default key // DANCE_BUTTON_UPLEFT,
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-1, //no default key // DANCE_BUTTON_UPRIGHT,
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SDLK_RETURN, // DANCE_BUTTON_START,
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SDLK_ESCAPE, // DANCE_BUTTON_BACK
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SDLK_RETURN, // DANCE_BUTTON_START,
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SDLK_ESCAPE, // DANCE_BUTTON_BACK
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-1, //no default key // DANCE_BUTTON_MENULEFT
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-1, //no default key // DANCE_BUTTON_MENURIGHT
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SDLK_UP, // DANCE_BUTTON_MENUUP
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SDLK_UP, // DANCE_BUTTON_MENUUP
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SDLK_DOWN, // DANCE_BUTTON_MENUDOWN
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SDLK_F1, // DANCE_BUTTON_COIN
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SDLK_LCTRL, // DANCE_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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SDLK_KP4, // DANCE_BUTTON_LEFT,
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SDLK_KP6, // DANCE_BUTTON_RIGHT,
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SDLK_KP8, // DANCE_BUTTON_UP,
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SDLK_KP2, // DANCE_BUTTON_DOWN,
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SDLK_KP7, // DANCE_BUTTON_UPLEFT,
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SDLK_KP9, // DANCE_BUTTON_UPRIGHT,
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SDLK_KP_ENTER, // DANCE_BUTTON_START,
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SDLK_KP0, // DANCE_BUTTON_BACK
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SDLK_KP4, // DANCE_BUTTON_LEFT,
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SDLK_KP6, // DANCE_BUTTON_RIGHT,
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SDLK_KP8, // DANCE_BUTTON_UP,
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SDLK_KP2, // DANCE_BUTTON_DOWN,
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SDLK_KP7, // DANCE_BUTTON_UPLEFT,
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SDLK_KP9, // DANCE_BUTTON_UPRIGHT,
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SDLK_KP_ENTER, // DANCE_BUTTON_START,
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SDLK_KP0, // DANCE_BUTTON_BACK
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-1, //no default key // DANCE_BUTTON_MENULEFT
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-1, //no default key // DANCE_BUTTON_MENURIGHT
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-1, //no default key // DANCE_BUTTON_MENUUP
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-1, //no default key // DANCE_BUTTON_MENUDOWN
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SDLK_F2, // DANCE_BUTTON_COIN
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SDLK_RCTRL // DANCE_BUTTON_OPERATOR
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},
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}
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},
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@@ -165,6 +171,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"MenuUp",
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"MenuDown",
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"Insert Coin",
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"Operator",
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},
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{ // m_szSecondaryFunction
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"(MenuUp)",
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@@ -179,6 +186,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"(dedicated)",
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"(dedicated)",
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"",
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"",
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},
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{ // m_DedicatedMenuButton
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PUMP_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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@@ -187,16 +195,18 @@ GameDef g_GameDefs[NUM_GAMES] =
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PUMP_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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PUMP_BUTTON_START, // MENU_BUTTON_START
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PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
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PUMP_BUTTON_COIN,// MENU_BUTTON_COIN
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PUMP_BUTTON_COIN, // MENU_BUTTON_COIN
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PUMP_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_SecondaryMenuButton
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PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_LEFT
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PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_LEFT
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PUMP_BUTTON_DOWNRIGHT, // MENU_BUTTON_RIGHT
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PUMP_BUTTON_UPLEFT, // MENU_BUTTON_UP
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PUMP_BUTTON_UPLEFT, // MENU_BUTTON_UP
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PUMP_BUTTON_UPRIGHT, // MENU_BUTTON_DOWN
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PUMP_BUTTON_CENTER, // MENU_BUTTON_START
