Added new screen for internal sound volume adjustment. Also, at the request of several people, I moved the `Config Key/Joy' entry into the OPTIONS/OPERATOR menu.. I was told, and agree, that it seems more appropriate to have it in there instead
This commit is contained in:
@@ -308,7 +308,7 @@ static void InitCharAliases()
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CharAliases["kdot"] = 0x30FB; /* ・ */
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CharAliases["kdash"]= 0x30FC; /* ー */
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/* Symbols: */
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CharAliases["omega"] = 0x03a9; /* Ω */
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CharAliases["whiteheart"] = 0x2661; /* ♡ */
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@@ -185,6 +185,7 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
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#include "ScreenSelectStyle5th.h"
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#include "ScreenSelectStyle.h"
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#include "ScreenSongOptions.h"
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#include "ScreenSoundOptions.h"
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#include "ScreenStage.h"
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#include "ScreenTest.h"
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#include "ScreenTestFonts.h"
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@@ -263,6 +264,7 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
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else if( 0==stricmp(sClassName, "ScreenJukebox") ) ret = new ScreenJukebox;
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else if( 0==stricmp(sClassName, "ScreenJukeboxMenu") ) ret = new ScreenJukeboxMenu;
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else if( 0==stricmp(sClassName, "ScreenOptionsMenu") ) ret = new ScreenOptionsMenu;
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else if( 0==stricmp(sClassName, "ScreenSoundOptions") ) ret = new ScreenSoundOptions;
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else if( 0==stricmp(sClassName, "ScreenGameplayOptions") ) ret = new ScreenGameplayOptions;
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else if( 0==stricmp(sClassName, "ScreenStyleSplash") ) ret = new ScreenStyleSplash;
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else
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@@ -253,7 +253,9 @@ void ScreenMapControllers::HandleScreenMessage( const ScreenMessage SM )
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switch( SM )
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{
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case SM_GoToNextScreen:
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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//SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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/* At request, moved this into the options/operator menu -- Miryokuteki */
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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break;
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}
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}
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@@ -115,10 +115,10 @@ ScreenMiniMenu::ScreenMiniMenu( MiniMenuDefinition* pDef, ScreenMessage SM_SendO
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fAnswerX += fIncreaseBy/2;
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}
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for( i=0; i<m_Def.iNumLines; i++ )
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for( int k=0; k<m_Def.iNumLines; k++ )
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{
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m_textLabel[i].SetX( fLabelX );
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m_textAnswer[i].SetX( fAnswerX );
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m_textLabel[k].SetX( fLabelX );
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m_textAnswer[k].SetX( fAnswerX );
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}
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","menu prompt") );
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@@ -28,19 +28,23 @@
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enum {
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OM_INPUT = 0,
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OM_MAPKEYS,
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OM_MACHINE,
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OM_GRAPHIC,
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OM_GAMEPLAY,
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OM_APPEARANCE,
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OM_SOUND,
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NUM_OPTIONS_MENU_LINES
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};
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OptionRowData g_OptionsMenuLines[NUM_OPTIONS_MENU_LINES] = {
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{ "", 1, {"Input Options"} },
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{ "", 1, {"Config Key/Joy"} },
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{ "", 1, {"Machine Options"} },
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{ "", 1, {"Graphic Options"} },
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{ "", 1, {"Gameplay Options"} },
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{ "", 1, {"Appearance Options"} },
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{ "", 1, {"Sound Options"} },
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};
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ScreenOptionsMenu::ScreenOptionsMenu() :
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@@ -97,10 +101,12 @@ void ScreenOptionsMenu::GoToNextState()
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switch( this->m_iCurrentRow[0] )
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{
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case OM_INPUT: SCREENMAN->SetNewScreen("ScreenInputOptions"); break;
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case OM_MAPKEYS: SCREENMAN->SetNewScreen("ScreenMapControllers"); break;
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case OM_MACHINE: SCREENMAN->SetNewScreen("ScreenMachineOptions"); break;
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case OM_GRAPHIC: SCREENMAN->SetNewScreen("ScreenGraphicOptions"); break;
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case OM_GAMEPLAY: SCREENMAN->SetNewScreen("ScreenGameplayOptions"); break;
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case OM_APPEARANCE: SCREENMAN->SetNewScreen("ScreenAppearanceOptions"); break;
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case OM_SOUND: SCREENMAN->SetNewScreen("ScreenSoundOptions"); break;
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default: // Exit
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SCREENMAN->SetNewScreen("ScreenTitleMenu");
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}
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@@ -0,0 +1,94 @@
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenSoundOptions
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Desc: See header.
