split InputDevice into a separate file (so RageInput.h can be edited
without recompiling everything)
This commit is contained in:
@@ -29,11 +29,6 @@
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RageInput* INPUTMAN = NULL; // globally accessable input device
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static const char *PumpButtonNames[] = {
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"UL", "UR", "MID", "DL", "DR", "Esc",
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"P2 UL", "P2 UR", "P2 MID", "P2 DL", "P2 DR"
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};
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struct RageInput::pump_t
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{
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HANDLE h;
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@@ -50,154 +45,6 @@ struct RageInput::pump_t
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bool current_state[NUM_PUMP_PAD_BUTTONS];
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};
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int DeviceInput::NumButtons(InputDevice device)
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{
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switch( device )
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{
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case DEVICE_KEYBOARD:
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return NUM_KEYBOARD_BUTTONS;
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case DEVICE_JOY1:
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case DEVICE_JOY2:
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case DEVICE_JOY3:
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case DEVICE_JOY4:
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return NUM_JOYSTICK_BUTTONS;
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case DEVICE_PUMP1:
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case DEVICE_PUMP2:
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return NUM_PUMP_PAD_BUTTONS;
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default:
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ASSERT(0); // invalid device
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}
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return -1; /* quiet compiler */
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}
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CString DeviceInput::GetDescription()
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{
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CString sReturn;
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switch( device )
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{
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case DEVICE_NONE: // blank
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ASSERT( false ); // called GetDescription on a blank DeviceInput!
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break;
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case DEVICE_JOY1: // joystick
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case DEVICE_JOY2:
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case DEVICE_JOY3:
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case DEVICE_JOY4:
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sReturn = ssprintf("Joy%d ", device - DEVICE_JOY1 + 1 );
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switch( button )
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{
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case JOY_LEFT: sReturn += "Left"; break;
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case JOY_RIGHT: sReturn += "Right"; break;
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case JOY_UP: sReturn += "Up"; break;
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case JOY_DOWN: sReturn += "Down"; break;
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case JOY_Z_UP: sReturn += "Z-Up"; break;
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case JOY_Z_DOWN: sReturn += "Z-Down"; break;
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case JOY_Z_ROT_UP: sReturn += "ZR-Up"; break;
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case JOY_Z_ROT_DOWN:sReturn += "ZR-Down"; break;
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case JOY_HAT_LEFT: sReturn += "H-Left"; break;
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case JOY_HAT_RIGHT: sReturn += "H-Right"; break;
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case JOY_HAT_UP: sReturn += "H-Up"; break;
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case JOY_HAT_DOWN: sReturn += "H-Down"; break;
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case JOY_1: sReturn += "1"; break;
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case JOY_2: sReturn += "2"; break;
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case JOY_3: sReturn += "3"; break;
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case JOY_4: sReturn += "4"; break;
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case JOY_5: sReturn += "5"; break;
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case JOY_6: sReturn += "6"; break;
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case JOY_7: sReturn += "7"; break;
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case JOY_8: sReturn += "8"; break;
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case JOY_9: sReturn += "9"; break;
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case JOY_10: sReturn += "10"; break;
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case JOY_11: sReturn += "11"; break;
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case JOY_12: sReturn += "12"; break;
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case JOY_13: sReturn += "13"; break;
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case JOY_14: sReturn += "14"; break;
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case JOY_15: sReturn += "15"; break;
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case JOY_16: sReturn += "16"; break;
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case JOY_17: sReturn += "17"; break;
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case JOY_18: sReturn += "18"; break;
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case JOY_19: sReturn += "19"; break;
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case JOY_20: sReturn += "20"; break;
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case JOY_21: sReturn += "21"; break;
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case JOY_22: sReturn += "22"; break;
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case JOY_23: sReturn += "23"; break;
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case JOY_24: sReturn += "24"; break;
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}
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break;
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case DEVICE_PUMP1:
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case DEVICE_PUMP2:
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/* There is almost always only one Pump device, even if there are
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* two pads, so only enumerate the second and higher. */
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if(device == DEVICE_PUMP1)
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sReturn = ssprintf("PIU ");
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else
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sReturn = ssprintf("PIU#%d ", device - DEVICE_PUMP1 + 1 );
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if(button < NUM_PUMP_PAD_BUTTONS)
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sReturn += PumpButtonNames[button];
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else
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/* This can happen if the INI is corrupt and has an invalid
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* button number. Crashing with an assertion failure because
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* we got something unexpected is no good. */
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sReturn += "???";
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break;
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case DEVICE_KEYBOARD: // keyboard
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sReturn = ssprintf("Key %s", SDL_GetKeyName((SDLKey)button) );
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break;
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default:
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ASSERT(0); // what device is this?
