Glenn Maynard
|
3df37c19cc
|
reset to the old mode, not to mode 0
|
2007-02-21 09:33:13 +00:00 |
|
Glenn Maynard
|
21799d66b8
|
save to "~/.stepmania cvs"
|
2007-02-21 09:03:42 +00:00 |
|
Glenn Maynard
|
17f2328652
|
fix sorts
|
2007-02-21 08:53:04 +00:00 |
|
Glenn Maynard
|
f19a2b9c23
|
remove unused
|
2007-02-21 08:52:27 +00:00 |
|
Glenn Maynard
|
fdfd0c8c28
|
add missing Extend filter
|
2007-02-21 07:04:12 +00:00 |
|
Glenn Maynard
|
fce7550184
|
fix wrong GetPRocAddress causing infinite recursion
(How was this never hit in two years?)
|
2007-02-21 06:35:39 +00:00 |
|
Glenn Maynard
|
33f0c55e8c
|
default unique name
|
2007-02-21 05:42:55 +00:00 |
|
Glenn Maynard
|
e410b7bd63
|
don't crash if no texture
|
2007-02-21 05:41:54 +00:00 |
|
Glenn Maynard
|
73cb935f7e
|
add ConvertI64FormatString
|
2007-02-21 05:31:51 +00:00 |
|
Glenn Maynard
|
8f29e21c9f
|
always use 0 for the default texture
|
2007-02-21 03:54:12 +00:00 |
|
Glenn Maynard
|
87ffd148e8
|
move singleton map out of the header
|
2007-02-21 03:42:08 +00:00 |
|
Glenn Maynard
|
11a09069c2
|
unused
|
2007-02-21 03:13:19 +00:00 |
|
Glenn Maynard
|
2513603042
|
"trace" and "warn" are now just convenience aliases for "lua.Trace"
and "lua.Warn", not hardcoded namespace pollution
|
2007-02-21 00:26:48 +00:00 |
|
Glenn Maynard
|
14f4fbd477
|
move a couple bindings into a namespace
|
2007-02-21 00:24:27 +00:00 |
|
Glenn Maynard
|
1dcc088a5b
|
done in code
|
2007-02-20 23:59:45 +00:00 |
|
Glenn Maynard
|
2fa8986ea6
|
fix RunCommandsRecursively by implementing it directly
distinguish between Run ("call this function") and Play
("look up the function with this name and call it")
|
2007-02-20 23:49:13 +00:00 |
|
Glenn Maynard
|
9428c1c852
|
fix up broken with_ffmpeg check. Libraries were being linked on failure, which was very confusing, since it looked like it succeeded. Remove --with-static-ffmpeg-prefix; use --with-ffmpeg instead.
|
2007-02-20 09:38:47 +00:00 |
|
Glenn Maynard
|
d699e9f8d3
|
partial fix of ugly spacing
|
2007-02-20 07:28:23 +00:00 |
|
Glenn Maynard
|
aee4b8065f
|
don't load commands or set XY for underlay and overlay. These are
always self-contained XML/Lua actors that expect to be at 0x0.
|
2007-02-20 02:55:45 +00:00 |
|
Glenn Maynard
|
0d693a0ccb
|
remove EffectCommand. Use SetDrawFunction instead; it's cleaner
and can modify any property, not just tweened properties.
|
2007-02-20 02:06:11 +00:00 |
|
Glenn Maynard
|
30ecc6152b
|
add SetDrawFunction
|
2007-02-20 02:00:43 +00:00 |
|
Glenn Maynard
|
2fe5d7a76d
|
add LoadAllCommands
remove old assert
|
2007-02-20 02:00:12 +00:00 |
|
Glenn Maynard
|
de845e00b8
|
use RunScriptOnStack
|
2007-02-20 01:17:42 +00:00 |
|
Glenn Maynard
|
c78a78ccbf
|
avoid locking when copying nil references
|
2007-02-20 01:16:37 +00:00 |
|
Glenn Maynard
|
669609fc20
|
add alignment helpers
|
2007-02-20 00:36:21 +00:00 |
|
Glenn Maynard
|
94619a7607
|
fix error handling
|
2007-02-20 00:33:09 +00:00 |
|
Glenn Maynard
|
00c3a91989
|
4-TLU hardware is common
|
2007-02-20 00:32:39 +00:00 |
|
Glenn Maynard
|
e4cfafe9f9
|
bindings
|
2007-02-19 23:48:36 +00:00 |
|
Glenn Maynard
|
1d94399fe5
|
ActorMultiTexture: interface to render multitextured textures
|
2007-02-19 23:48:00 +00:00 |
|
Glenn Maynard
|
f8c5b663c4
|
add mixing shaders
|
2007-02-19 23:40:46 +00:00 |
|
Glenn Maynard
|
ebf4bc5c0e
|
more sensible shader handling, incomplete but functional
add mixing modes
|
2007-02-19 23:40:19 +00:00 |
|
Glenn Maynard
|
34b29827d0
|
Prefer to let OpenGL assign attribute locations, as in
http://developer.download.nvidia.com/opengl/glsl/glsl_release_notes.pdf
"Vertex Attribute Aliasing"
|
2007-02-18 10:37:06 +00:00 |
|
Glenn Maynard
|
2da126ba59
|
glGetAttribLocationARB
|
2007-02-18 10:33:04 +00:00 |
|
Glenn Maynard
|
b67e19b09d
|
print the extension string more intelligently. I'm tired of a two-page long line in every info.txt.