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PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
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PUMP_BUTTON_COIN,// MENU_BUTTON_COIN
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PUMP_BUTTON_COIN, // MENU_BUTTON_COIN
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PUMP_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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@@ -205,27 +215,29 @@ GameDef g_GameDefs[NUM_GAMES] =
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SDLK_s, // PUMP_BUTTON_CENTER,
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SDLK_z, // PUMP_BUTTON_DOWNLEFT,
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SDLK_c, // PUMP_BUTTON_DOWNRIGHT,
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SDLK_RETURN, // PUMP_BUTTON_START,
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SDLK_ESCAPE, // PUMP_BUTTON_BACK,
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SDLK_RETURN, // PUMP_BUTTON_START,
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SDLK_ESCAPE, // PUMP_BUTTON_BACK,
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SDLK_LEFT, // PUMP_BUTTON_MENULEFT
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SDLK_RIGHT, // PUMP_BUTTON_MENURIGHT
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SDLK_UP, // PUMP_BUTTON_MENUUP
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SDLK_UP, // PUMP_BUTTON_MENUUP
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SDLK_DOWN, // PUMP_BUTTON_MENUDOWN
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SDLK_F1, // PUMP_BUTTON_COIN
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SDLK_LCTRL // PUMP_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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SDLK_KP7, // PUMP_BUTTON_UPLEFT,
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SDLK_KP9, // PUMP_BUTTON_UPRIGHT,
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SDLK_KP5, // PUMP_BUTTON_CENTER,
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SDLK_KP1, // PUMP_BUTTON_DOWNLEFT,
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SDLK_KP3, // PUMP_BUTTON_DOWNRIGHT,
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SDLK_KP_ENTER, // PUMP_BUTTON_START,
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SDLK_KP0, // PUMP_BUTTON_BACK,
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SDLK_KP7, // PUMP_BUTTON_UPLEFT,
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SDLK_KP9, // PUMP_BUTTON_UPRIGHT,
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SDLK_KP5, // PUMP_BUTTON_CENTER,
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SDLK_KP1, // PUMP_BUTTON_DOWNLEFT,
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SDLK_KP3, // PUMP_BUTTON_DOWNRIGHT,
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SDLK_KP_ENTER, // PUMP_BUTTON_START,
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SDLK_KP0, // PUMP_BUTTON_BACK,
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-1, //no default key // PUMP_BUTTON_MENULEFT
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-1, //no default key // PUMP_BUTTON_MENURIGHT
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-1, //no default key // PUMP_BUTTON_MENUUP
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-1, //no default key // PUMP_BUTTON_MENUDOWN
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SDLK_F2, // PUMP_BUTTON_COIN
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SDLK_RCTRL, // PUMP_BUTTON_OPERATOR
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},
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}
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},
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@@ -249,6 +261,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"MenuUp",
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"MenuDown",
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"Insert Coin",
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"Operator",
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},
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{ // m_szSecondaryFunction
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"(MenuUp)",
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@@ -265,6 +278,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"(dedicated)",
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"(dedicated)",
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"",
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"",
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},
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{ // m_DedicatedMenuButton
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EZ2_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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@@ -273,7 +287,8 @@ GameDef g_GameDefs[NUM_GAMES] =
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EZ2_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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EZ2_BUTTON_START, // MENU_BUTTON_START
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EZ2_BUTTON_BACK, // MENU_BUTTON_BACK
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EZ2_BUTTON_COIN, // MENU_BUTTON_COIN
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EZ2_BUTTON_COIN, // MENU_BUTTON_COIN
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EZ2_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_SecondaryMenuButton
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EZ2_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT
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@@ -282,7 +297,8 @@ GameDef g_GameDefs[NUM_GAMES] =
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EZ2_BUTTON_FOOTUPRIGHT, // MENU_BUTTON_DOWN
