add RageMovieTexture abstraction
This commit is contained in:
+32
-20
@@ -57,10 +57,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /pdb:none
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# Begin Special Build Tool
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IntDir=.\../Release6
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TargetDir=\stepmania\stepmania
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TargetDir=\temp\stepmania
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -92,10 +92,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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IntDir=.\../Debug6
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TargetDir=\stepmania\stepmania
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TargetDir=\temp\stepmania
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -113,14 +113,6 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\RageMovieTextureHelper.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\RageMovieTextureHelper.h
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# End Source File
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# Begin Source File
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SOURCE=.\regex.c
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# End Source File
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# Begin Source File
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@@ -219,14 +211,6 @@ SOURCE=.\RageMath.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageMovieTexture.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\RageMovieTexture.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageSound.cpp
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# End Source File
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# Begin Source File
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@@ -700,6 +684,34 @@ SOURCE=.\arch\InputHandler\InputHandler_Win32_Pump.cpp
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SOURCE=.\arch\InputHandler\InputHandler_Win32_Pump.h
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# End Source File
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# End Group
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# Begin Group "MovieTexture"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\arch\MovieTexture\MovieTexture.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\arch\MovieTexture\MovieTexture.h
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# End Source File
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# Begin Source File
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SOURCE=.\arch\MovieTexture\MovieTexture_DShow.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\arch\MovieTexture\MovieTexture_DShow.h
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# End Source File
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# Begin Source File
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SOURCE=.\arch\MovieTexture\MovieTexture_DShowHelper.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\arch\MovieTexture\MovieTexture_DShowHelper.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\arch\arch.cpp
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@@ -833,6 +833,28 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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RelativePath="arch\InputHandler\InputHandler_Win32_Pump.h">
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</File>
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</Filter>
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<Filter
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Name="MovieTexture"
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Filter="">
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<File
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RelativePath="arch\MovieTexture\MovieTexture.cpp">
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</File>
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<File
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RelativePath="arch\MovieTexture\MovieTexture.h">
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</File>
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<File
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RelativePath="arch\MovieTexture\MovieTexture_DShow.cpp">
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</File>
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<File
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RelativePath="arch\MovieTexture\MovieTexture_DShow.h">
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</File>
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<File
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RelativePath="arch\MovieTexture\MovieTexture_DShowHelper.cpp">
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</File>
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<File
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RelativePath="arch\MovieTexture\MovieTexture_DShowHelper.h">
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="system"
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@@ -1362,18 +1384,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath="RageMath.h">
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</File>
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<File
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RelativePath="RageMovieTexture.cpp">
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</File>
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<File
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RelativePath="RageMovieTexture.h">
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</File>
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<File
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RelativePath="RageMovieTextureHelper.cpp">
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</File>
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<File
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RelativePath="RageMovieTextureHelper.h">
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</File>
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<File
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RelativePath="RageSound.cpp">
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</File>
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@@ -0,0 +1,17 @@
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#include "global.h"
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#include "MovieTexture.h"
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#include "MovieTexture_DShow.h"
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/* Try drivers in order of preference until we find one that works. */
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/* Well, eventually; for now it's DShow or bust.w */
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RageMovieTexture *MakeRageMovieTexture(RageTextureID ID)
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{
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#if defined(WIN32)
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return new MovieTexture_DShow(ID);
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#else
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RageException::Throw("xxx");
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#endif
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}
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@@ -0,0 +1,27 @@
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#ifndef MOVIE_TEXTURE_H
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#define MOVIE_TEXTURE_H
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#include "RageTexture.h"
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class RageMovieTexture : public RageTexture
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{
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public:
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RageMovieTexture( RageTextureID ID ): RageTexture(ID) { }
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virtual ~RageMovieTexture() { }
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void Update(float fDeltaTime) { }
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virtual void Reload() = 0;
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virtual void Play() = 0;
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virtual void Pause() = 0;
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virtual void Stop() = 0;
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virtual void SetPosition( float fSeconds ) = 0;
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virtual bool IsPlaying() const = 0;
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virtual void SetLooping(bool looping=true) { }
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bool IsAMovie() const { return true; }
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};
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RageMovieTexture *MakeRageMovieTexture(RageTextureID ID);
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#endif
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@@ -0,0 +1,314 @@
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: MovieTexture_DShow
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Desc: See header.
