move most of ScreenSystemLayer into Lua
This commit is contained in:
@@ -0,0 +1,50 @@
|
||||
function CreditsText( pn )
|
||||
function update(self)
|
||||
local str = ScreenSystemLayerHelpers.GetCreditsMessage(pn);
|
||||
self:settext(str);
|
||||
end
|
||||
|
||||
local text = Def.BitmapText {
|
||||
Font=THEME:GetPathF("ScreenManager","credits");
|
||||
InitCommand=cmd(shadowlength,0);
|
||||
RefreshCreditTextMessageCommand=update;
|
||||
CoinInsertedMessageCommand=update;
|
||||
PlayerJoinedMessageCommand=update;
|
||||
};
|
||||
return text;
|
||||
end
|
||||
|
||||
local t = Def.ActorFrame {
|
||||
children = {
|
||||
Def.BitmapText {
|
||||
Font=THEME:GetPathF(Var "LoadingScreen","message");
|
||||
Text="xxx";
|
||||
InitCommand=cmd(visible,false);
|
||||
OnCommand=cmd(maxwidth,750;finishtweening;horizalign,left;vertalign,top;x,SCREEN_LEFT+20;y,SCREEN_TOP+20;zoom,0.8;shadowlength,2;diffusealpha,1;addx,-SCREEN_WIDTH;linear,0.5;addx,SCREEN_WIDTH);
|
||||
OffCommand=cmd(sleep,5;linear,0.5;diffusealpha,0);
|
||||
|
||||
SystemMessageMessageCommand = function(self)
|
||||
self:visible(true);
|
||||
self:settext( SCREENMAN:GetCurrentSystemMessage() );
|
||||
self:playcommand( "On" );
|
||||
self:playcommand( "Off" );
|
||||
end;
|
||||
SystemMessageNoAnimateMessageCommand = function(self)
|
||||
self:visible(true);
|
||||
self:settext( SCREENMAN:GetCurrentSystemMessage() );
|
||||
self:playcommand( "On" );
|
||||
self:FinishTweening();
|
||||
self:playcommand( "Off" );
|
||||
end;
|
||||
HideSystemMessageMessageCommand = cmd(visible,false);
|
||||
};
|
||||
CreditsText( PLAYER_1 ) .. {
|
||||
InitCommand=cmd(x,SCREEN_LEFT+120;y,SCREEN_BOTTOM-6);
|
||||
};
|
||||
CreditsText( PLAYER_2 ) .. {
|
||||
InitCommand=cmd(x,SCREEN_RIGHT-120;y,SCREEN_BOTTOM-6);
|
||||
};
|
||||
|
||||
};
|
||||
};
|
||||
return t;
|
||||
Reference in New Issue
Block a user