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Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
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Chris Danford
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Kevin Slaughter
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-----------------------------------------------------------------------------
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*/
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#include "ScreenSoundOptions.h"
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#include "RageTextureManager.h"
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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#include "StepMania.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "ThemeManager.h"
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enum {
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SO_MASTER_VOLUME,
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NUM_SOUND_OPTIONS_LINES
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};
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OptionRowData g_SoundOptionsLines[NUM_SOUND_OPTIONS_LINES] = {
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{ "Master\nVolume", 10, {"0","1","2","3","4","5","6","7","8","9"} },
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};
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ScreenSoundOptions::ScreenSoundOptions() :
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ScreenOptions( THEME->GetPathTo("BGAnimations","sound options"),
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THEME->GetPathTo("Graphics","sound options page"),
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THEME->GetPathTo("Graphics","sound options top edge") )
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{
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LOG->Trace( "ScreenSoundOptions::ScreenSoundOptions()" );
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// fill g_InputOptionsLines with explanation text
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for( int i=0; i<NUM_SOUND_OPTIONS_LINES; i++ )
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{
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CString sLineName = g_SoundOptionsLines[i].szTitle;
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sLineName.Replace("\n","");
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sLineName.Replace(" ","");
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strcpy( g_SoundOptionsLines[i].szExplanation, THEME->GetMetric("ScreenSoundOptions",sLineName) );
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}
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Init( INPUTMODE_BOTH, g_SoundOptionsLines, NUM_SOUND_OPTIONS_LINES, false );
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m_Menu.StopTimer();
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","sound options music") );
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}
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void ScreenSoundOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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this->ExportOptions();
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenSoundOptions::ImportOptions()
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{
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m_iSelectedOption[0][SO_MASTER_VOLUME] = PREFSMAN->m_fSoundVolume;
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}
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void ScreenSoundOptions::ExportOptions()
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{
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switch( m_iSelectedOption[0][SO_MASTER_VOLUME] )
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{
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case 0:SOUNDMAN->SetPrefs(0.10000f);PREFSMAN->m_fSoundVolume = 0.10000f;break;
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case 1:SOUNDMAN->SetPrefs(0.20000f);PREFSMAN->m_fSoundVolume = 0.20000f;break;
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case 2:SOUNDMAN->SetPrefs(0.30000f);PREFSMAN->m_fSoundVolume = 0.30000f;break;
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case 3:SOUNDMAN->SetPrefs(0.40000f);PREFSMAN->m_fSoundVolume = 0.40000f;break;
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case 4:SOUNDMAN->SetPrefs(0.50000f);PREFSMAN->m_fSoundVolume = 0.50000f;break;
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case 5:SOUNDMAN->SetPrefs(0.60000f);PREFSMAN->m_fSoundVolume = 0.60000f;break;
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case 6:SOUNDMAN->SetPrefs(0.70000f);PREFSMAN->m_fSoundVolume = 0.70000f;break;
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case 7:SOUNDMAN->SetPrefs(0.80000f);PREFSMAN->m_fSoundVolume = 0.80000f;break;
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case 8:SOUNDMAN->SetPrefs(0.90000f);PREFSMAN->m_fSoundVolume = 0.90000f;break;
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case 9:SOUNDMAN->SetPrefs(1.00000f);PREFSMAN->m_fSoundVolume = 1.00000f;break;
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}
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}
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void ScreenSoundOptions::GoToPrevState()
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{
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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}
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void ScreenSoundOptions::GoToNextState()
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{
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PREFSMAN->SaveGlobalPrefsToDisk();
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GoToPrevState();
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}
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@@ -0,0 +1,32 @@
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/*
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-----------------------------------------------------------------------------
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File: ScreenSoundOptions
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Desc: Adjust sound config
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Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
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Chris Danford
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Kevin Slaughter
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-----------------------------------------------------------------------------
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*/
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#ifndef SCREEN_SOUND_OPTIONS_H
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#define SCREEN_SOUND_OPTIONS_H
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#include "ScreenOptions.h"
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class ScreenSoundOptions : public ScreenOptions
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{
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public:
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ScreenSoundOptions();
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private:
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void ImportOptions();
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void ExportOptions();
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void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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void GoToNextState();
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void GoToPrevState();
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};
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#endif
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@@ -135,7 +135,6 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
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if( type != IET_FIRST_PRESS )
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return;
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if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_F3 )
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{
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/* Coin mode changed.. since this effects how this screen appears, JUST the
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@@ -225,7 +224,8 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
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{
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case CHOICE_GAME_START:
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case CHOICE_SELECT_GAME:
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case CHOICE_MAP_KEY_JOY:
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/* At request, moved this into the options/operator menu -- Miryokuteki */
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//case CHOICE_MAP_KEY_JOY:
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case CHOICE_OPTIONS:
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#ifdef DEBUG
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case CHOICE_SANDBOX:
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@@ -310,9 +310,10 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
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case CHOICE_SELECT_GAME:
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SCREENMAN->SetNewScreen( "ScreenSelectGame" );
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break;
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case CHOICE_MAP_KEY_JOY:
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/* At request, moved this into the options/operator menu -- Miryokuteki */
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/*case CHOICE_MAP_KEY_JOY:
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SCREENMAN->SetNewScreen( "ScreenMapControllers" );
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break;
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break;*/
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case CHOICE_OPTIONS:
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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break;
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@@ -32,7 +32,8 @@ public:
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{
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CHOICE_GAME_START = 0,
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CHOICE_SELECT_GAME,
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CHOICE_MAP_KEY_JOY,
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/* At request, moved this into the options/operator menu -- Miryokuteki */
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//CHOICE_MAP_KEY_JOY,
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CHOICE_OPTIONS,
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CHOICE_EDIT,
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CHOICE_JUKEBOX,
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@@ -48,7 +49,8 @@ public:
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const CString s[NUM_CHOICES] = {
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"GAME START",
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"SWITCH GAME",
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"CONFIG KEY/JOY",
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/* At request, moved this into the options/operator menu -- Miryokuteki */
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//"CONFIG KEY/JOY",
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"OPTIONS",
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"EDIT/SYNC SONGS",
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"JUKEBOX",
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+26
-23
@@ -1,4 +1,4 @@
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// Microsoft Visual C++ generated resource script.
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//Microsoft Developer Studio generated resource script.
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//
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#include "resource.h"
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@@ -27,18 +27,18 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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1 TEXTINCLUDE MOVEABLE PURE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE
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2 TEXTINCLUDE MOVEABLE PURE
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BEGIN
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"#include ""afxres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE
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3 TEXTINCLUDE MOVEABLE PURE
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BEGIN
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"\r\n"
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"\0"
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@@ -54,8 +54,9 @@ END
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_ICON ICON "StepMania.ICO"
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IDI_ICON ICON DISCARDABLE "StepMania.ICO"
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#ifndef _MAC
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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@@ -78,14 +79,14 @@ BEGIN
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", "http://www.stepmania.com"
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VALUE "FileDescription", "StepMania"
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VALUE "FileVersion", "1, 0, 0, 1"
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VALUE "InternalName", "StepMania"
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VALUE "LegalCopyright", "Copyright © 2001-2002"
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VALUE "OriginalFilename", "StepMania.exe"
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VALUE "ProductName", " StepMania"
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VALUE "ProductVersion", "1, 0, 0, 1"
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VALUE "CompanyName", "http://www.stepmania.com\0"
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VALUE "FileDescription", "StepMania\0"
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VALUE "FileVersion", "1, 0, 0, 1\0"
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VALUE "InternalName", "StepMania\0"
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VALUE "LegalCopyright", "Copyright © 2001-2002\0"