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Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
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Chris Danford
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Glenn Maynard
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-----------------------------------------------------------------------------
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*/
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#pragma comment(lib, "winmm.lib")
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// Link with the DirectShow base class libraries
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#if defined(DEBUG)
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#pragma comment(lib, "baseclasses/debug/strmbasd.lib")
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#else
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#pragma comment(lib, "baseclasses/release/strmbase.lib")
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#endif
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#include "MovieTexture_DShowHelper.h"
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#include "MovieTexture_DShow.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "RageException.h"
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#include "RageDisplayInternal.h"
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#include <stdio.h>
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#include "SDL_utils.h"
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//-----------------------------------------------------------------------------
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// MovieTexture_DShow constructor
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//-----------------------------------------------------------------------------
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MovieTexture_DShow::MovieTexture_DShow( RageTextureID ID ) :
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RageMovieTexture( ID )
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{
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LOG->Trace( "RageBitmapTexture::RageBitmapTexture()" );
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buffer_changed = false;
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m_uGLTextureID = 0;
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buffer = NULL;
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Create();
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CreateFrameRects();
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// flip all frame rects because movies are upside down
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for( unsigned i=0; i<m_TextureCoordRects.size(); i++ )
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{
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float fTemp = m_TextureCoordRects[i].top;
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m_TextureCoordRects[i].top = m_TextureCoordRects[i].bottom;
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m_TextureCoordRects[i].bottom = fTemp;
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}
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m_bLoop = true;
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m_bPlaying = false;
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}
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MovieTexture_DShow::~MovieTexture_DShow()
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{
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LOG->Trace("MovieTexture_DShow::~MovieTexture_DShow");
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// Shut down the graph
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if (m_pGB) {
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Stop();
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m_pGB.Release ();
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}
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delete [] buffer;
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if(m_uGLTextureID)
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glDeleteTextures(1, &m_uGLTextureID);
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}
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void MovieTexture_DShow::Reload()
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{
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// do nothing
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}
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unsigned int MovieTexture_DShow::GetGLTextureID()
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{
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CheckMovieStatus(); // restart the movie if we reach the end
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return m_uGLTextureID;
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}
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void MovieTexture_DShow::Update(float fDeltaTime)
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{
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LockMutex L(buffer_mutex);
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if(!buffer_changed)
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return;
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buffer_changed = false;
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/* Just in case we were invalidated: */
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CreateTexture();
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DISPLAY->SetTexture(this);
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glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/* XXX: We should use m_lVidPitch; we might be padded. However, I can't
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* find any codec that don't force the width to a multiple of at least
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* 4 anyway, so I can't test it, so I'll leave it like this for now. */
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glPixelStorei(GL_UNPACK_ROW_LENGTH, m_iSourceWidth);
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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0, 0,
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min(m_iSourceWidth, m_iTextureWidth),
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min(m_iSourceHeight, m_iTextureHeight),
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GL_BGR, GL_UNSIGNED_BYTE, buffer);
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/* Must unset PixelStore when we're done! */
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glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glFlush();
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}
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void HandleDivXError(HRESULT hr, CString s)
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{
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/* Actually, we might need XviD; we might want to look
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* at the file and try to figure out if it's something
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* common: DIV3, DIV4, DIV5, XVID, or maybe even MPEG2. */
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CString err = hr_ssprintf(hr, "%s", s.GetString());
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RageException::Throw(
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ssprintf(
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"There was an error initializing a movie: %s.\n"
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"Could not locate the DivX video codec.\n"
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"DivX is required to movie textures and must\n"
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"be installed before running the application.\n\n"
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"Please visit http://www.divx.com to download the latest version.",
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err.GetString())
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);
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}
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void MovieTexture_DShow::Create()
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{
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HRESULT hr;
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m_ActualID.iAlphaBits = 0;
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if( FAILED( hr=CoInitialize(NULL) ) )
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RageException::Throw( hr_ssprintf(hr, "Could not CoInitialize") );
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// Create the filter graph
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if( FAILED( hr=m_pGB.CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC) ) )
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RageException::Throw( hr_ssprintf(hr, "Could not create CLSID_FilterGraph!") );
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// Create the Texture Renderer object
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CTextureRenderer *pCTR = new CTextureRenderer;
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/* Get a pointer to the IBaseFilter on the TextureRenderer, and add it to the
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* graph. When m_pGB is released, it will free pFTR. */
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CComPtr<IBaseFilter> pFTR = pCTR;
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if( FAILED( hr = m_pGB->AddFilter(pFTR, L"TEXTURERENDERER" ) ) )
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RageException::Throw( hr_ssprintf(hr, "Could not add renderer filter to graph!") );
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// Add the source filter
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CComPtr<IBaseFilter> pFSrc; // Source Filter
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WCHAR wFileName[MAX_PATH];
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MultiByteToWideChar(CP_ACP, 0, m_ActualID.filename.GetString(), -1, wFileName, MAX_PATH);
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// if this fails, it's probably because the user doesn't have DivX installed
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if( FAILED( hr = m_pGB->AddSourceFilter( wFileName, L"SOURCE", &pFSrc ) ) )
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{
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HandleDivXError(hr, "Could not create source filter to graph!");
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}
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// Find the source's output and the renderer's input
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CComPtr<IPin> pFTRPinIn; // Texture Renderer Input Pin
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if( FAILED( hr = pFTR->FindPin( L"In", &pFTRPinIn ) ) )
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RageException::Throw( hr_ssprintf(hr, "Could not find input pin!") );
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CComPtr<IPin> pFSrcPinOut; // Source Filter Output Pin
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if( FAILED( hr = pFSrc->FindPin( L"Output", &pFSrcPinOut ) ) )
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RageException::Throw( hr_ssprintf(hr, "Could not find output pin!") );
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// Connect these two filters
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if( FAILED( hr = m_pGB->Connect( pFSrcPinOut, pFTRPinIn ) ) )
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{
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HandleDivXError(hr, "Could not connect pins!");
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}
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// Pass us to our TextureRenderer.