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EZ2_BUTTON_FOOTDOWN, // MENU_BUTTON_START
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EZ2_BUTTON_BACK, // MENU_BUTTON_BACK
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EZ2_BUTTON_COIN, // MENU_BUTTON_COIN
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EZ2_BUTTON_COIN, // MENU_BUTTON_COIN
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EZ2_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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@@ -293,13 +309,14 @@ GameDef g_GameDefs[NUM_GAMES] =
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SDLK_v, // EZ2_BUTTON_HANDUPRIGHT,
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SDLK_s, // EZ2_BUTTON_HANDLRLEFT,
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SDLK_f, // EZ2_BUTTON_HANDLRRIGHT,
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SDLK_RETURN, // EZ2_BUTTON_START,
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SDLK_ESCAPE, // EZ2_BUTTON_BACK,
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SDLK_RETURN, // EZ2_BUTTON_START,
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SDLK_ESCAPE, // EZ2_BUTTON_BACK,
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SDLK_LEFT, // EZ2_BUTTON_MENULEFT
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SDLK_RIGHT, // EZ2_BUTTON_MENURIGHT
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SDLK_UP, // EZ2_BUTTON_MENUUP
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SDLK_UP, // EZ2_BUTTON_MENUUP
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SDLK_DOWN, // EZ2_BUTTON_MENUDOWN
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SDLK_F1, // EZ2_BUTTON_COIN
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SDLK_LCTRL, // EZ2_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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-1, // EZ2_BUTTON_FOOTUPLEFT,
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@@ -316,6 +333,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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-1, //no default key // EZ2_BUTTON_MENUUP
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-1, //no default key // EZ2_BUTTON_MENUDOWN
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SDLK_F2, // EZ2_BUTTON_COIN
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SDLK_RCTRL, // EZ2_BUTTON_OPERATOR
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},
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},
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},
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@@ -337,6 +355,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"MenuUp",
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"MenuDown",
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"Insert Coin",
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"Operator",
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},
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{ // m_szSecondaryFunction
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"(MenuLeft)",
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@@ -351,53 +370,58 @@ GameDef g_GameDefs[NUM_GAMES] =
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"(dedicated)",
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"(dedicated)",
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"",
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"",
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},
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{ // m_DedicatedMenuButton
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PARA_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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PARA_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
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PARA_BUTTON_MENUUP, // MENU_BUTTON_UP
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PARA_BUTTON_MENUUP, // MENU_BUTTON_UP
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PARA_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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PARA_BUTTON_START, // MENU_BUTTON_START
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PARA_BUTTON_BACK, // MENU_BUTTON_BACK
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PARA_BUTTON_COIN,// MENU_BUTTON_COIN
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PARA_BUTTON_COIN, // MENU_BUTTON_COIN
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PARA_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_SecondaryMenuButton
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PARA_BUTTON_LEFT, // MENU_BUTTON_LEFT
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PARA_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
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PARA_BUTTON_UPRIGHT, // MENU_BUTTON_UP
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PARA_BUTTON_UPRIGHT, // MENU_BUTTON_UP
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PARA_BUTTON_UPLEFT, // MENU_BUTTON_DOWN
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PARA_BUTTON_START, // MENU_BUTTON_START
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PARA_BUTTON_BACK, // MENU_BUTTON_BACK
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PARA_BUTTON_COIN,// MENU_BUTTON_COIN
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PARA_BUTTON_COIN, // MENU_BUTTON_COIN
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PARA_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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SDLK_z, // PARA_BUTTON_LEFT,
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SDLK_x, // PARA_BUTTON_UPLEFT,
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SDLK_c, // PARA_BUTTON_UP,