|
2007-02-17 14:14:44 +00:00 |
|
Glenn Maynard
|
c06c35e1cb
|
bindings
|
2007-02-17 06:02:58 +00:00 |
|
Glenn Maynard
|
396e9ff168
|
don't use Font in lua
|
2007-02-16 21:57:51 +00:00 |
|
Glenn Maynard
|
ae45448ade
|
use File in Lua; use Font in XML, for compatibility. Only XML's paths
need manual lookups.
|
2007-02-16 07:55:59 +00:00 |
|
Glenn Maynard
|
0bb594d32f
|
use LoadFont
|
2007-02-16 07:52:05 +00:00 |
|
Glenn Maynard
|
5448e98615
|
use LoadFont
|
2007-02-16 07:46:43 +00:00 |
|
Glenn Maynard
|
2158dc6c23
|
add LoadFont
|
2007-02-16 07:41:09 +00:00 |
|
Glenn Maynard
|
74838465c3
|
fix "Font" attribute
|
2007-02-16 06:34:46 +00:00 |
|
Glenn Maynard
|
7e1df89ffc
|
simplify
|
2007-02-16 03:37:49 +00:00 |
|
Glenn Maynard
|
0db3211c34
|
simplify SystemMessage
|
2007-02-16 02:25:24 +00:00 |
|
Glenn Maynard
|
69f2604bb7
|
unused
|
2007-02-16 00:47:20 +00:00 |
|
Glenn Maynard
|
1f41f7ac69
|
cleanup
|
2007-02-16 00:45:27 +00:00 |
|
Glenn Maynard
|
29f5cc2fc2
|
move most of ScreenSystemLayer into Lua
|
2007-02-15 11:31:29 +00:00 |
|
Glenn Maynard
|
67f372af09
|
SideJoinedP1, SideJoinedP2 -> PlayerJoined(P1)
move most of ScreenSystemLayer into Lua
|
2007-02-15 11:30:22 +00:00 |
|
Glenn Maynard
|
ed3dc0841e
|
bind GetTextureCoordRect
|
2007-02-15 11:28:11 +00:00 |
|
Glenn Maynard
|
7319b284ab
|
cacept paths like other actors
|
2007-02-15 11:27:17 +00:00 |
|
Glenn Maynard
|
bfb74b587d
|
bind GetPathF
|
2007-02-15 11:24:05 +00:00 |
|
Glenn Maynard
|
db273ef711
|
bind GetCurrentSystemMessage
|
2007-02-15 11:23:26 +00:00 |
|
Glenn Maynard
|
5fa980a7a3
|
fix assertion. PushAttrValue always pushes something; if no value,
then it pushes nil (like lua_gettable)
|
2007-02-15 11:22:25 +00:00 |
|
Glenn Maynard
|
560bbe278a
|
bind SetCustomImageRect
|
2007-02-14 03:10:37 +00:00 |
|
Glenn Maynard
|
04d05b898d
|
simplify
|
2007-02-14 02:43:29 +00:00 |
|
Glenn Maynard
|
7625525b81
|
DeleteTexture(0) noop
|
2007-02-14 02:01:33 +00:00 |
|
Glenn Maynard
|
3979202ce0
|
add EffectMode_ColorBurn
|
2007-02-14 01:59:41 +00:00 |
|
Glenn Maynard
|
8ac9571d1e
|
add EffectMode
|
2007-02-14 01:51:50 +00:00 |
|
Glenn Maynard
|
d96b24bd2e
|
shader bindings
|
2007-02-14 00:13:42 +00:00 |
|
Glenn Maynard
|
abd0f83cc8
|
short circuit on delete default texture
|
2007-02-14 00:07:55 +00:00 |
|
Glenn Maynard
|
3595207e8b
|
bind glClientActiveTextureARB
|
2007-02-14 00:02:36 +00:00 |
|
Glenn Maynard
|
a5a907af0e
|
bind Draw
|
2007-02-13 23:59:59 +00:00 |
|
Glenn Maynard
|
5e36201c4c
|
add GetChildren
|
2007-02-13 23:58:56 +00:00 |
|
Glenn Maynard
|
1cfcee0de7
|
bool
|
2007-02-13 23:36:34 +00:00 |
|
Glenn Maynard
|
4b1f1fcd2c
|
add Sprite::SetTexture
|
2007-02-13 23:34:51 +00:00 |
|
Glenn Maynard
|
304402645c
|
add GetTexture
|
2007-02-13 23:27:51 +00:00 |
|
Glenn Maynard
|
0edbf07e08
|
clear world matrix
|
2007-02-13 23:09:31 +00:00 |
|
Glenn Maynard
|
17b3abc3ba
|
bPreserveTexture
|
2007-02-13 23:00:18 +00:00 |
|
Glenn Maynard
|
37d7c06c19
|
fix camera matrix
|
2007-02-13 22:27:26 +00:00 |
|
Glenn Maynard
|
6f3c30e142
|
bindings
|
2007-02-13 22:25:49 +00:00 |
|
Glenn Maynard
|
c7501e8e5c
|
capitalize
|
2007-02-13 22:12:59 +00:00 |
|
Glenn Maynard
|
183149ee2a
|
fix non-lua quads
|
2007-02-13 22:09:55 +00:00 |
|
Glenn Maynard
|
238a0d235f
|
remove hack
|
2007-02-13 22:05:10 +00:00 |
|
Glenn Maynard
|
a5709f390f
|
set hidden flag on blank actors
|
2007-02-13 22:03:31 +00:00 |
|
Glenn Maynard
|
eeeda2a236
|
CreateTextureDefault
|
2007-02-13 09:55:33 +00:00 |
|
Glenn Maynard
|
c3a0714e4a
|
make Quad less special. Create a "default" texture object for the
"no texture" properties. This way, loaded sprites always have a
texture loaded.