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pCTR->SetRenderTarget(this);
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// The graph is built, now get the set the output video width and height.
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// The source and image width will always be the same since we can't scale the video
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m_iSourceWidth = pCTR->GetVidWidth();
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m_iSourceHeight = pCTR->GetVidHeight();
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/* image size cannot exceed max size */
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m_iImageWidth = min( m_iSourceWidth, m_ActualID.iMaxSize );
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m_iImageHeight = min( m_iSourceHeight, m_ActualID.iMaxSize );
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/* Texture dimensions need to be a power of two; jump to the next. */
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m_iTextureWidth = power_of_two(m_iImageWidth);
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m_iTextureHeight = power_of_two(m_iImageHeight);
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if(buffer == NULL)
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buffer = new char[m_iSourceWidth * m_iSourceHeight * 3];
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/* We've set up the movie, so we know the dimensions we need. Set
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* up the texture. */
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CreateTexture();
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// Start the graph running
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if( !PlayMovie() )
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RageException::Throw( "Could not run the DirectShow graph." );
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}
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void MovieTexture_DShow::NewData(char *data)
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{
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LockMutex L(buffer_mutex);
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buffer_changed = true;
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memcpy(buffer, data, m_iSourceWidth * m_iSourceHeight * 3);
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}
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void MovieTexture_DShow::CreateTexture()
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{
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if(m_uGLTextureID)
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return;
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glGenTextures(1, &m_uGLTextureID);
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DISPLAY->SetTexture(this);
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/* Initialize the texture and set it to black. */
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string buf(m_iTextureWidth*m_iTextureHeight*3, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8,
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m_iTextureWidth, m_iTextureHeight, 0, GL_BGR, GL_UNSIGNED_BYTE, buf.data());
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}
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bool MovieTexture_DShow::PlayMovie()
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{
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LOG->Trace("MovieTexture_DShow::PlayMovie()");
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CComPtr<IMediaControl> pMC;
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m_pGB.QueryInterface(&pMC);
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// Start the graph running;
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HRESULT hr;
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if( FAILED( hr = pMC->Run() ) )
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RageException::Throw( hr_ssprintf(hr, "Could not run the DirectShow graph.") );
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m_bPlaying = true;
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return true;
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}
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//-----------------------------------------------------------------------------
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// CheckMovieStatus: If the movie has ended, rewind to beginning
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//-----------------------------------------------------------------------------
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void MovieTexture_DShow::CheckMovieStatus()
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{
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if(!m_bLoop) return;
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// Check for completion events
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CComPtr<IMediaEvent> pME;
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m_pGB.QueryInterface(&pME);
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long lEventCode, lParam1, lParam2;
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pME->GetEvent( &lEventCode, &lParam1, &lParam2, 0 );
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if( EC_COMPLETE == lEventCode )
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SetPosition(0);
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}
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void MovieTexture_DShow::Play()
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{
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PlayMovie();
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}
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void MovieTexture_DShow::Pause()
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{
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CComPtr<IMediaControl> pMC;
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m_pGB.QueryInterface(&pMC);
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HRESULT hr;
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if( FAILED( hr = pMC->Pause() ) )
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RageException::Throw( hr_ssprintf(hr, "Could not pause the DirectShow graph.") );
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}
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|
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void MovieTexture_DShow::Stop()
|
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{
|
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CComPtr<IMediaControl> pMC;
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m_pGB.QueryInterface(&pMC);
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||||
|
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HRESULT hr;
|
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if( FAILED( hr = pMC->Stop() ) )
|
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RageException::Throw( hr_ssprintf(hr, "Could not stop the DirectShow graph.") );
|
||||
|
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m_bPlaying = false;
|
||||
}
|
||||
|
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void MovieTexture_DShow::SetPosition( float fSeconds )
|
||||
{
|
||||
CComPtr<IMediaPosition> pMP;
|
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m_pGB.QueryInterface(&pMP);
|
||||
pMP->put_CurrentPosition(0);
|
||||
}
|
||||
|
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bool MovieTexture_DShow::IsPlaying() const
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{
|
||||
return m_bPlaying;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
#ifndef RAGEMOVIETEXTURE_H
|
||||
#define RAGEMOVIETEXTURE_H
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
Class: RageMovieTexture
|
||||
|
||||
Desc: Based on the DShowTextures example in the DX8 SDK.
