remove TransitionRectWipe; unused

This commit is contained in:
Glenn Maynard
2003-03-22 20:01:16 +00:00
parent e39dc66c34
commit 083dd50b57
5 changed files with 1 additions and 131 deletions
+1 -1
View File
@@ -57,7 +57,7 @@ StepMania = global.h ScreenDimensions.h StdString.h StepMania.cpp StepMania.h
Transitions = \
Transition.cpp Transition.h TransitionFade.cpp TransitionFade.h TransitionFadeWipe.cpp TransitionFadeWipe.h \
TransitionOniFade.cpp TransitionOniFade.h TransitionRectWipe.cpp TransitionRectWipe.h \
TransitionOniFade.cpp TransitionOniFade.h \
TransitionStarWipe.cpp TransitionStarWipe.h TransitionBGAnimation.cpp TransitionBGAnimation.h
Actors = \
-8
View File
@@ -920,14 +920,6 @@ SOURCE=.\TransitionOniFade.h
# End Source File
# Begin Source File
SOURCE=.\TransitionRectWipe.cpp
# End Source File
# Begin Source File
SOURCE=.\TransitionRectWipe.h
# End Source File
# Begin Source File
SOURCE=.\TransitionStarWipe.cpp
# End Source File
# Begin Source File
-6
View File
@@ -983,12 +983,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
<File
RelativePath="TransitionOniFade.h">
</File>
<File
RelativePath=".\TransitionRectWipe.cpp">
</File>
<File
RelativePath=".\TransitionRectWipe.h">
</File>
<File
RelativePath=".\TransitionStarWipe.cpp">
</File>
-86
View File
@@ -1,86 +0,0 @@
#include "global.h"
/*
-----------------------------------------------------------------------------
File: TransitionStarWipe.cpp
Desc: Black bands (horizontal window blinds) gradually close.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
-----------------------------------------------------------------------------
*/
#include "RageUtil.h"
#include "TransitionRectWipe.h"
#include "GameConstantsAndTypes.h"
#define RECTANGLE_WIDTH 20
#define NUM_RECTANGLES (SCREEN_WIDTH/RECTANGLE_WIDTH)
#define FADE_RECTS_WIDE (NUM_RECTANGLES/4) // number of rects from fade start to fade end
TransitionRectWipe::TransitionRectWipe()
{
}
TransitionRectWipe::~TransitionRectWipe()
{
}
void TransitionRectWipe::DrawPrimitives()
{
if( m_TransitionState == opened )
return;
/////////////////////////
// draw rectangles that get progressively smaller at the edge of the wipe
/////////////////////////
bool bLeftEdgeIsDarker = m_TransitionState == opening_left || m_TransitionState == closing_right;
bool bFadeIsMovingLeft = m_TransitionState == opening_left || m_TransitionState == closing_left;
double fPercentComplete = m_fPercentThroughTransition;
double fPercentAlongScreen = bFadeIsMovingLeft ? 1-fPercentComplete : fPercentComplete;
int iFadeLeftEdge = (int)
(-FADE_RECTS_WIDE + (NUM_RECTANGLES + FADE_RECTS_WIDE) * fPercentAlongScreen);
int iFadeRightEdge = (int)
(0 + (NUM_RECTANGLES + FADE_RECTS_WIDE) * fPercentAlongScreen);
// draw all rectangles
for( int i=0; i<NUM_RECTANGLES; i++ )
{
// int iRectX = (int)(RECTANGLE_WIDTH * (i+0.5));
int iRectWidth;
if( i < iFadeLeftEdge )
iRectWidth = bLeftEdgeIsDarker ? RECTANGLE_WIDTH : 0;
//iRectWidth = 0;
else if( i > iFadeRightEdge )
iRectWidth = bLeftEdgeIsDarker ? 0 : RECTANGLE_WIDTH;
//iRectWidth = 0;
else // this is a fading rectangle
{
int iRectsFromLeftFadeEdge = i - iFadeLeftEdge;
double fPercentAlongFade = iRectsFromLeftFadeEdge / (double)FADE_RECTS_WIDE;
double fPercentDarkness = bLeftEdgeIsDarker ? 1-fPercentAlongFade : fPercentAlongFade;
iRectWidth = (int)(RECTANGLE_WIDTH * fPercentDarkness);
}
//iRectWidth = RECTANGLE_WIDTH;
if( iRectWidth > 0 )
//if( i == iFadeLeftEdge || i == iFadeRightEdge )
{ // draw the rectangle
/* RECT rect;
SetRect( &rect, iRectX-iRectWidth/2, 0,
iRectX+iRectWidth/2, SCREEN_HEIGHT );
DISPLAY->DrawRect( &rect, D3DCOLOR_ARGB(255,0,0,0) );
*/ }
} // end foreach rect
}
-30
View File
@@ -1,30 +0,0 @@
/*
-----------------------------------------------------------------------------
File: TransitionStarWipe.cpp
Desc: Black bands (horizontal window blinds) gradually close.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
-----------------------------------------------------------------------------
*/
#ifndef _TransitionRectWipe_H_
#define _TransitionRectWipe_H_
#include "Transition.h"
class TransitionRectWipe : public Transition
{
public:
TransitionRectWipe();
~TransitionRectWipe();
virtual void DrawPrimitives();
};
#endif