use LoadFont
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@@ -114,9 +114,7 @@ local children =
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Condition=GAMESTATE:IsCourseMode() == false;
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};
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Def.BitmapText {
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Font="Common normal";
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LoadFont("Common", "normal") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X-160;y,SCREEN_CENTER_Y+94;playcommand,"Set");
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OnCommand=cmd(zoom,0.5;shadowlength,2;diffusealpha,0;linear,0.5;diffusealpha,1);
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OffCommand=cmd(linear,0.5;diffusealpha,0);
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@@ -193,9 +191,8 @@ local children =
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SortOrderChangedMessageCommand=cmd(playcommand,"Set");
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};
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Def.BPMDisplay {
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LoadFont("BPMDisplay", "bpm") .. {
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Name="BPMDisplay";
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Font="BPMDisplay bpm";
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InitCommand=cmd(horizalign,right;y,SCREEN_CENTER_Y-134;shadowlength,0;);
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OnCommand=cmd(stoptweening;x,SCREEN_CENTER_X-160-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6);
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OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
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@@ -273,8 +270,7 @@ local children =
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CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
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};
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Def.BitmapText {
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Font="_numbers2";
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LoadFont("_numbers2") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X-262;y,SCREEN_CENTER_Y-126);
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OnCommand=cmd(shadowlength,0;addx,-SCREEN_WIDTH;bounceend,0.5;addx,SCREEN_WIDTH);
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OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH);
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@@ -297,9 +293,7 @@ local children =
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OnCommand=cmd(finishtweening;x,SCREEN_CENTER_X-35-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6);
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OffCommand=cmd(finishtweening;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
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};
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Def.BitmapText {
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Font="BPMDisplay";
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LoadFont("BPMDisplay", "bpm") .. {
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SetCommand=function(self)
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local song = GAMESTATE:GetCurrentSong()
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local course = GAMESTATE:GetCurrentCourse()
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@@ -4,8 +4,7 @@ function CreditsText( pn )
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self:settext(str);
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end
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local text = Def.BitmapText {
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Font=THEME:GetPathF("ScreenManager","credits");
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local text = LoadFont("ScreenManager","credits") .. {
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InitCommand=cmd(shadowlength,0);
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RefreshCreditTextMessageCommand=update;
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CoinInsertedMessageCommand=update;
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@@ -16,9 +15,7 @@ end
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local t = Def.ActorFrame {
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children = {
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Def.BitmapText {
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Font=THEME:GetPathF(Var "LoadingScreen","message");
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Text="";
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LoadFont(Var "LoadingScreen","message") .. {
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InitCommand=cmd(maxwidth,750;
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horizalign,left;vertalign,top;
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zoom,0.8;shadowlength,2;
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@@ -1,12 +1,9 @@
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local children = {
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Def.BitmapText {
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Font="Common normal";
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LoadFont("Common", "normal") .. {
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Text=ProductVersion();
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OnCommand=cmd(x,SCREEN_RIGHT-20;y,SCREEN_TOP+20;horizalign,right;diffuse,0.6,0.6,0.6,1;zoom,0.5;shadowlength,2);
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};
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Def.BitmapText {
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Font="Common normal";
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Text="";
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LoadFont("Common", "normal") .. {
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OnCommand=cmd(x,SCREEN_LEFT+20;y,SCREEN_TOP+20;horizalign,left;diffuse,0.6,0.6,0.6,1;zoom,0.5;shadowlength,2;playcommand,"Set");
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SetCommand=function(self)
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local fmt = THEME:GetString( "ScreenTitleMenu", "%d songs in %d groups, %d courses in %d groups" )
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@@ -3,9 +3,7 @@ local frame = Def.ActorFrame
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OnCommand=cmd(x,SCREEN_CENTER_X+180;y,SCREEN_CENTER_Y);--;addx,SCREEN_WIDTH/2;decelerate,0.5;addx,-SCREEN_WIDTH/2);
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OffCommand=cmd(accelerate,0.5;addx,SCREEN_WIDTH/2);
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children = {
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Def.BitmapText {
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Font="Common Normal";
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Text="";
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LoadFont("Common", "normal") .. {
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OnCommand=cmd(horizalign,left;x,-80;y,-130;zoom,0.65;playcommand,"CurrentCourseChanged");
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CurrentCourseChangedMessageCommand=function(self)
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local c = GAMESTATE:GetCurrentCourse()
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@@ -16,9 +14,7 @@ local frame = Def.ActorFrame
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end
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end;
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};
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Def.BitmapText {
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Font="Common Normal";
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Text="";
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LoadFont("Common", "normal") .. {
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OnCommand=cmd(horizalign,left;x,-80;y,-100;zoom,0.65;playcommand,"CurrentTrailP1Changed");
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CurrentTrailP1ChangedMessageCommand=function(self)
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local t = GAMESTATE:GetCurrentTrail( PLAYER_1 )
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