fix optimization

This commit is contained in:
Glenn Maynard
2007-02-13 06:05:51 +00:00
parent 5600e93d3a
commit 4a01ceaaa8
+1 -1
View File
@@ -802,7 +802,7 @@ void RageDisplay_D3D::SendCurrentMatrices()
// If no texture is set for this texture unit, don't bother setting it up.
IDirect3DBaseTexture8* pTexture = NULL;
g_pd3dDevice->GetTexture( g_currentTextureUnit, &pTexture );
g_pd3dDevice->GetTexture( tu, &pTexture );
if( pTexture == NULL )
continue;
pTexture->Release();