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SDLK_v, // PARA_BUTTON_UPRIGHT,
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SDLK_b, // PARA_BUTTON_RIGHT,
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SDLK_RETURN, // PARA_BUTTON_START,
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SDLK_ESCAPE, // PARA_BUTTON_BACK
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SDLK_LEFT, //no default key // PARA_BUTTON_MENULEFT
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SDLK_z, // PARA_BUTTON_LEFT,
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SDLK_x, // PARA_BUTTON_UPLEFT,
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SDLK_c, // PARA_BUTTON_UP,
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SDLK_v, // PARA_BUTTON_UPRIGHT,
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SDLK_b, // PARA_BUTTON_RIGHT,
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SDLK_RETURN, // PARA_BUTTON_START,
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SDLK_ESCAPE, // PARA_BUTTON_BACK
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SDLK_LEFT, //no default key // PARA_BUTTON_MENULEFT
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SDLK_RIGHT, //no default key // PARA_BUTTON_MENURIGHT
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SDLK_UP, // PARA_BUTTON_MENUUP
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SDLK_DOWN, // PARA_BUTTON_MENUDOWN
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SDLK_F1, // PARA_BUTTON_COIN
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SDLK_UP, // PARA_BUTTON_MENUUP
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SDLK_DOWN, // PARA_BUTTON_MENUDOWN
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SDLK_F1, // PARA_BUTTON_COIN
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SDLK_LCTRL, // PARA_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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-1, // PARA_BUTTON_LEFT,
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-1, // PARA_BUTTON_UPLEFT,
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-1, // PARA_BUTTON_UP,
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-1, // PARA_BUTTON_UPRIGHT,
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-1, // PARA_BUTTON_RIGHT,
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-1, // PARA_BUTTON_START,
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-1, // PARA_BUTTON_BACK
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-1, // PARA_BUTTON_LEFT,
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-1, // PARA_BUTTON_UPLEFT,
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-1, // PARA_BUTTON_UP,
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-1, // PARA_BUTTON_UPRIGHT,
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-1, // PARA_BUTTON_RIGHT,
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-1, // PARA_BUTTON_START,
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-1, // PARA_BUTTON_BACK
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-1, //no default key // PARA_BUTTON_MENULEFT
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-1, //no default key // PARA_BUTTON_MENURIGHT
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-1, // PARA_BUTTON_MENUUP
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-1,
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-1, // PARA_BUTTON_COIN
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-1, // PARA_BUTTON_MENUUP
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-1,
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-1, // PARA_BUTTON_COIN
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SDLK_RCTRL, // PARA_BUTTON_OPERATOR
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},
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}
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},
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@@ -422,6 +446,7 @@ GameDef g_GameDefs[NUM_GAMES] =
|
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"MenuUp",
|
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"MenuDown",
|
||||
"Insert Coin",
|
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"Operator",
|
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},
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{ // m_szSecondaryFunction
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"(MenuLeft)",
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@@ -439,59 +464,64 @@ GameDef g_GameDefs[NUM_GAMES] =
|
||||
"(dedicated)",
|
||||
"(dedicated)",
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"",
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||||
"",
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||||
},
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{ // m_DedicatedMenuButton
|
||||
DS3DDX_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
|
||||
DS3DDX_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
|
||||
DS3DDX_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
|
||||
DS3DDX_BUTTON_MENUUP, // MENU_BUTTON_UP
|
||||
DS3DDX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
|
||||
DS3DDX_BUTTON_MENUUP, // MENU_BUTTON_UP
|
||||
DS3DDX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
|
||||
DS3DDX_BUTTON_START, // MENU_BUTTON_START
|
||||
DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
|
||||
DS3DDX_BUTTON_COIN,// MENU_BUTTON_COIN
|
||||
DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
|
||||
DS3DDX_BUTTON_COIN, // MENU_BUTTON_COIN
|
||||
DS3DDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
||||
},
|
||||
{ // m_SecondaryMenuButton
|
||||
DS3DDX_BUTTON_HANDLEFT, // MENU_BUTTON_LEFT
|
||||
DS3DDX_BUTTON_HANDRIGHT, // MENU_BUTTON_RIGHT
|
||||
DS3DDX_BUTTON_HANDUP, // MENU_BUTTON_UP
|
||||
DS3DDX_BUTTON_HANDRIGHT, // MENU_BUTTON_RIGHT
|
||||
