default unique name
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@@ -12,6 +12,9 @@ ActorFrameTexture::ActorFrameTexture()
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m_bDepthBuffer = false;
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m_bAlphaBuffer = false;
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m_bPreserveTexture = false;
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static uint64_t i = 0;
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++i;
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m_sTextureName = ssprintf( ConvertI64FormatString("ActorFrameTexture %lli"), i );
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m_pRenderTarget = NULL;
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}
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