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VALUE "OriginalFilename", "StepMania.exe\0"
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VALUE "ProductName", " StepMania\0"
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VALUE "ProductVersion", "1, 0, 0, 1\0"
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END
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END
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BLOCK "VarFileInfo"
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@@ -94,23 +95,25 @@ BEGIN
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END
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END
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#endif // !_MAC
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/////////////////////////////////////////////////////////////////////////////
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//
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// Bitmap
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//
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BITMAP_ERROR BITMAP "error.bmp"
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BITMAP_LOADING BITMAP "loading.bmp"
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BITMAP_CRASH BITMAP "error2.bmp"
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BITMAP_ERROR BITMAP MOVEABLE PURE "error.bmp"
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BITMAP_LOADING BITMAP MOVEABLE PURE "loading.bmp"
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BITMAP_CRASH BITMAP MOVEABLE PURE "error2.bmp"
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/////////////////////////////////////////////////////////////////////////////
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//
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// Dialog
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//
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IDD_ERROR_DIALOG DIALOG 0, 0, 332, 234
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STYLE DS_SETFONT | DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION
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IDD_ERROR_DIALOG DIALOG DISCARDABLE 0, 0, 332, 234
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STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION
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CAPTION "StepMania Error"
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FONT 8, "MS Sans Serif"
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BEGIN
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@@ -125,8 +128,8 @@ BEGIN
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PUSHBUTTON "View Log",IDC_BUTTON_VIEW_LOG,8,215,74,15
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END
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IDD_LOADING_DIALOG DIALOG 0, 0, 312, 78
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STYLE DS_SETFONT | DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_VISIBLE
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IDD_LOADING_DIALOG DIALOG DISCARDABLE 0, 0, 312, 82
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STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_VISIBLE
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FONT 8, "MS Sans Serif"
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BEGIN
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CONTROL 117,IDC_STATIC,"Static",SS_BITMAP,0,0,312,38
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@@ -136,7 +139,7 @@ BEGIN
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END
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IDD_DISASM_CRASH DIALOGEX 0, 0, 399, 286
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STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION
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STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
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||||
CAPTION "StepMania Error"
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FONT 8, "MS Sans Serif", 0, 0, 0x1
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BEGIN
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||||
@@ -171,14 +174,14 @@ END
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||||
//
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||||
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||||
#ifdef APSTUDIO_INVOKED
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GUIDELINES DESIGNINFO
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GUIDELINES DESIGNINFO MOVEABLE PURE
|
||||
BEGIN
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||||
IDD_LOADING_DIALOG, DIALOG
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||||
BEGIN
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||||
LEFTMARGIN, 7
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||||
RIGHTMARGIN, 305
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TOPMARGIN, 7
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BOTTOMMARGIN, 71
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||||
BOTTOMMARGIN, 75
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||||
END
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||||
|
||||
IDD_DISASM_CRASH, DIALOG
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||||
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||||
@@ -1777,6 +1777,14 @@ SOURCE=.\ScreenSongOptions.h
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# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\ScreenSoundOptions.cpp
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||||
# End Source File
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||||
# Begin Source File
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||||
|
||||
SOURCE=.\ScreenSoundOptions.h
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||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenStage.cpp
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||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by StepMania.RC
|
||||
//
|
||||
#define IDC_CRASH_SAVE 16
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||||
@@ -27,6 +27,7 @@
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#define IDC_BUTTON_CLOSE 1011
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#define IDC_VIEW_LOG 1012
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#define IDC_STATIC_MESSAGE3 1013
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#define IDC_PROGRESS1 1014
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#define IDC_ASMBOX 1133
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||||
#define IDC_REGDUMP 1283
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||||
#define IDC_STATIC_BOMBREASON 1284
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@@ -39,7 +40,7 @@
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
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||||
#define _APS_NEXT_RESOURCE_VALUE 124
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||||
#define _APS_NEXT_COMMAND_VALUE 40009
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||||
#define _APS_NEXT_CONTROL_VALUE 1013
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||||
#define _APS_NEXT_CONTROL_VALUE 1015
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user