split InputDevice into a separate file (so RageInput.h can be edited

without recompiling everything)
This commit is contained in:
Glenn Maynard
2003-02-15 18:49:18 +00:00
parent 72b67368b5
commit 93632078c5
7 changed files with 261 additions and 220 deletions
-153
View File
@@ -29,11 +29,6 @@
RageInput* INPUTMAN = NULL; // globally accessable input device
static const char *PumpButtonNames[] = {
"UL", "UR", "MID", "DL", "DR", "Esc",
"P2 UL", "P2 UR", "P2 MID", "P2 DL", "P2 DR"
};
struct RageInput::pump_t
{
HANDLE h;
@@ -50,154 +45,6 @@ struct RageInput::pump_t
bool current_state[NUM_PUMP_PAD_BUTTONS];
};
int DeviceInput::NumButtons(InputDevice device)
{
switch( device )
{
case DEVICE_KEYBOARD:
return NUM_KEYBOARD_BUTTONS;
case DEVICE_JOY1:
case DEVICE_JOY2:
case DEVICE_JOY3:
case DEVICE_JOY4:
return NUM_JOYSTICK_BUTTONS;
case DEVICE_PUMP1:
case DEVICE_PUMP2:
return NUM_PUMP_PAD_BUTTONS;
default:
ASSERT(0); // invalid device
}
return -1; /* quiet compiler */
}
CString DeviceInput::GetDescription()
{
CString sReturn;
switch( device )
{
case DEVICE_NONE: // blank
ASSERT( false ); // called GetDescription on a blank DeviceInput!
break;
case DEVICE_JOY1: // joystick
case DEVICE_JOY2:
case DEVICE_JOY3:
case DEVICE_JOY4:
sReturn = ssprintf("Joy%d ", device - DEVICE_JOY1 + 1 );
switch( button )
{
case JOY_LEFT: sReturn += "Left"; break;
case JOY_RIGHT: sReturn += "Right"; break;
case JOY_UP: sReturn += "Up"; break;
case JOY_DOWN: sReturn += "Down"; break;
case JOY_Z_UP: sReturn += "Z-Up"; break;
case JOY_Z_DOWN: sReturn += "Z-Down"; break;
case JOY_Z_ROT_UP: sReturn += "ZR-Up"; break;
case JOY_Z_ROT_DOWN:sReturn += "ZR-Down"; break;
case JOY_HAT_LEFT: sReturn += "H-Left"; break;
case JOY_HAT_RIGHT: sReturn += "H-Right"; break;
case JOY_HAT_UP: sReturn += "H-Up"; break;
case JOY_HAT_DOWN: sReturn += "H-Down"; break;
case JOY_1: sReturn += "1"; break;
case JOY_2: sReturn += "2"; break;
case JOY_3: sReturn += "3"; break;
case JOY_4: sReturn += "4"; break;
case JOY_5: sReturn += "5"; break;
case JOY_6: sReturn += "6"; break;
case JOY_7: sReturn += "7"; break;
case JOY_8: sReturn += "8"; break;
case JOY_9: sReturn += "9"; break;
case JOY_10: sReturn += "10"; break;
case JOY_11: sReturn += "11"; break;
case JOY_12: sReturn += "12"; break;
case JOY_13: sReturn += "13"; break;
case JOY_14: sReturn += "14"; break;
case JOY_15: sReturn += "15"; break;
case JOY_16: sReturn += "16"; break;
case JOY_17: sReturn += "17"; break;
case JOY_18: sReturn += "18"; break;
case JOY_19: sReturn += "19"; break;
case JOY_20: sReturn += "20"; break;
case JOY_21: sReturn += "21"; break;
case JOY_22: sReturn += "22"; break;
case JOY_23: sReturn += "23"; break;
case JOY_24: sReturn += "24"; break;
}
break;
case DEVICE_PUMP1:
case DEVICE_PUMP2:
/* There is almost always only one Pump device, even if there are
* two pads, so only enumerate the second and higher. */
if(device == DEVICE_PUMP1)
sReturn = ssprintf("PIU ");
else
sReturn = ssprintf("PIU#%d ", device - DEVICE_PUMP1 + 1 );
if(button < NUM_PUMP_PAD_BUTTONS)
sReturn += PumpButtonNames[button];
else
/* This can happen if the INI is corrupt and has an invalid
* button number. Crashing with an assertion failure because
* we got something unexpected is no good. */
sReturn += "???";
break;
case DEVICE_KEYBOARD: // keyboard
sReturn = ssprintf("Key %s", SDL_GetKeyName((SDLKey)button) );
break;
default:
ASSERT(0); // what device is this?