|
||||
|
||||
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
Glenn Maynard
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
#include "MovieTexture.h"
|
||||
|
||||
/* Don't know why we need this for the headers ... */
|
||||
typedef char TCHAR, *PTCHAR;
|
||||
|
||||
/* Prevent these from using Dbg stuff, which we don't link in. */
|
||||
#ifdef DEBUG
|
||||
#undef DEBUG
|
||||
#undef _DEBUG
|
||||
#define GIVE_BACK_DEBUG
|
||||
#endif
|
||||
|
||||
#include <atlbase.h>
|
||||
|
||||
#ifdef GIVE_BACK_DEBUG
|
||||
#undef GIVE_BACK_DEBUG
|
||||
#define _DEBUG
|
||||
#define DEBUG
|
||||
#endif
|
||||
|
||||
#include "baseclasses/streams.h"
|
||||
|
||||
#include "RageDisplay.h"
|
||||
#include "RageTexture.h"
|
||||
#include "RageThreads.h"
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// RageMovieTexture Class Declarations
|
||||
//-----------------------------------------------------------------------------
|
||||
class MovieTexture_DShow : public RageMovieTexture
|
||||
{
|
||||
public:
|
||||
MovieTexture_DShow( RageTextureID ID );
|
||||
virtual ~MovieTexture_DShow();
|
||||
/* only called by RageTextureManager::InvalidateTextures */
|
||||
void Invalidate() { m_uGLTextureID = 0; }
|
||||
void Update(float fDeltaTime);
|
||||
|
||||
virtual void Reload();
|
||||
|
||||
virtual void Play();
|
||||
virtual void Pause();
|
||||
virtual void Stop();
|
||||
virtual void SetPosition( float fSeconds );
|
||||
virtual bool IsPlaying() const;
|
||||
void SetLooping(bool looping=true) { m_bLoop = looping; }
|
||||
|
||||
void NewData(char *buffer);
|
||||
|
||||
protected:
|
||||
char *buffer;
|
||||
bool buffer_changed;
|
||||
RageMutex buffer_mutex;
|
||||
|
||||
void Create();
|
||||
|
||||
void CreateTexture();
|
||||
bool PlayMovie();
|
||||
void CheckMovieStatus();
|
||||
|
||||
virtual unsigned int GetGLTextureID();
|
||||
unsigned int m_uGLTextureID;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// DirectShow pointers
|
||||
//-----------------------------------------------------------------------------
|
||||
CComPtr<IGraphBuilder> m_pGB; // GraphBuilder
|
||||
bool m_bLoop;
|
||||
bool m_bPlaying;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,85 @@
|
||||
#include "global.h"
|
||||
#include "MovieTexture_DShowHelper.h"
|
||||
#include "RageUtil.h"
|
||||
#include "RageLog.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Define GUID for Texture Renderer
|
||||
// {71771540-2017-11cf-AE26-0020AFD79767}
|
||||
//-----------------------------------------------------------------------------
|
||||
struct __declspec(uuid("{71771540-2017-11cf-ae26-0020afd79767}")) CLSID_TextureRenderer;
|
||||
|
||||
static HRESULT CBV_ret;
|
||||
CTextureRenderer::CTextureRenderer()
|
||||
: CBaseVideoRenderer(__uuidof(CLSID_TextureRenderer),
|
||||
NAME("Texture Renderer"), NULL, &CBV_ret)
|
||||
{
|
||||
if( FAILED(CBV_ret) )
|
||||
RageException::Throw( hr_ssprintf(CBV_ret, "Could not create texture renderer object!") );
|
||||
|
||||
// Store and ARageef the texture for our use.