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}
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return sReturn;
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}
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CString DeviceInput::toString()
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{
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if( device == DEVICE_NONE )
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return "";
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else
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return ssprintf("%d-%d", device, button );
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}
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bool DeviceInput::fromString( const CString &s )
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{
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CStringArray a;
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split( s, "-", a);
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if( a.size() != 2 ) {
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device = DEVICE_NONE;
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return false;
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}
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device = (InputDevice)atoi( a[0] );
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button = atoi( a[1] );
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return true;
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}
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char DeviceInput::ToChar() const
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{
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switch( device )
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{
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case DEVICE_KEYBOARD:
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if( button < 128 )
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return (char) button;
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/* XXX: SDLK_WORLD_* are for international keyboards; we can handle those,
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* now, by mapping it to Unicode. However, I can't find any documentation
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* on those keysyms. */
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return '\0';
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default:
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return '\0';
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}
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}
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RageInput::RageInput()
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{
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LOG->Trace( "RageInput::RageInput()" );
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@@ -11,74 +11,11 @@
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-----------------------------------------------------------------------------
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*/
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#include "RageInputDevice.h"
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struct _SDL_Joystick;
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typedef struct _SDL_Joystick SDL_Joystick;
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#include "SDL_keysym.h"
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const int NUM_KEYBOARD_BUTTONS = SDLK_LAST;
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const int NUM_JOYSTICKS = 4;
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const int NUM_JOYSTICK_AXES = 4; // X, Y, Z, rudder
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const int NUM_JOYSTICK_HATS = 1;
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const int NUM_PUMPS = 2;
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const int NUM_PUMP_PAD_BUTTONS = 11;
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const int NUM_DEVICE_BUTTONS = NUM_KEYBOARD_BUTTONS;
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enum InputDevice {
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DEVICE_KEYBOARD = 0,
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DEVICE_JOY1,
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DEVICE_JOY2,
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DEVICE_JOY3,
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DEVICE_JOY4,
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DEVICE_PUMP1,
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DEVICE_PUMP2,
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NUM_INPUT_DEVICES, // leave this at the end
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DEVICE_NONE // means this is NULL
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};
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// button byte codes for directional pad
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enum JoystickButton {
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JOY_LEFT = 0, JOY_RIGHT,
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JOY_UP, JOY_DOWN,
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JOY_Z_UP, JOY_Z_DOWN,
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JOY_Z_ROT_UP, JOY_Z_ROT_DOWN,
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JOY_HAT_LEFT, JOY_HAT_RIGHT, JOY_HAT_UP, JOY_HAT_DOWN,
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JOY_1, JOY_2, JOY_3, JOY_4, JOY_5, JOY_6, JOY_7, JOY_8, JOY_9, JOY_10,
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JOY_11, JOY_12, JOY_13, JOY_14, JOY_15, JOY_16, JOY_17, JOY_18, JOY_19, JOY_20,
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JOY_21, JOY_22, JOY_23, JOY_24,
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NUM_JOYSTICK_BUTTONS // leave this at the end
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};
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struct DeviceInput
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{
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public:
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InputDevice device;
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int button;
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DeviceInput() { device=DEVICE_NONE; };
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DeviceInput( InputDevice d, int b ) { device=d; button=b; };
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bool operator==( const DeviceInput &other )
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{
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return device == other.device && button == other.button;
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};
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CString GetDescription();
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CString toString();
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bool fromString( const CString &s );
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bool IsValid() const { return device != DEVICE_NONE; };
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void MakeInvalid() { device = DEVICE_NONE; };
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char ToChar() const;
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static int NumButtons(InputDevice device);
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};
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class RageInput
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{
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SDL_Joystick* m_pJoystick[NUM_JOYSTICKS];
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@@ -114,3 +51,8 @@ extern RageInput* INPUTMAN; // global and accessable from anywhere in our prog
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#endif
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/*
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* Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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* Chris Danford
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* Glenn Maynard
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*/
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@@ -0,0 +1,166 @@
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/*
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* Define all of the input devices we know about.
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*/
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#include "stdafx.h"
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#include "RageInputDevice.h"
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#include "RageUtil.h"
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#include "SDL_keyboard.h"
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static const char *PumpButtonNames[] = {
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"UL", "UR", "MID", "DL", "DR", "Esc",
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"P2 UL", "P2 UR", "P2 MID", "P2 DL", "P2 DR"
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};
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int DeviceInput::NumButtons(InputDevice device)
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{
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switch( device )
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{
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case DEVICE_KEYBOARD:
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return NUM_KEYBOARD_BUTTONS;
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case DEVICE_JOY1:
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case DEVICE_JOY2:
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case DEVICE_JOY3:
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case DEVICE_JOY4:
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return NUM_JOYSTICK_BUTTONS;
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case DEVICE_PUMP1:
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case DEVICE_PUMP2:
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return NUM_PUMP_PAD_BUTTONS;
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default:
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ASSERT(0); // invalid device
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}
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return -1; /* quiet compiler */
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}
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CString DeviceInput::GetDescription()
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{
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CString sReturn;
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switch( device )
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{
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case DEVICE_NONE: // blank
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ASSERT( false ); // called GetDescription on a blank DeviceInput!
