use LoadFont
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@@ -1,5 +1,4 @@
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return Def.BitmapText {
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Font = "blaster",
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return LoadFont(blaster) .. {
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Text = "Best Ranking",
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InitCommand = cmd(horizalign,'HorizAlign_Left';x,SCREEN_LEFT+48;y,SCREEN_TOP+32;shadowlength,0)
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}
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