|
2007-02-13 07:39:49 +00:00 |
|
Glenn Maynard
|
bf6327ad00
|
don't access the low-level texture unnecessarily
|
2007-02-13 06:46:24 +00:00 |
|
Glenn Maynard
|
e9a04f81b3
|
make Sprite internals private
|
2007-02-13 06:40:14 +00:00 |
|
Glenn Maynard
|
6cb284496c
|
split out LoadStatesFromTexture
|
2007-02-13 06:34:29 +00:00 |
|
Glenn Maynard
|
7561b3b630
|
unneeded; done in TryVideoMode
|
2007-02-13 06:11:35 +00:00 |
|
Glenn Maynard
|
972cb25f97
|
when creating a new window for the first time, we have a new device
|
2007-02-13 06:09:46 +00:00 |
|
Glenn Maynard
|
5b4a7a6ac8
|
remove unused g_currentTextureUnit
|
2007-02-13 06:06:49 +00:00 |
|
Glenn Maynard
|
4a01ceaaa8
|
fix optimization
|
2007-02-13 06:05:51 +00:00 |
|
Glenn Maynard
|
5600e93d3a
|
add TextureUnit param to SetSphereEnvironmentMapping
|
2007-02-13 06:04:30 +00:00 |
|
Glenn Maynard
|
a9fd52cce0
|
add TextureUnit param to SetTextureWrapping
|
2007-02-13 05:56:24 +00:00 |
|
Glenn Maynard
|
863062f7d1
|
add TextureUnit param to SetTextureFiltering
|
2007-02-13 05:09:54 +00:00 |
|
Glenn Maynard
|
4acd7f3971
|
pull out glBlendFunc call
|
2007-02-13 05:01:25 +00:00 |
|
Glenn Maynard
|
2f18e94d49
|
remove unused
|
2007-02-13 04:59:18 +00:00 |
|
Glenn Maynard
|
ebb7189b88
|
add TextureUnit param to SetTextureMode
|
2007-02-13 04:59:05 +00:00 |
|
Glenn Maynard
|
9e94e85a35
|
remove compat
|
2007-02-13 04:15:50 +00:00 |
|
Glenn Maynard
|
4bff44a918
|
use SetTextureMode
|
2007-02-13 04:15:32 +00:00 |
|
Glenn Maynard
|
256a737d25
|
fix ShaderType not used
|
2007-02-13 04:03:17 +00:00 |
|
Glenn Maynard
|
4b707da08b
|
merge SetTextureMode functions
|
2007-02-13 04:02:08 +00:00 |
|
Glenn Maynard
|
d7833bb019
|
add TextureMode
|
2007-02-13 03:59:00 +00:00 |
|
Glenn Maynard
|
0efd475ee0
|
remove BPMDisplay
|
2007-02-12 23:24:19 +00:00 |
|
Glenn Maynard
|
ddcb3db96d
|
remove
|
2007-02-12 23:23:02 +00:00 |
|
Glenn Maynard
|
0387924fab
|
remove BPMDisplay from gameplay; not used
add SongBPMDisplay; use it if you want that
|
2007-02-12 23:22:50 +00:00 |
|
Glenn Maynard
|
d4f96aa3a6
|
load metrics on demand
|
2007-02-12 22:38:09 +00:00 |
|
Glenn Maynard
|
daf107d606
|
fix crash handler for stack overflwos
|
2007-02-12 08:03:24 +00:00 |
|
Glenn Maynard
|
f59c963eab
|
fix wrong actor order when creating more than 10 actors in Lua
|
2007-02-12 04:08:39 +00:00 |
|
Glenn Maynard
|
37932a8cc8
|
add FOREACH_LUATABLEI
|
2007-02-12 03:59:18 +00:00 |
|