move a couple bindings into a namespace
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@@ -864,20 +864,6 @@ void LuaHelpers::PushValueFunc( lua_State *L, int iArgs )
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lua_pushcclosure( L, lua_pushvalues, iArgs+1 );
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}
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static bool Trace( const RString &sString )
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{
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LOG->Trace( "%s", sString.c_str() );
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return true;
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}
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LuaFunction( Trace, Trace(SArg(1)) );
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static bool Warn( const RString &sString )
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{
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LOG->Warn( "%s", sString.c_str() );
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return true;
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}
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LuaFunction( Warn, Warn(SArg(1)) );
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#include "ProductInfo.h"
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LuaFunction( ProductVersion, (RString) PRODUCT_VER );
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LuaFunction( ProductID, (RString) PRODUCT_ID );
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@@ -893,6 +879,18 @@ LuaFunction( clamp, clamp(FArg(1), FArg(2), FArg(3)) );
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#include "LuaBinding.h"
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namespace
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{
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static int Trace( lua_State *L )
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{
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RString sString = SArg(1);
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LOG->Trace( "%s", sString.c_str() );
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return 0;
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}
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static int Warn( lua_State *L )
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{
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RString sString = SArg(1);
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LOG->Warn( "%s", sString.c_str() );
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return 0;
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}
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static int ReadFile( lua_State *L )
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{
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RString sPath = SArg(1);
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@@ -958,6 +956,8 @@ namespace
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const luaL_Reg luaTable[] =
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{
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LIST_METHOD( Trace ),
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LIST_METHOD( Warn ),
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LIST_METHOD( ReadFile ),
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LIST_METHOD( RunWithThreadVariables ),
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LIST_METHOD( GetThreadVariable ),
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