}
return sReturn;
}
CString DeviceInput::toString()
{
if( device == DEVICE_NONE )
return "";
else
return ssprintf("%d-%d", device, button );
}
bool DeviceInput::fromString( const CString &s )
{
CStringArray a;
split( s, "-", a);
if( a.size() != 2 ) {
device = DEVICE_NONE;
return false;
}
device = (InputDevice)atoi( a[0] );
button = atoi( a[1] );
return true;
}
char DeviceInput::ToChar() const
{
switch( device )
{
case DEVICE_KEYBOARD:
if( button < 128 )
return (char) button;
/* XXX: SDLK_WORLD_* are for international keyboards; we can handle those,
* now, by mapping it to Unicode. However, I can't find any documentation
* on those keysyms. */
return '\0';
default:
return '\0';
}
}
RageInput::RageInput()
{
LOG->Trace( "RageInput::RageInput()" );
+7 -65
View File
@@ -11,74 +11,11 @@
-----------------------------------------------------------------------------
*/
#include "RageInputDevice.h"
struct _SDL_Joystick;
typedef struct _SDL_Joystick SDL_Joystick;
#include "SDL_keysym.h"
const int NUM_KEYBOARD_BUTTONS = SDLK_LAST;
const int NUM_JOYSTICKS = 4;
const int NUM_JOYSTICK_AXES = 4; // X, Y, Z, rudder
const int NUM_JOYSTICK_HATS = 1;
const int NUM_PUMPS = 2;
const int NUM_PUMP_PAD_BUTTONS = 11;
const int NUM_DEVICE_BUTTONS = NUM_KEYBOARD_BUTTONS;
enum InputDevice {
DEVICE_KEYBOARD = 0,
DEVICE_JOY1,
DEVICE_JOY2,
DEVICE_JOY3,
DEVICE_JOY4,
DEVICE_PUMP1,
DEVICE_PUMP2,
NUM_INPUT_DEVICES, // leave this at the end
DEVICE_NONE // means this is NULL
};
// button byte codes for directional pad
enum JoystickButton {
JOY_LEFT = 0, JOY_RIGHT,
JOY_UP, JOY_DOWN,
JOY_Z_UP, JOY_Z_DOWN,
JOY_Z_ROT_UP, JOY_Z_ROT_DOWN,
JOY_HAT_LEFT, JOY_HAT_RIGHT, JOY_HAT_UP, JOY_HAT_DOWN,
JOY_1, JOY_2, JOY_3, JOY_4, JOY_5, JOY_6, JOY_7, JOY_8, JOY_9, JOY_10,
JOY_11, JOY_12, JOY_13, JOY_14, JOY_15, JOY_16, JOY_17, JOY_18, JOY_19, JOY_20,
JOY_21, JOY_22, JOY_23, JOY_24,
NUM_JOYSTICK_BUTTONS // leave this at the end
};
struct DeviceInput
{
public:
InputDevice device;
int button;
DeviceInput() { device=DEVICE_NONE; };
DeviceInput( InputDevice d, int b ) { device=d; button=b; };
bool operator==( const DeviceInput &other )
{
return device == other.device && button == other.button;
};
CString GetDescription();
CString toString();
bool fromString( const CString &s );
bool IsValid() const { return device != DEVICE_NONE; };
void MakeInvalid() { device = DEVICE_NONE; };
char ToChar() const;
static int NumButtons(InputDevice device);
};
class RageInput
{
SDL_Joystick* m_pJoystick[NUM_JOYSTICKS];
@@ -114,3 +51,8 @@ extern RageInput* INPUTMAN; // global and accessable from anywhere in our prog
#endif
/*
* Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
* Chris Danford
* Glenn Maynard
*/
+166
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@@ -0,0 +1,166 @@
/*
* Define all of the input devices we know about.
