FocusingSprite is obsolete
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@@ -77,7 +77,7 @@ TipDisplay.cpp TipDisplay.h WheelNotifyIcon.cpp WheelNotifyIcon.h
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ActorsInGameplay = \
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ArrowEffects.cpp ArrowEffects.h Background.cpp Background.h BGAnimation.cpp BGAnimation.h BGAnimationLayer.cpp \
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BGAnimationLayer.h Combo.cpp Combo.h FocusingSprite.cpp FocusingSprite.h GhostArrow.cpp GhostArrow.h \
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BGAnimationLayer.h Combo.cpp Combo.h GhostArrow.cpp GhostArrow.h \
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GhostArrowBright.cpp GhostArrowBright.h GhostArrowRow.cpp GhostArrowRow.h GrayArrow.cpp GrayArrow.h \
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GrayArrowRow.cpp GrayArrowRow.h HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h \
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Judgment.cpp Judgment.h LifeMeter.cpp LifeMeter.h LifeMeterBar.cpp LifeMeterBar.h LifeMeterBattery.cpp \
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@@ -57,7 +57,7 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /pdb:none
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# Begin Special Build Tool
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IntDir=.\../Release6
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TargetDir=\stepmania\stepmania
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TargetDir=\temp\stepmania
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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@@ -92,7 +92,7 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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IntDir=.\../Debug6
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TargetDir=\stepmania\stepmania
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TargetDir=\temp\stepmania
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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@@ -1304,14 +1304,6 @@ SOURCE=.\Combo.h
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# End Source File
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# Begin Source File
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SOURCE=.\FocusingSprite.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\FocusingSprite.h
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# End Source File
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# Begin Source File
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SOURCE=.\GhostArrow.cpp
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# End Source File
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# Begin Source File
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@@ -1248,12 +1248,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath=".\Combo.h">
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</File>
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<File
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RelativePath=".\FocusingSprite.cpp">
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</File>
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<File
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RelativePath=".\FocusingSprite.h">
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</File>
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<File
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RelativePath=".\GhostArrow.cpp">
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</File>
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