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break;
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case DEVICE_JOY1: // joystick
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case DEVICE_JOY2:
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case DEVICE_JOY3:
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case DEVICE_JOY4:
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sReturn = ssprintf("Joy%d ", device - DEVICE_JOY1 + 1 );
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switch( button )
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{
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case JOY_LEFT: sReturn += "Left"; break;
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case JOY_RIGHT: sReturn += "Right"; break;
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case JOY_UP: sReturn += "Up"; break;
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case JOY_DOWN: sReturn += "Down"; break;
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case JOY_Z_UP: sReturn += "Z-Up"; break;
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case JOY_Z_DOWN: sReturn += "Z-Down"; break;
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case JOY_Z_ROT_UP: sReturn += "ZR-Up"; break;
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case JOY_Z_ROT_DOWN:sReturn += "ZR-Down"; break;
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case JOY_HAT_LEFT: sReturn += "H-Left"; break;
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case JOY_HAT_RIGHT: sReturn += "H-Right"; break;
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case JOY_HAT_UP: sReturn += "H-Up"; break;
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case JOY_HAT_DOWN: sReturn += "H-Down"; break;
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case JOY_1: sReturn += "1"; break;
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case JOY_2: sReturn += "2"; break;
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case JOY_3: sReturn += "3"; break;
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case JOY_4: sReturn += "4"; break;
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case JOY_5: sReturn += "5"; break;
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case JOY_6: sReturn += "6"; break;
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case JOY_7: sReturn += "7"; break;
|
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case JOY_8: sReturn += "8"; break;
|
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case JOY_9: sReturn += "9"; break;
|
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case JOY_10: sReturn += "10"; break;
|
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case JOY_11: sReturn += "11"; break;
|
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case JOY_12: sReturn += "12"; break;
|
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case JOY_13: sReturn += "13"; break;
|
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case JOY_14: sReturn += "14"; break;
|
||||
case JOY_15: sReturn += "15"; break;
|
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case JOY_16: sReturn += "16"; break;
|
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case JOY_17: sReturn += "17"; break;
|
||||
case JOY_18: sReturn += "18"; break;
|
||||
case JOY_19: sReturn += "19"; break;
|
||||
case JOY_20: sReturn += "20"; break;
|
||||
case JOY_21: sReturn += "21"; break;
|
||||
case JOY_22: sReturn += "22"; break;
|
||||
case JOY_23: sReturn += "23"; break;
|
||||
case JOY_24: sReturn += "24"; break;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case DEVICE_PUMP1:
|
||||
case DEVICE_PUMP2:
|
||||
/* There is almost always only one Pump device, even if there are
|
||||
* two pads, so only enumerate the second and higher. */
|
||||
if(device == DEVICE_PUMP1)
|
||||
sReturn = ssprintf("PIU ");
|
||||
else
|
||||
sReturn = ssprintf("PIU#%d ", device - DEVICE_PUMP1 + 1 );
|
||||
|
||||
if(button < NUM_PUMP_PAD_BUTTONS)
|
||||
sReturn += PumpButtonNames[button];
|
||||
else
|
||||
/* This can happen if the INI is corrupt and has an invalid
|
||||
* button number. Crashing with an assertion failure because
|
||||
* we got something unexpected is no good. */
|
||||
sReturn += "???";
|
||||
|
||||
break;
|
||||
|
||||
case DEVICE_KEYBOARD: // keyboard
|
||||
sReturn = ssprintf("Key %s", SDL_GetKeyName((SDLKey)button) );
|
||||
break;
|
||||
default:
|
||||
ASSERT(0); // what device is this?