DS3DDX_BUTTON_HANDUP, // MENU_BUTTON_UP
|
||||
DS3DDX_BUTTON_HANDDOWN, // MENU_BUTTON_DOWN
|
||||
DS3DDX_BUTTON_START, // MENU_BUTTON_START
|
||||
DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
|
||||
DS3DDX_BUTTON_COIN,// MENU_BUTTON_COIN
|
||||
DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
|
||||
DS3DDX_BUTTON_COIN, // MENU_BUTTON_COIN
|
||||
DS3DDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
||||
},
|
||||
{ // m_iDefaultKeyboardKey
|
||||
{ // PLAYER_1
|
||||
SDLK_a, // DS3DDX_BUTTON_HANDLEFT,
|
||||
SDLK_z, // DS3DDX_BUTTON_FOOTDOWNLEFT,
|
||||
SDLK_q, // DS3DDX_BUTTON_FOOTUPLEFT,
|
||||
SDLK_w, // DS3DDX_BUTTON_HANDUP,
|
||||
SDLK_x, // DS3DDX_BUTTON_HANDDOWN,
|
||||
SDLK_e, // DS3DDX_BUTTON_FOOTUPRIGHT,
|
||||
SDLK_c, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
|
||||
SDLK_d, // DS3DDX_BUTTON_HANDRIGHT,
|
||||
SDLK_RETURN, // DS3DDX_BUTTON_START,
|
||||
SDLK_ESCAPE, // DS3DDX_BUTTON_BACK
|
||||
SDLK_LEFT, //no default key // DS3DDX_BUTTON_MENULEFT
|
||||
SDLK_a, // DS3DDX_BUTTON_HANDLEFT,
|
||||
SDLK_z, // DS3DDX_BUTTON_FOOTDOWNLEFT,
|
||||
SDLK_q, // DS3DDX_BUTTON_FOOTUPLEFT,
|
||||
SDLK_w, // DS3DDX_BUTTON_HANDUP,
|
||||
SDLK_x, // DS3DDX_BUTTON_HANDDOWN,
|
||||
SDLK_e, // DS3DDX_BUTTON_FOOTUPRIGHT,
|
||||
SDLK_c, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
|
||||
SDLK_d, // DS3DDX_BUTTON_HANDRIGHT,
|
||||
SDLK_RETURN, // DS3DDX_BUTTON_START,
|
||||
SDLK_ESCAPE, // DS3DDX_BUTTON_BACK
|
||||
SDLK_LEFT, //no default key // DS3DDX_BUTTON_MENULEFT
|
||||
SDLK_RIGHT, //no default key // DS3DDX_BUTTON_MENURIGHT
|
||||
SDLK_UP, // DS3DDX_BUTTON_MENUUP
|
||||
SDLK_DOWN, // DS3DDX_BUTTON_MENUDOWN
|
||||
SDLK_F1, // DS3DDX_BUTTON_COIN
|
||||
SDLK_UP, // DS3DDX_BUTTON_MENUUP
|
||||
SDLK_DOWN, // DS3DDX_BUTTON_MENUDOWN
|
||||
SDLK_F1, // DS3DDX_BUTTON_COIN
|
||||
SDLK_LCTRL, // DS3DDX_BUTTON_OPERATOR
|
||||
},
|
||||
{ // PLAYER_2
|
||||
-1, // DS3DDX_BUTTON_HANDLEFT,
|
||||
-1, // DS3DDX_BUTTON_FOOTDOWNLEFT,
|
||||
-1, // DS3DDX_BUTTON_FOOTUPLEFT,
|
||||
-1, // DS3DDX_BUTTON_HANDUP,
|
||||
-1, // DS3DDX_BUTTON_HANDDOWN,
|
||||
-1, // DS3DDX_BUTTON_FOOTUPRIGHT,
|
||||
-1, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
|
||||
-1, // DS3DDX_BUTTON_HANDRIGHT,
|
||||
-1, // DS3DDX_BUTTON_START,
|
||||
-1, // DS3DDX_BUTTON_BACK
|
||||
-1, // DS3DDX_BUTTON_HANDLEFT,
|
||||
-1, // DS3DDX_BUTTON_FOOTDOWNLEFT,
|
||||
-1, // DS3DDX_BUTTON_FOOTUPLEFT,
|
||||
-1, // DS3DDX_BUTTON_HANDUP,
|
||||
-1, // DS3DDX_BUTTON_HANDDOWN,
|
||||
-1, // DS3DDX_BUTTON_FOOTUPRIGHT,
|
||||
-1, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
|
||||
-1, // DS3DDX_BUTTON_HANDRIGHT,
|
||||
-1, // DS3DDX_BUTTON_START,
|
||||
-1, // DS3DDX_BUTTON_BACK
|
||||
-1, //no default key // DS3DDX_BUTTON_MENULEFT
|
||||
-1, //no default key // DS3DDX_BUTTON_MENURIGHT
|
||||
-1, // DS3DDX_BUTTON_MENUUP
|
||||
-1, // DS3DDX_BUTTON_MENUDOWN
|
||||
-1, // DS3DDX_BUTTON_COIN
|
||||
-1, // DS3DDX_BUTTON_MENUUP
|
||||
-1, // DS3DDX_BUTTON_MENUDOWN
|
||||
-1, // DS3DDX_BUTTON_COIN
|
||||
SDLK_RCTRL, // DS3DDX_BUTTON_OPERATOR
|
||||
},
|
||||
}
|
||||
},
|
||||
@@ -517,6 +547,7 @@ GameDef g_GameDefs[NUM_GAMES] =
|
||||
"MenuUp",
|
||||
"MenuDown",
|
||||
"Insert Coin",
|
||||
"Operator",
|
||||
},
|
||||
{ // m_szSecondaryFunction
|
||||
"(MenuLeft)",
|
||||
@@ -536,6 +567,7 @@ GameDef g_GameDefs[NUM_GAMES] =
|
||||
"(dedicated)",
|
||||
"(dedicated)",
|
||||
"",
|
||||
"",
|
||||
},
|
||||
{ // m_DedicatedMenuButton
|
||||
BM_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
|
||||
@@ -544,7 +576,8 @@ GameDef g_GameDefs[NUM_GAMES] =
|
||||
BM_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
|
||||
BM_BUTTON_START, // MENU_BUTTON_START
|
||||
BM_BUTTON_SELECT, // MENU_BUTTON_BACK
|
||||
BM_BUTTON_COIN,// MENU_BUTTON_COIN
|
||||
BM_BUTTON_COIN, // MENU_BUTTON_COIN
|
||||
BM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
||||
},
|
||||
{ // m_SecondaryMenuButton
|
||||
BM_BUTTON_KEY1, // MENU_BUTTON_LEFT
|
||||
@@ -553,7 +586,8 @@ GameDef g_GameDefs[NUM_GAMES] =
|
||||
BM_BUTTON_SCRATCHDOWN, // MENU_BUTTON_DOWN
|
||||
BM_BUTTON_START, // MENU_BUTTON_START
|
||||
BM_BUTTON_SELECT, // MENU_BUTTON_BACK
|
||||
BM_BUTTON_COIN,// MENU_BUTTON_COIN
|
||||
BM_BUTTON_COIN, // MENU_BUTTON_COIN
|
||||
BM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
||||
},
|
||||
{ // m_iDefaultKeyboardKey
|
||||
{ // PLAYER_1
|
||||
@@ -573,6 +607,7 @@ GameDef g_GameDefs[NUM_GAMES] =
|
||||
SDLK_UP, // BM_BUTTON_MENUUP
|
||||
SDLK_DOWN, // BM_BUTTON_MENUDOWN
|
||||
SDLK_F1, // BM_BUTTON_COIN
|
||||
SDLK_LCTRL, // BM_BUTTON_OPERATOR
|
||||
},
|
||||
{ // PLAYER_2
|
||||
-1, // BM_BUTTON_KEY1,
|
||||
@@ -591,6 +626,7 @@ GameDef g_GameDefs[NUM_GAMES] =
|
||||
-1, // BM_BUTTON_MENUUP
|
||||
-1, // BM_BUTTON_MENUDOWN
|
||||
-1, // BM_BUTTON_COIN
|
||||
SDLK_RCTRL, // BM_BUTTON_OPERATOR
|
||||
},
|
||||
}
|
||||
},
|
||||
|
||||
@@ -23,6 +23,7 @@ enum MenuButton
|
||||
MENU_BUTTON_START,
|
||||
MENU_BUTTON_BACK,
|
||||
MENU_BUTTON_COIN,
|
||||
MENU_BUTTON_OPERATOR,
|
||||
NUM_MENU_BUTTONS, // leave this at the end
|
||||
MENU_BUTTON_INVALID
|
||||
};
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
#include "ThemeManager.h"
|
||||
#include "SDL_Utils.h"
|
||||
#include "RageSoundManager.h"
|
||||
|
||||
#include "RageMovieTexture.h"
|
||||
|
||||
#define SECONDS_TO_SHOW THEME->GetMetricF(m_sMetricName,"SecondsToShow")
|
||||
#define NEXT_SCREEN THEME->GetMetric(m_sMetricName,"NextScreen")
|
||||
@@ -33,6 +33,18 @@
|
||||
|
||||
ScreenAttract::ScreenAttract( CString sMetricName, CString sElementName )
|
||||
{
|
||||
/* This has replaced the above, because ScreenIntroMovie should not be
|
||||
exited until the movie is done. This saves the hassle of having to
|
||||
always update the metrics.ini file to reflect the movie's time.
