remove TransitionInvisible

This commit is contained in:
Glenn Maynard
2003-03-22 19:58:44 +00:00
parent 7b35eeec84
commit e39dc66c34
8 changed files with 3 additions and 82 deletions
-1
View File
@@ -57,7 +57,6 @@ StepMania = global.h ScreenDimensions.h StdString.h StepMania.cpp StepMania.h
Transitions = \
Transition.cpp Transition.h TransitionFade.cpp TransitionFade.h TransitionFadeWipe.cpp TransitionFadeWipe.h \
TransitionInvisible.cpp TransitionInvisible.h \
TransitionOniFade.cpp TransitionOniFade.h TransitionRectWipe.cpp TransitionRectWipe.h \
TransitionStarWipe.cpp TransitionStarWipe.h TransitionBGAnimation.cpp TransitionBGAnimation.h
-1
View File
@@ -15,7 +15,6 @@
#include "Screen.h"
#include "Sprite.h"
#include "RandomSample.h"
#include "TransitionInvisible.h"
#include "MenuElements.h"
+3 -12
View File
@@ -391,7 +391,9 @@ void ScreenOptions::DrawPrimitives()
void ScreenOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( m_Wipe.IsClosing() )
/* Allow input when transitioning in (m_In.IsTransitioning()), but ignore it
* when we're transitioning out. */
if( m_Menu.m_Back.IsTransitioning() || m_Menu.m_Out.IsTransitioning() )
return;
// default input handler
@@ -417,7 +419,6 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
m_Menu.StartTransitioning( SM_GoToNextScreen );
m_SoundStart.Play();
m_Wipe.CloseWipingRight( );
m_framePage.BeginTweening( 0.3f, Actor::TWEEN_ACCELERATE );
m_framePage.SetTweenX( SCREEN_RIGHT );
@@ -564,16 +565,6 @@ void ScreenOptions::MenuDown( PlayerNumber pn )
m_iCurrentRow[p]++;
// Chris: Commented this out, but will add back in later.
// /* Find the next row with any un-dimmed entries. */
// int new_row = m_iCurrentRow[p];
// do {
// if( ++new_row == m_iNumOptionRows )
// new_row = 0; // wrap around
// if(!RowCompletelyDimmed(new_row)) break;
// } while(new_row != m_iCurrentRow[p]);
// m_iCurrentRow[p] = new_row;
TweenCursor( (PlayerNumber)p );
}
m_SoundNextRow.Play();
-3
View File
@@ -16,7 +16,6 @@
#include "Sprite.h"
#include "BitmapText.h"
#include "RandomSample.h"
#include "TransitionInvisible.h"
#include "Quad.h"
#include "MenuElements.h"
#include "OptionsCursor.h"
@@ -119,8 +118,6 @@ protected:
RageSound m_SoundNextRow;
RageSound m_SoundPrevRow;
RageSound m_SoundStart;
TransitionInvisible m_Wipe;
};
-8
View File
@@ -912,14 +912,6 @@ SOURCE=.\TransitionFadeWipe.h
# End Source File
# Begin Source File
SOURCE=.\TransitionInvisible.cpp
# End Source File
# Begin Source File
SOURCE=.\TransitionInvisible.h
# End Source File
# Begin Source File
SOURCE=.\TransitionOniFade.cpp
# End Source File
# Begin Source File
-6
View File
@@ -977,12 +977,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
<File
RelativePath=".\TransitionFadeWipe.h">
</File>
<File
RelativePath=".\TransitionInvisible.cpp">
</File>
<File
RelativePath=".\TransitionInvisible.h">
</File>
<File
RelativePath="TransitionOniFade.cpp">
</File>
-24
View File
@@ -1,24 +0,0 @@
#include "global.h"
/*
-----------------------------------------------------------------------------
Class: TransitionInvisible
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "TransitionInvisible.h"
TransitionInvisible::TransitionInvisible()
{
}
void TransitionInvisible::DrawPrimitives()
{
}
-27
View File
@@ -1,27 +0,0 @@
#ifndef TRANSITIONINVISIBLE_H
#define TRANSITIONINVISIBLE_H
/*
-----------------------------------------------------------------------------
Class: TransitionInvisible
Desc: Doesn't draw anything. Only used for timing.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Transition.h"
class TransitionInvisible : public Transition
{
public:
TransitionInvisible();
virtual void DrawPrimitives();
protected:
};
#endif