move singleton map out of the header

This commit is contained in:
Glenn Maynard
2007-02-21 03:42:08 +00:00
parent 11a09069c2
commit 87ffd148e8
2 changed files with 7 additions and 3 deletions
+7
View File
@@ -27,8 +27,15 @@
#include "RageDisplay.h"
#include "Foreach.h"
#include <map>
RageTextureManager* TEXTUREMAN = NULL;
namespace
{
map<RageTextureID, RageTexture*> m_mapPathToTexture;
};
RageTextureManager::RageTextureManager()
{
m_iNoWarnAboutOddDimensions = 0;
-3
View File
@@ -5,8 +5,6 @@
#include "RageTexture.h"
#include <map>
struct RageTextureManagerPrefs
{
int m_iTextureColorDepth;
@@ -93,7 +91,6 @@ private:
RageTexture* LoadTextureInternal( RageTextureID ID );
RageTextureManagerPrefs m_Prefs;
std::map<RageTextureID, RageTexture*> m_mapPathToTexture;
int m_iNoWarnAboutOddDimensions;
RageTextureID::TexPolicy m_TexturePolicy;
};