Glenn Maynard
3df37c19cc
reset to the old mode, not to mode 0
2007-02-21 09:33:13 +00:00
Glenn Maynard
21799d66b8
save to "~/.stepmania cvs"
2007-02-21 09:03:42 +00:00
Glenn Maynard
17f2328652
fix sorts
2007-02-21 08:53:04 +00:00
Glenn Maynard
f19a2b9c23
remove unused
2007-02-21 08:52:27 +00:00
Glenn Maynard
fdfd0c8c28
add missing Extend filter
2007-02-21 07:04:12 +00:00
Glenn Maynard
fce7550184
fix wrong GetPRocAddress causing infinite recursion
...
(How was this never hit in two years?)
2007-02-21 06:35:39 +00:00
Glenn Maynard
33f0c55e8c
default unique name
2007-02-21 05:42:55 +00:00
Glenn Maynard
e410b7bd63
don't crash if no texture
2007-02-21 05:41:54 +00:00
Glenn Maynard
73cb935f7e
add ConvertI64FormatString
2007-02-21 05:31:51 +00:00
Glenn Maynard
8f29e21c9f
always use 0 for the default texture
2007-02-21 03:54:12 +00:00
Glenn Maynard
87ffd148e8
move singleton map out of the header
2007-02-21 03:42:08 +00:00
Glenn Maynard
11a09069c2
unused
2007-02-21 03:13:19 +00:00
Glenn Maynard
2513603042
"trace" and "warn" are now just convenience aliases for "lua.Trace"
...
and "lua.Warn", not hardcoded namespace pollution
2007-02-21 00:26:48 +00:00
Glenn Maynard
14f4fbd477
move a couple bindings into a namespace
2007-02-21 00:24:27 +00:00
Glenn Maynard
1dcc088a5b
done in code
2007-02-20 23:59:45 +00:00
Glenn Maynard
2fa8986ea6
fix RunCommandsRecursively by implementing it directly
...
distinguish between Run ("call this function") and Play
("look up the function with this name and call it")
2007-02-20 23:49:13 +00:00
Steve Checkoway
f0c7d92fb5
Revert glSwapInterval since it does not actually do what I thought it did. Re-enable nVidia hack.
2007-02-20 22:28:52 +00:00
Glenn Maynard
9428c1c852
fix up broken with_ffmpeg check. Libraries were being linked on failure, which was very confusing, since it looked like it succeeded. Remove --with-static-ffmpeg-prefix; use --with-ffmpeg instead.
2007-02-20 09:38:47 +00:00
Glenn Maynard
d699e9f8d3
partial fix of ugly spacing
2007-02-20 07:28:23 +00:00
Glenn Maynard
aee4b8065f
don't load commands or set XY for underlay and overlay. These are
...
always self-contained XML/Lua actors that expect to be at 0x0.
2007-02-20 02:55:45 +00:00
Glenn Maynard
0d693a0ccb
remove EffectCommand. Use SetDrawFunction instead; it's cleaner
...
and can modify any property, not just tweened properties.
2007-02-20 02:06:11 +00:00
Glenn Maynard
30ecc6152b
add SetDrawFunction
2007-02-20 02:00:43 +00:00
Glenn Maynard
2fe5d7a76d
add LoadAllCommands
...
remove old assert
2007-02-20 02:00:12 +00:00
Glenn Maynard
de845e00b8
use RunScriptOnStack
2007-02-20 01:17:42 +00:00
Glenn Maynard
c78a78ccbf
avoid locking when copying nil references
2007-02-20 01:16:37 +00:00
Glenn Maynard
669609fc20
add alignment helpers
2007-02-20 00:36:21 +00:00
Glenn Maynard
94619a7607
fix error handling
2007-02-20 00:33:09 +00:00
Glenn Maynard
00c3a91989
4-TLU hardware is common
2007-02-20 00:32:39 +00:00
Glenn Maynard
e4cfafe9f9
bindings
2007-02-19 23:48:36 +00:00
Glenn Maynard
1d94399fe5
ActorMultiTexture: interface to render multitextured textures
2007-02-19 23:48:00 +00:00
Glenn Maynard
f8c5b663c4
add mixing shaders
2007-02-19 23:40:46 +00:00
Glenn Maynard
ebf4bc5c0e
more sensible shader handling, incomplete but functional
...
add mixing modes
2007-02-19 23:40:19 +00:00
Chris Danford
fd566a6355
don't hardcode banner ztest. Use metrics instead.
2007-02-19 20:12:17 +00:00
Chris Danford
e4a02afa18
spacing cleanup
2007-02-19 20:11:40 +00:00
AJ Kelly
3ce08b5d13
fix a metric error in ScreenMusicScroll as explained by chinese_amuro on the forums
2007-02-19 17:44:59 +00:00
Chris Danford
b3c3bd52d2
LOAD_ALL_COMMANDS_AND_SET_XY -> LoadAllCommands; SET_XY
2007-02-19 10:23:29 +00:00
Chris Danford
d61272fe08
consistent command loading style
2007-02-19 10:06:50 +00:00
Chris Danford
2c30453a27
fix duplicate command loading
2007-02-19 09:49:23 +00:00
Chris Danford
bc997f81d4
BitmapText::Rainbow -> RainbowScroll to fix naming confict with Actor::rainbow
2007-02-19 09:32:07 +00:00
Chris Danford
599db61b62
Always call LoadAllCommands explicitly.
...
The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
2007-02-19 09:30:07 +00:00
Chris Danford
d72ebfa33e
fix missing "Launch Game" string in non-English langs
2007-02-19 06:32:48 +00:00
Ben Anderson
1e064b6a8b
SCons compilation is working again. It runs too. Thanks for the pointers Steve.
2007-02-19 05:19:07 +00:00
Steve Checkoway
0355d0cd80
missing metric
2007-02-19 04:25:18 +00:00
Steve Checkoway
a0dfa4d06a
Do this in metrics instead.
2007-02-19 04:25:07 +00:00
Steve Checkoway
8f18ee731d
Stacked screens do not have a PrevScreen, they get popped. Fixes dialog box popping up after pressing escape at ScreenTextEntry.
2007-02-19 03:36:51 +00:00
Steve Checkoway
68420be177
Wide character.
2007-02-19 03:35:36 +00:00
Steve Checkoway
bbbe762ee7
Update sm icon.
2007-02-19 01:18:55 +00:00
Eric Gustafson
965b81f5f8
Something is torturing my binary commits, and i'm determiend to find out what it is.
2007-02-19 01:18:36 +00:00
Eric Gustafson
81d15d4a0a
Source files for the new logo material. Spell-corrected (ADVANGED _> ADVANCED)
2007-02-19 01:04:04 +00:00
Eric Gustafson
539ddc7411
Re-do in binary mode
2007-02-19 00:58:20 +00:00