*/
#include "stdafx.h"
#include "RageInputDevice.h"
#include "RageUtil.h"
#include "SDL_keyboard.h"
static const char *PumpButtonNames[] = {
"UL", "UR", "MID", "DL", "DR", "Esc",
"P2 UL", "P2 UR", "P2 MID", "P2 DL", "P2 DR"
};
int DeviceInput::NumButtons(InputDevice device)
{
switch( device )
{
case DEVICE_KEYBOARD:
return NUM_KEYBOARD_BUTTONS;
case DEVICE_JOY1:
case DEVICE_JOY2:
case DEVICE_JOY3:
case DEVICE_JOY4:
return NUM_JOYSTICK_BUTTONS;
case DEVICE_PUMP1:
case DEVICE_PUMP2:
return NUM_PUMP_PAD_BUTTONS;
default:
ASSERT(0); // invalid device
}
return -1; /* quiet compiler */
}
CString DeviceInput::GetDescription()
{
CString sReturn;
switch( device )
{
case DEVICE_NONE: // blank
ASSERT( false ); // called GetDescription on a blank DeviceInput!
break;
case DEVICE_JOY1: // joystick
case DEVICE_JOY2:
case DEVICE_JOY3:
case DEVICE_JOY4:
sReturn = ssprintf("Joy%d ", device - DEVICE_JOY1 + 1 );
switch( button )
{
case JOY_LEFT: sReturn += "Left"; break;
case JOY_RIGHT: sReturn += "Right"; break;
case JOY_UP: sReturn += "Up"; break;
case JOY_DOWN: sReturn += "Down"; break;
case JOY_Z_UP: sReturn += "Z-Up"; break;
case JOY_Z_DOWN: sReturn += "Z-Down"; break;
case JOY_Z_ROT_UP: sReturn += "ZR-Up"; break;
case JOY_Z_ROT_DOWN:sReturn += "ZR-Down"; break;
case JOY_HAT_LEFT: sReturn += "H-Left"; break;
case JOY_HAT_RIGHT: sReturn += "H-Right"; break;
case JOY_HAT_UP: sReturn += "H-Up"; break;
case JOY_HAT_DOWN: sReturn += "H-Down"; break;
case JOY_1: sReturn += "1"; break;
case JOY_2: sReturn += "2"; break;
case JOY_3: sReturn += "3"; break;
case JOY_4: sReturn += "4"; break;
case JOY_5: sReturn += "5"; break;
case JOY_6: sReturn += "6"; break;
case JOY_7: sReturn += "7"; break;
case JOY_8: sReturn += "8"; break;
case JOY_9: sReturn += "9"; break;
case JOY_10: sReturn += "10"; break;
case JOY_11: sReturn += "11"; break;
case JOY_12: sReturn += "12"; break;
case JOY_13: sReturn += "13"; break;
case JOY_14: sReturn += "14"; break;
case JOY_15: sReturn += "15"; break;
case JOY_16: sReturn += "16"; break;
case JOY_17: sReturn += "17"; break;
case JOY_18: sReturn += "18"; break;
case JOY_19: sReturn += "19"; break;
case JOY_20: sReturn += "20"; break;
case JOY_21: sReturn += "21"; break;
case JOY_22: sReturn += "22"; break;
case JOY_23: sReturn += "23"; break;
case JOY_24: sReturn += "24"; break;
}
break;
case DEVICE_PUMP1:
case DEVICE_PUMP2:
/* There is almost always only one Pump device, even if there are
* two pads, so only enumerate the second and higher. */
if(device == DEVICE_PUMP1)
sReturn = ssprintf("PIU ");
else
sReturn = ssprintf("PIU#%d ", device - DEVICE_PUMP1 + 1 );
if(button < NUM_PUMP_PAD_BUTTONS)
sReturn += PumpButtonNames[button];
else
/* This can happen if the INI is corrupt and has an invalid
* button number. Crashing with an assertion failure because
* we got something unexpected is no good. */
sReturn += "???";
break;
case DEVICE_KEYBOARD: // keyboard
sReturn = ssprintf("Key %s", SDL_GetKeyName((SDLKey)button) );
break;
default:
ASSERT(0); // what device is this?
