TransitionFadeWipe is no longer used; remove

This commit is contained in:
Glenn Maynard
2003-03-22 20:30:30 +00:00
parent 5ffdec22e5
commit 7f6465f9fa
5 changed files with 1 additions and 115 deletions
+1 -1
View File
@@ -56,7 +56,7 @@ FileTypes = IniFile.cpp IniFile.h MsdFile.cpp MsdFile.h
StepMania = global.h ScreenDimensions.h StdString.h StepMania.cpp StepMania.h
Transitions = \
Transition.cpp Transition.h TransitionFade.cpp TransitionFade.h TransitionFadeWipe.cpp TransitionFadeWipe.h \
Transition.cpp Transition.h TransitionFade.cpp TransitionFade.h \
TransitionOniFade.cpp TransitionOniFade.h \
TransitionStarWipe.cpp TransitionStarWipe.h TransitionBGAnimation.cpp TransitionBGAnimation.h
-8
View File
@@ -904,14 +904,6 @@ SOURCE=.\TransitionFade.h
# End Source File
# Begin Source File
SOURCE=.\TransitionFadeWipe.cpp
# End Source File
# Begin Source File
SOURCE=.\TransitionFadeWipe.h
# End Source File
# Begin Source File
SOURCE=.\TransitionOniFade.cpp
# End Source File
# Begin Source File
-6
View File
@@ -971,12 +971,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
<File
RelativePath=".\TransitionFade.h">
</File>
<File
RelativePath=".\TransitionFadeWipe.cpp">
</File>
<File
RelativePath=".\TransitionFadeWipe.h">
</File>
<File
RelativePath="TransitionOniFade.cpp">
</File>
-65
View File
@@ -1,65 +0,0 @@
#include "global.h"
/*
-----------------------------------------------------------------------------
File: TransitionStarWipe.cpp
Desc: Black bands (horizontal window blinds) gradually close.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
-----------------------------------------------------------------------------
*/
#include "RageUtil.h"
#include "TransitionFadeWipe.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
const float FADE_RECT_WIDTH = SCREEN_WIDTH/2;
TransitionFadeWipe::TransitionFadeWipe()
{
}
TransitionFadeWipe::~TransitionFadeWipe()
{
}
void TransitionFadeWipe::DrawPrimitives()
{
if( m_TransitionState == opened )
return;
/////////////////////////
// draw rectangles that get progressively smaller at the edge of the wipe
/////////////////////////
bool bLeftEdgeIsDarker = m_TransitionState == opening_left || m_TransitionState == closing_right;
bool bFadeIsMovingLeft = m_TransitionState == opening_left || m_TransitionState == closing_left;
float fPercentComplete = m_fPercentThroughTransition;
float fPercentAlongScreen = bFadeIsMovingLeft ? 1-fPercentComplete*1.3f : fPercentComplete*1.3f;
float fFadeLeftEdgeX = fPercentAlongScreen * SCREEN_WIDTH - FADE_RECT_WIDTH/2;
float fFadeRightEdgeX = fPercentAlongScreen * SCREEN_WIDTH + FADE_RECT_WIDTH/2;
float fDarkEdgeX = bLeftEdgeIsDarker ? fFadeLeftEdgeX : fFadeRightEdgeX;
float fLightEdgeX = bLeftEdgeIsDarker ? fFadeRightEdgeX : fFadeLeftEdgeX;
float fDarkOutsideX = bLeftEdgeIsDarker ? fDarkEdgeX - SCREEN_WIDTH*2 : fDarkEdgeX + SCREEN_WIDTH*2;
m_rectBlack.SetDiffuse( RageColor(0,0,0,1) );
m_rectBlack.StretchTo( RectI((int)fDarkOutsideX, 0, (int)fDarkEdgeX, (int)SCREEN_HEIGHT) );
m_rectBlack.Draw();
m_rectGradient.SetDiffuseLeftEdge( RageColor(0,0,0,1) );
m_rectGradient.SetDiffuseRightEdge( RageColor(0,0,0,0) );
m_rectGradient.StretchTo( RectI((int)fDarkEdgeX, 0, (int)fLightEdgeX, (int)SCREEN_HEIGHT) );
m_rectGradient.Draw();
}
-35
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@@ -1,35 +0,0 @@
/*
-----------------------------------------------------------------------------
File: TransitionFadeWipe.cpp
Desc: Fades out or in.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
-----------------------------------------------------------------------------
*/
#ifndef TRANSITION_FADE_WIPE_H
#define TRANSITION_FADE_WIPE_H
#include "Transition.h"
#include "Quad.h"
class TransitionFadeWipe : public Transition
{
public:
TransitionFadeWipe();
~TransitionFadeWipe();
virtual void DrawPrimitives();
protected:
Quad m_rectBlack, m_rectGradient;
};
#endif