|
||||
m_pTexture = NULL;
|
||||
}
|
||||
|
||||
CTextureRenderer::~CTextureRenderer()
|
||||
{
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
|
||||
HRESULT CTextureRenderer::CheckMediaType(const CMediaType *pmt)
|
||||
{
|
||||
VIDEOINFO *pvi;
|
||||
|
||||
// Reject the connection if this is not a video type
|
||||
if( *pmt->FormatType() != FORMAT_VideoInfo )
|
||||
return E_INVALIDARG;
|
||||
|
||||
// Force the graph to R8G8B8.
|
||||
pvi = (VIDEOINFO *)pmt->Format();
|
||||
if(IsEqualGUID( *pmt->Type(), MEDIATYPE_Video) &&
|
||||
IsEqualGUID( *pmt->Subtype(), MEDIASUBTYPE_RGB24))
|
||||
return S_OK;
|
||||
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
|
||||
// SetMediaType: Graph connection has been made.
|
||||
HRESULT CTextureRenderer::SetMediaType(const CMediaType *pmt)
|
||||
{
|
||||
// Retrive the size of this media type
|
||||
VIDEOINFO *pviBmp; // Bitmap info header
|
||||
pviBmp = (VIDEOINFO *)pmt->Format();
|
||||
m_lVidWidth = pviBmp->bmiHeader.biWidth;
|
||||
m_lVidHeight = abs(pviBmp->bmiHeader.biHeight);
|
||||
m_lVidPitch = (m_lVidWidth * 3 + 3) + ~3; // We are forcing RGB24
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
void CTextureRenderer::SetRenderTarget( MovieTexture_DShow* pTexture )
|
||||
{
|
||||
m_pTexture = pTexture;
|
||||
}
|
||||
|
||||
// DoRenderSample: A sample has been delivered. Copy it.
|
||||
HRESULT CTextureRenderer::DoRenderSample( IMediaSample * pSample )
|
||||
{
|
||||
if( m_pTexture == NULL )
|
||||
{
|
||||
LOG->Warn( "DoRenderSample called while m_pTexture was NULL!" );
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
BYTE *pBmpBuffer; // Bitmap buffer
|
||||
|
||||
// Get the video bitmap buffer
|
||||
pSample->GetPointer( &pBmpBuffer );
|
||||
|
||||
// Copy the bits
|
||||
m_pTexture->NewData((char *) pBmpBuffer);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
#ifndef RAGEMOVIETEXTURE_HELPER_H
|
||||
#define RAGEMOVIETEXTURE_HELPER_H
|
||||
|
||||
|
||||
// #include <windows.h>
|
||||
// #include <atlbase.h>
|
||||
|
||||
//#include "baseclasses/streams.h"
|
||||
//#include "baseclasses/streams.h"
|
||||
#include "MovieTexture_DShow.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// CTextureRenderer Class Declarations
|
||||
//
|
||||
// Usage: 1) CheckMediaType is called by the graph
|
||||
// 2) SetMediaType is called by the graph
|
||||
// 3) call GetVidWidth and GetVidHeight to get texture information
|
||||
// 4) call SetRenderTarget
|
||||
// 5) Do RenderSample is called by the graph
|
||||
//-----------------------------------------------------------------------------
|
||||
class CTextureRenderer : public CBaseVideoRenderer
|
||||
{
|
||||
public:
|
||||
CTextureRenderer();
|
||||
~CTextureRenderer();
|
||||
|
||||
// overridden methods
|
||||
HRESULT CheckMediaType(const CMediaType *pmt ); // Format acceptable?
|
||||
HRESULT SetMediaType(const CMediaType *pmt ); // Video format notification
|
||||
HRESULT DoRenderSample(IMediaSample *pMediaSample); // New video sample
|
||||
|
||||
// new methods
|
||||
long GetVidWidth() const { return m_lVidWidth; }
|
||||
long GetVidHeight() const { return m_lVidHeight; }
|
||||
void SetRenderTarget( MovieTexture_DShow* pTexture );
|
||||
|
||||
protected:
|
||||
// Video width, height, and pitch.
|
||||
long m_lVidWidth, m_lVidHeight, m_lVidPitch;
|
||||
|
||||
char *output;
|
||||
|
||||
MovieTexture_DShow* m_pTexture; // the video surface we will copy new frames to
|
||||
// D3DFORMAT m_TextureFormat; // Texture format
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user