|
||||
|
||||
XXX UPDATE: Until we have a way to determine a movie's length.. the fadeout
|
||||
time will have to be manually set in the metrics file -- Miryokuteki
|
||||
|
||||
if( m_sMetricName == "ScreenIntroMovie" )
|
||||
{
|
||||
SECONDS_TO_SHOW = THEME->GetMetricF(m_sMetricName,"SecondsToShow");
|
||||
}*/
|
||||
|
||||
LOG->Trace( "ScreenAttract::ScreenAttract(%s, %s)", sMetricName.c_str(), sElementName.c_str() );
|
||||
|
||||
GAMESTATE->Reset();
|
||||
@@ -76,7 +88,10 @@ void ScreenAttract::Input( const DeviceInput& DeviceI, const InputEventType type
|
||||
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_F3 )
|
||||
{
|
||||
(int&)PREFSMAN->m_CoinMode = (PREFSMAN->m_CoinMode+1) % PrefsManager::NUM_COIN_MODES;
|
||||
ResetGame();
|
||||
/*ResetGame();
|
||||
This causes problems on ScreenIntroMovie, which results in the
|
||||
movie being restarted and/or becoming out-of-synch -- Miryokuteki */
|
||||
|
||||
CString sMessage = "Coin Mode: ";
|
||||
switch( PREFSMAN->m_CoinMode )
|
||||
{
|
||||
@@ -84,6 +99,7 @@ void ScreenAttract::Input( const DeviceInput& DeviceI, const InputEventType type
|
||||
case PrefsManager::COIN_PAY: sMessage += "PAY"; break;
|
||||
case PrefsManager::COIN_FREE: sMessage += "FREE"; break;
|
||||
}
|
||||
SCREENMAN->RefreshCreditsMessages();
|
||||
SCREENMAN->SystemMessage( sMessage );
|
||||
return;
|
||||
}
|
||||
@@ -97,7 +113,8 @@ void ScreenAttract::Input( const DeviceInput& DeviceI, const InputEventType type
|
||||
this->SendScreenMessage( SM_BeginFadingOut, 0 );
|
||||
break;
|
||||
case MENU_BUTTON_COIN:
|
||||
Screen::MenuCoin( MenuI.player ); // increment coins, play sound
|
||||
/* Credit already taken care of.. go forth -- Miryokuteki */
|
||||
//Screen::MenuCoin( MenuI.player ); // increment coins, play sound
|
||||
SOUNDMAN->StopMusic();
|
||||
::Sleep( 800 ); // do a little pause, like the arcade does
|
||||
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
|
||||
@@ -131,6 +148,16 @@ void ScreenAttract::Input( const DeviceInput& DeviceI, const InputEventType type
|
||||
void ScreenAttract::Update( float fDelta )
|
||||
{
|
||||
Screen::Update(fDelta);
|
||||
|
||||
|
||||
/* See the above comment block -- Miryokuteki
|
||||
if( m_sMetricName == "ScreenIntroMovie" )
|
||||
{
|
||||
if( RageMovieTexture::IsFinishedPlaying() == true )
|
||||
{
|
||||
this->SendScreenMessage( SM_BeginFadingOut,0 );
|
||||
}
|
||||
} */
|
||||
}
|
||||
|
||||
void ScreenAttract::HandleScreenMessage( const ScreenMessage SM )
|
||||
|
||||
@@ -184,7 +184,10 @@ void ScreenDemonstration::Input( const DeviceInput& DeviceI, const InputEventTyp
|
||||
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_F3 )
|
||||
{
|
||||
(int&)PREFSMAN->m_CoinMode = (PREFSMAN->m_CoinMode+1) % PrefsManager::NUM_COIN_MODES;
|
||||
ResetGame();
|
||||
/*ResetGame();
|
||||
This causes problems on ScreenIntroMovie, which results in the
|
||||
movie being restarted and/or becoming out-of-synch -- Miryokuteki */
|
||||
|
||||
CString sMessage = "Coin Mode: ";
|
||||
switch( PREFSMAN->m_CoinMode )
|
||||
{
|
||||
@@ -192,6 +195,7 @@ void ScreenDemonstration::Input( const DeviceInput& DeviceI, const InputEventTyp
|
||||
case PrefsManager::COIN_PAY: sMessage += "PAY"; break;
|
||||
case PrefsManager::COIN_FREE: sMessage += "FREE"; break;
|
||||
}
|
||||
SCREENMAN->RefreshCreditsMessages();
|
||||
SCREENMAN->SystemMessage( sMessage );
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -166,7 +166,10 @@ void ScreenJukebox::Input( const DeviceInput& DeviceI, const InputEventType type
|
||||
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_F3 )
|
||||
{
|
||||
(int&)PREFSMAN->m_CoinMode = (PREFSMAN->m_CoinMode+1) % PrefsManager::NUM_COIN_MODES;
|
||||
ResetGame();
|
||||
/*ResetGame();
|
||||
You only changed the coin mode.. as with the arcade versions,
|
||||
the machine should not reset. -- Miryokuteki */
|
||||
|
||||
CString sMessage = "Coin Mode: ";
|
||||
switch( PREFSMAN->m_CoinMode )
|
||||
{
|
||||
@@ -174,6 +177,7 @@ void ScreenJukebox::Input( const DeviceInput& DeviceI, const InputEventType type
|
||||
case PrefsManager::COIN_PAY: sMessage += "PAY"; break;
|
||||
case PrefsManager::COIN_FREE: sMessage += "FREE"; break;
|
||||
}
|
||||
SCREENMAN->RefreshCreditsMessages();
|
||||
SCREENMAN->SystemMessage( sMessage );
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ public:
|
||||
|
||||
protected:
|
||||
Sprite m_sprLogo;
|
||||
|
||||
BitmapText m_textVersion;
|
||||
BitmapText m_textSongs;
|
||||
};
|
||||
|
||||
@@ -328,7 +328,8 @@ void ScreenManager::SetNewScreen( CString sClassName )
|
||||
|
||||
SetNewScreen( pNewScreen );
|
||||
|
||||
// If this is a system menu, don't let the global operator key touch it! -- Miryokuteki
|
||||
/* If this is a system menu, don't let the operator key touch it!