}
return sReturn;
}
CString DeviceInput::toString()
{
if( device == DEVICE_NONE )
return "";
else
return ssprintf("%d-%d", device, button );
}
bool DeviceInput::fromString( const CString &s )
{
CStringArray a;
split( s, "-", a);
if( a.size() != 2 ) {
device = DEVICE_NONE;
return false;
}
device = (InputDevice)atoi( a[0] );
button = atoi( a[1] );
return true;
}
char DeviceInput::ToChar() const
{
switch( device )
{
case DEVICE_KEYBOARD:
if( button < 128 )
return (char) button;
/* XXX: SDLK_WORLD_* are for international keyboards; we can handle those,
* now, by mapping it to Unicode. However, I can't find any documentation
* on those keysyms. */
return '\0';
default:
return '\0';
}
}
/*
* Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
* Chris Danford
*/
+72
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@@ -0,0 +1,72 @@
#ifndef RAGEINPUTDEVICE_H
#define RAGEINPUTDEVICE_H 1
#include "SDL_keysym.h"
const int NUM_KEYBOARD_BUTTONS = SDLK_LAST;
const int NUM_JOYSTICKS = 4;
const int NUM_JOYSTICK_AXES = 4; // X, Y, Z, rudder
const int NUM_JOYSTICK_HATS = 1;
const int NUM_PUMPS = 2;
const int NUM_PUMP_PAD_BUTTONS = 11;
const int NUM_DEVICE_BUTTONS = NUM_KEYBOARD_BUTTONS;
enum InputDevice {
DEVICE_KEYBOARD = 0,
DEVICE_JOY1,
DEVICE_JOY2,
DEVICE_JOY3,
DEVICE_JOY4,
DEVICE_PUMP1,
DEVICE_PUMP2,
NUM_INPUT_DEVICES, // leave this at the end
DEVICE_NONE // means this is NULL
};
// button byte codes for directional pad
enum JoystickButton {
JOY_LEFT = 0, JOY_RIGHT,
JOY_UP, JOY_DOWN,
JOY_Z_UP, JOY_Z_DOWN,
JOY_Z_ROT_UP, JOY_Z_ROT_DOWN,
JOY_HAT_LEFT, JOY_HAT_RIGHT, JOY_HAT_UP, JOY_HAT_DOWN,
JOY_1, JOY_2, JOY_3, JOY_4, JOY_5, JOY_6, JOY_7, JOY_8, JOY_9, JOY_10,
JOY_11, JOY_12, JOY_13, JOY_14, JOY_15, JOY_16, JOY_17, JOY_18, JOY_19, JOY_20,
JOY_21, JOY_22, JOY_23, JOY_24,
NUM_JOYSTICK_BUTTONS // leave this at the end
};
struct DeviceInput
{
public:
InputDevice device;
int button;
DeviceInput() { device=DEVICE_NONE; };
DeviceInput( InputDevice d, int b ) { device=d; button=b; };
bool operator==( const DeviceInput &other )
{
return device == other.device && button == other.button;
};
CString GetDescription();
CString toString();
bool fromString( const CString &s );
bool IsValid() const { return device != DEVICE_NONE; };
void MakeInvalid() { device = DEVICE_NONE; };
char ToChar() const;
static int NumButtons(InputDevice device);
};
#endif
/*
* Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
* Chris Danford
*/
+1 -1
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@@ -11,7 +11,7 @@
-----------------------------------------------------------------------------
*/
#include "RageInput.h"
#include "RageInputDevice.h"
#include "ActorFrame.h"
#include "ScreenMessage.h"
#include "InputFilter.h"
+9 -1
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@@ -195,7 +195,15 @@ SOURCE=.\RageInput.cpp
# End Source File
# Begin Source File
SOURCE=.\RageInput.h
SOURCE=.\RageInput.cpp
# End Source File
# Begin Source File
SOURCE=.\RageInputDevice.cpp
# End Source File
# Begin Source File
SOURCE=.\RageInputDevice.h
# End Source File
# Begin Source File
+6
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@@ -1313,6 +1313,12 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
<File
RelativePath=".\RageInput.h">
</File>
<File
RelativePath="RageInputDevice.cpp">
</File>
<File
RelativePath="RageInputDevice.h">
</File>
<File
RelativePath="RageLog.cpp">
</File>