TransitionFadeWipe is no longer used; remove
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@@ -56,7 +56,7 @@ FileTypes = IniFile.cpp IniFile.h MsdFile.cpp MsdFile.h
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StepMania = global.h ScreenDimensions.h StdString.h StepMania.cpp StepMania.h
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Transitions = \
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Transition.cpp Transition.h TransitionFade.cpp TransitionFade.h TransitionFadeWipe.cpp TransitionFadeWipe.h \
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Transition.cpp Transition.h TransitionFade.cpp TransitionFade.h \
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TransitionOniFade.cpp TransitionOniFade.h \
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TransitionStarWipe.cpp TransitionStarWipe.h TransitionBGAnimation.cpp TransitionBGAnimation.h
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@@ -904,14 +904,6 @@ SOURCE=.\TransitionFade.h
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# End Source File
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# Begin Source File
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SOURCE=.\TransitionFadeWipe.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\TransitionFadeWipe.h
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# End Source File
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# Begin Source File
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SOURCE=.\TransitionOniFade.cpp
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# End Source File
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# Begin Source File
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@@ -971,12 +971,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath=".\TransitionFade.h">
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</File>
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<File
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RelativePath=".\TransitionFadeWipe.cpp">
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</File>
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<File
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RelativePath=".\TransitionFadeWipe.h">
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</File>
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<File
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RelativePath="TransitionOniFade.cpp">
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</File>
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@@ -1,65 +0,0 @@
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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File: TransitionStarWipe.cpp
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Desc: Black bands (horizontal window blinds) gradually close.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#include "RageUtil.h"
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#include "TransitionFadeWipe.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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const float FADE_RECT_WIDTH = SCREEN_WIDTH/2;
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TransitionFadeWipe::TransitionFadeWipe()
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{
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}
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TransitionFadeWipe::~TransitionFadeWipe()
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{
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}
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void TransitionFadeWipe::DrawPrimitives()
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{
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if( m_TransitionState == opened )
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return;
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/////////////////////////
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// draw rectangles that get progressively smaller at the edge of the wipe
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/////////////////////////
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bool bLeftEdgeIsDarker = m_TransitionState == opening_left || m_TransitionState == closing_right;
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bool bFadeIsMovingLeft = m_TransitionState == opening_left || m_TransitionState == closing_left;
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float fPercentComplete = m_fPercentThroughTransition;
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float fPercentAlongScreen = bFadeIsMovingLeft ? 1-fPercentComplete*1.3f : fPercentComplete*1.3f;
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float fFadeLeftEdgeX = fPercentAlongScreen * SCREEN_WIDTH - FADE_RECT_WIDTH/2;
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float fFadeRightEdgeX = fPercentAlongScreen * SCREEN_WIDTH + FADE_RECT_WIDTH/2;
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float fDarkEdgeX = bLeftEdgeIsDarker ? fFadeLeftEdgeX : fFadeRightEdgeX;
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float fLightEdgeX = bLeftEdgeIsDarker ? fFadeRightEdgeX : fFadeLeftEdgeX;
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float fDarkOutsideX = bLeftEdgeIsDarker ? fDarkEdgeX - SCREEN_WIDTH*2 : fDarkEdgeX + SCREEN_WIDTH*2;
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m_rectBlack.SetDiffuse( RageColor(0,0,0,1) );
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m_rectBlack.StretchTo( RectI((int)fDarkOutsideX, 0, (int)fDarkEdgeX, (int)SCREEN_HEIGHT) );
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m_rectBlack.Draw();
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m_rectGradient.SetDiffuseLeftEdge( RageColor(0,0,0,1) );
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m_rectGradient.SetDiffuseRightEdge( RageColor(0,0,0,0) );
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m_rectGradient.StretchTo( RectI((int)fDarkEdgeX, 0, (int)fLightEdgeX, (int)SCREEN_HEIGHT) );
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m_rectGradient.Draw();
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}
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@@ -1,35 +0,0 @@
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/*
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-----------------------------------------------------------------------------
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File: TransitionFadeWipe.cpp
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Desc: Fades out or in.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#ifndef TRANSITION_FADE_WIPE_H
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#define TRANSITION_FADE_WIPE_H
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#include "Transition.h"
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#include "Quad.h"
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class TransitionFadeWipe : public Transition
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{
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public:
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TransitionFadeWipe();
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~TransitionFadeWipe();
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virtual void DrawPrimitives();
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protected:
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Quad m_rectBlack, m_rectGradient;
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};
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#endif
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