|
||||
However, if you add an options screen, please include it here -- Miryokuteki */
|
||||
if( sClassName == "ScreenOptionsMenu" || sClassName == "ScreenMachineOptions" ||
|
||||
sClassName == "ScreenOptions" || sClassName == "ScreenInputOptions" ||
|
||||
sClassName == "ScreenGraphicOptions" || sClassName == "ScreenGameplayOptions" ||
|
||||
@@ -399,8 +400,6 @@ void ScreenManager::RefreshCreditsMessages()
|
||||
m_textCreditInfo[p].SetDiffuse( CREDITS_COLOR );
|
||||
m_textCreditInfo[p].SetShadowLength( CREDITS_SHADOW_LENGTH );
|
||||
|
||||
LOG->Trace("Actual coins: %d",GAMESTATE->m_iCoins);
|
||||
|
||||
switch( PREFSMAN->m_CoinMode )
|
||||
{
|
||||
case PrefsManager::COIN_HOME:
|
||||
|
||||
@@ -53,6 +53,7 @@ ScreenMapControllers::ScreenMapControllers()
|
||||
|
||||
m_textName[b].LoadFromFont( THEME->GetPathTo("Fonts","Header2") );
|
||||
m_textName[b].SetXY( CENTER_X, LINE_START_Y + b*LINE_GAP_Y-6 );
|
||||
|
||||
m_textName[b].SetText( sName );
|
||||
m_textName[b].SetZoom( 0.7f );
|
||||
m_textName[b].SetShadowLength( 2 );
|
||||
|
||||
@@ -52,6 +52,7 @@ const ScreenMessage SM_ScrollJointPremium = ScreenMessage(SM_User+14);
|
||||
ScreenTitleMenu::ScreenTitleMenu()
|
||||
{
|
||||
LOG->Trace( "ScreenTitleMenu::ScreenTitleMenu()" );
|
||||
|
||||
if( PREFSMAN->m_bJointPremium )
|
||||
{
|
||||
m_sprJointPremiumMsg.Load( THEME->GetPathTo("Graphics","joint premium scroll message") );
|
||||
@@ -117,9 +118,9 @@ ScreenTitleMenu::ScreenTitleMenu()
|
||||
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","title menu music") );
|
||||
|
||||
this->SendScreenMessage( SM_PlayComment, SECONDS_BETWEEN_COMMENTS);
|
||||
this->SendScreenMessage( SM_ScrollJointPremium, 1);
|
||||
|
||||
this->MoveToTail( &(ScreenAttract::m_Fade) ); // put it in the back so it covers up the stuff we just added
|
||||
this->SendScreenMessage( SM_ScrollJointPremium, 1);
|
||||
}
|
||||
|
||||
ScreenTitleMenu::~ScreenTitleMenu()
|
||||
@@ -137,9 +138,17 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
|
||||
|
||||
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_F3 )
|
||||
{
|
||||
/* Coin mode changed.. since this effects how this screen appears, the screen
|
||||
is reloaded */
|
||||
/* Coin mode changed.. since this effects how this screen appears, JUST the
|
||||
screen is just reloaded, not a reset as was before -- Miryokuteki */
|
||||
(int&)PREFSMAN->m_CoinMode = (PREFSMAN->m_CoinMode+1) % PrefsManager::NUM_COIN_MODES;
|
||||
CString sMessage = "Coin Mode: ";
|
||||
switch( PREFSMAN->m_CoinMode )
|
||||
{
|
||||
case PrefsManager::COIN_HOME: sMessage += "HOME"; break;
|
||||
case PrefsManager::COIN_PAY: sMessage += "PAY"; break;
|
||||
case PrefsManager::COIN_FREE: sMessage += "FREE"; break;
|
||||
}
|
||||
SCREENMAN->SystemMessage( sMessage );
|
||||
SCREENMAN->RefreshCreditsMessages();
|
||||
SCREENMAN->SetNewScreen("ScreenTitleMenu");
|
||||
return;
|
||||
|
||||
@@ -70,13 +70,13 @@ private:
|
||||
BitmapText m_textHelp;
|
||||
BitmapText m_textChoice[NUM_CHOICES];
|
||||
|
||||
Sprite m_sprJointPremiumMsg;
|
||||
|
||||
RandomSample m_soundAttract;
|
||||
RandomSample m_soundChange;
|
||||
RandomSample m_soundSelect;
|
||||
RandomSample m_soundInvalid;
|
||||
|
||||
Sprite m_sprJointPremiumMsg;
|
||||
|
||||
RageTimer TimeToDemonstration;
|
||||
RageTimer TimeToJPScroll;
|
||||
};
|
||||
|
||||
+51
-35
@@ -404,43 +404,60 @@ static void HandleInputEvents(float fDeltaTime)
|
||||
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_NUMLOCK && type != IET_FIRST_PRESS )
|
||||
continue; // skip
|
||||
|
||||
|
||||
|
||||
/* Global operator key.. like arcade, allows quick immediate access
|
||||
to the adminstrative options panel. A global boolean has been
|
||||
added to not allow this to function on system option screens,
|
||||
or in the step editor. This will save the hassle of an "accidental
|
||||
keystroke, and your edit is gone". -- Miryokuteki
|
||||
*/
|
||||
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_SCROLLOCK )
|
||||
{
|
||||
if( type != IET_FIRST_PRESS ) continue;
|
||||
if( GAMESTATE->m_bIsOnSystemMenu ) continue;
|
||||
|
||||
SCREENMAN->SystemMessage("OPERATOR");
|
||||
SCREENMAN->SetNewScreen("ScreenOptionsMenu");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Global credit key.. accepts a credit anywhere, like the arcade -- Mirykouteki
|
||||
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_F1 && type == IET_FIRST_PRESS )
|
||||
/* Begin Global Key Support.. Any of these keys are configurable thru the normal
|
||||
key/joy configuration screens */
|
||||
|
||||
if( type == IET_FIRST_PRESS ) // This only takes effect if the key is pressed once.