|
||||
}
|
||||
|
||||
return sReturn;
|
||||
}
|
||||
|
||||
CString DeviceInput::toString()
|
||||
{
|
||||
if( device == DEVICE_NONE )
|
||||
return "";
|
||||
else
|
||||
return ssprintf("%d-%d", device, button );
|
||||
}
|
||||
|
||||
bool DeviceInput::fromString( const CString &s )
|
||||
{
|
||||
CStringArray a;
|
||||
split( s, "-", a);
|
||||
|
||||
if( a.size() != 2 ) {
|
||||
device = DEVICE_NONE;
|
||||
return false;
|
||||
}
|
||||
|
||||
device = (InputDevice)atoi( a[0] );
|
||||
button = atoi( a[1] );
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
char DeviceInput::ToChar() const
|
||||
{
|
||||
switch( device )
|
||||
{
|
||||
case DEVICE_KEYBOARD:
|
||||
if( button < 128 )
|
||||
return (char) button;
|
||||
/* XXX: SDLK_WORLD_* are for international keyboards; we can handle those,
|
||||
* now, by mapping it to Unicode. However, I can't find any documentation
|
||||
* on those keysyms. */
|
||||
return '\0';
|
||||
default:
|
||||
return '\0';
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
* Chris Danford
|
||||
*/
|
||||
@@ -0,0 +1,72 @@
|
||||
#ifndef RAGEINPUTDEVICE_H
|
||||
#define RAGEINPUTDEVICE_H 1
|
||||
|
||||
#include "SDL_keysym.h"
|
||||
|
||||
const int NUM_KEYBOARD_BUTTONS = SDLK_LAST;
|
||||
const int NUM_JOYSTICKS = 4;
|
||||
const int NUM_JOYSTICK_AXES = 4; // X, Y, Z, rudder
|
||||
const int NUM_JOYSTICK_HATS = 1;
|
||||
const int NUM_PUMPS = 2;
|
||||
const int NUM_PUMP_PAD_BUTTONS = 11;
|
||||
|
||||
const int NUM_DEVICE_BUTTONS = NUM_KEYBOARD_BUTTONS;
|
||||
|
||||
enum InputDevice {
|
||||
DEVICE_KEYBOARD = 0,
|
||||
DEVICE_JOY1,
|
||||
DEVICE_JOY2,
|
||||
DEVICE_JOY3,
|
||||
DEVICE_JOY4,
|
||||
DEVICE_PUMP1,
|
||||
DEVICE_PUMP2,
|
||||
NUM_INPUT_DEVICES, // leave this at the end
|
||||
DEVICE_NONE // means this is NULL
|
||||
};
|
||||
|
||||
// button byte codes for directional pad
|
||||
enum JoystickButton {
|
||||
JOY_LEFT = 0, JOY_RIGHT,
|
||||
JOY_UP, JOY_DOWN,
|
||||
JOY_Z_UP, JOY_Z_DOWN,
|
||||
JOY_Z_ROT_UP, JOY_Z_ROT_DOWN,
|
||||
JOY_HAT_LEFT, JOY_HAT_RIGHT, JOY_HAT_UP, JOY_HAT_DOWN,
|
||||
JOY_1, JOY_2, JOY_3, JOY_4, JOY_5, JOY_6, JOY_7, JOY_8, JOY_9, JOY_10,
|
||||
JOY_11, JOY_12, JOY_13, JOY_14, JOY_15, JOY_16, JOY_17, JOY_18, JOY_19, JOY_20,
|
||||
JOY_21, JOY_22, JOY_23, JOY_24,
|
||||
NUM_JOYSTICK_BUTTONS // leave this at the end
|
||||
};
|
||||
|
||||
|
||||
struct DeviceInput
|
||||
{
|
||||
public:
|
||||
InputDevice device;
|
||||
int button;
|
||||
|
||||
DeviceInput() { device=DEVICE_NONE; };
|
||||
DeviceInput( InputDevice d, int b ) { device=d; button=b; };
|
||||
|
||||
bool operator==( const DeviceInput &other )
|
||||
{
|
||||
return device == other.device && button == other.button;
|
||||
};
|
||||
|
||||
CString GetDescription();
|
||||
|
||||
CString toString();
|
||||
bool fromString( const CString &s );
|
||||
|
||||
bool IsValid() const { return device != DEVICE_NONE; };
|
||||
void MakeInvalid() { device = DEVICE_NONE; };
|
||||
|
||||
char ToChar() const;
|
||||
|
||||
static int NumButtons(InputDevice device);
|
||||
};
|
||||
|
||||
#endif
|
||||
/*
|
||||
* Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
* Chris Danford
|
||||
*/
|
||||
@@ -11,7 +11,7 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "RageInput.h"
|
||||
#include "RageInputDevice.h"
|
||||
#include "ActorFrame.h"
|
||||
#include "ScreenMessage.h"
|
||||
#include "InputFilter.h"
|
||||
|
||||
@@ -195,7 +195,15 @@ SOURCE=.\RageInput.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\RageInput.h
|
||||
SOURCE=.\RageInput.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\RageInputDevice.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\RageInputDevice.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
|
||||
@@ -1313,6 +1313,12 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
<File
|
||||
RelativePath=".\RageInput.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="RageInputDevice.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="RageInputDevice.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="RageLog.cpp">
|
||||
</File>
|
||||
|
||||
Reference in New Issue
Block a user