|
||||
{
|
||||
switch( PREFSMAN->m_CoinMode )
|
||||
MenuInput MenuII; /* These are temporary holders to turn the device */
|
||||
GameInput GameII; /* input into a menu button for certain keys */
|
||||
INPUTMAPPER->DeviceToGame(DeviceI,GameII);
|
||||
INPUTMAPPER->GameToMenu(GameII,MenuII);
|
||||
|
||||
switch( MenuII.button )
|
||||
{
|
||||
case PrefsManager::COIN_FREE:
|
||||
case PrefsManager::COIN_HOME:
|
||||
case PrefsManager::COIN_PAY:
|
||||
GAMESTATE->m_iCoins++;
|
||||
SCREENMAN->RefreshCreditsMessages();
|
||||
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","insert coin") );
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
case MENU_BUTTON_OPERATOR:
|
||||
/* Global operator key.. like arcade, allows quick immediate access
|
||||
to the adminstrative options panel. A global boolean has been
|
||||
added to not allow this to function on system option screens,
|
||||
or in the step editor. This will save the hassle of an "accidental
|
||||
keystroke, and your edit is gone". -- Miryokuteki
|
||||
*/
|
||||
if( !GAMESTATE->m_bIsOnSystemMenu )
|
||||
{
|
||||
SCREENMAN->SystemMessage("OPERATOR");
|
||||
SCREENMAN->SetNewScreen("ScreenOptionsMenu");
|
||||
//continue;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/* Global credit.. accepts anywhere, like the arcade -- Mirykouteki */
|
||||
case MENU_BUTTON_COIN:
|
||||
switch( PREFSMAN->m_CoinMode )
|
||||
{
|
||||
case PrefsManager::COIN_FREE: //fall thru
|
||||
case PrefsManager::COIN_HOME: //fall thru
|
||||
case PrefsManager::COIN_PAY:
|
||||
GAMESTATE->m_iCoins++;
|
||||
SCREENMAN->RefreshCreditsMessages();
|
||||
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","insert coin") );
|
||||
//continue;
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
}
|
||||
/* Fall through, so screens will receive MenuCoin. */
|
||||
}
|
||||
|
||||
|
||||
}/* end GKSD */
|
||||
|
||||
|
||||
|
||||
if(DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_F4))
|
||||
{
|
||||
if(type != IET_FIRST_PRESS) continue;
|
||||
@@ -505,7 +522,7 @@ static void HandleInputEvents(float fDeltaTime)
|
||||
INPUTMAPPER->GameToMenu( GameI, MenuI );
|
||||
INPUTMAPPER->GameToStyle( GameI, StyleI );
|
||||
}
|
||||
|
||||
|
||||
SCREENMAN->Input( DeviceI, type, GameI, MenuI, StyleI );
|
||||
}
|
||||
}
|
||||
@@ -583,5 +600,4 @@ static void GameLoop()
|
||||
else
|
||||
::Sleep( 2 ); // give more time to other processes and threads, but not so much that we skip sound
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -57,10 +57,10 @@ LINK32=link.exe
|
||||
# SUBTRACT LINK32 /verbose /pdb:none
|
||||
# Begin Special Build Tool
|
||||
IntDir=.\../Release6
|
||||
TargetDir=\Program Files\GNU\WinCvs 1.2\stepmania
|
||||
TargetDir=\stepmania
|
||||
TargetName=StepMania
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -92,10 +92,10 @@ LINK32=link.exe
|
||||
# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
|
||||
# Begin Special Build Tool
|
||||
IntDir=.\../Debug6
|
||||
TargetDir=\Program Files\GNU\WinCvs 1.2\stepmania
|
||||
TargetDir=\stepmania
|
||||
TargetName=StepMania-debug
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -1537,6 +1537,10 @@ SOURCE=.\ScreenInstructions.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenIntroMovie.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenJukebox.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
void ApplyGraphicOptions();
|
||||
void ExitGame();
|
||||
void ResetGame();
|
||||
|
||||
Reference in New Issue
Block a user