Commit Graph

24948 Commits

Author SHA1 Message Date
Glenn Maynard 3df37c19cc reset to the old mode, not to mode 0 2007-02-21 09:33:13 +00:00
Glenn Maynard 21799d66b8 save to "~/.stepmania cvs" 2007-02-21 09:03:42 +00:00
Glenn Maynard 17f2328652 fix sorts 2007-02-21 08:53:04 +00:00
Glenn Maynard f19a2b9c23 remove unused 2007-02-21 08:52:27 +00:00
Glenn Maynard fdfd0c8c28 add missing Extend filter 2007-02-21 07:04:12 +00:00
Glenn Maynard fce7550184 fix wrong GetPRocAddress causing infinite recursion
(How was this never hit in two years?)
2007-02-21 06:35:39 +00:00
Glenn Maynard 33f0c55e8c default unique name 2007-02-21 05:42:55 +00:00
Glenn Maynard e410b7bd63 don't crash if no texture 2007-02-21 05:41:54 +00:00
Glenn Maynard 73cb935f7e add ConvertI64FormatString 2007-02-21 05:31:51 +00:00
Glenn Maynard 8f29e21c9f always use 0 for the default texture 2007-02-21 03:54:12 +00:00
Glenn Maynard 87ffd148e8 move singleton map out of the header 2007-02-21 03:42:08 +00:00
Glenn Maynard 11a09069c2 unused 2007-02-21 03:13:19 +00:00
Glenn Maynard 2513603042 "trace" and "warn" are now just convenience aliases for "lua.Trace"
and "lua.Warn", not hardcoded namespace pollution
2007-02-21 00:26:48 +00:00
Glenn Maynard 14f4fbd477 move a couple bindings into a namespace 2007-02-21 00:24:27 +00:00
Glenn Maynard 1dcc088a5b done in code 2007-02-20 23:59:45 +00:00
Glenn Maynard 2fa8986ea6 fix RunCommandsRecursively by implementing it directly
distinguish between Run ("call this function") and Play
("look up the function with this name and call it")
2007-02-20 23:49:13 +00:00
Steve Checkoway f0c7d92fb5 Revert glSwapInterval since it does not actually do what I thought it did. Re-enable nVidia hack. 2007-02-20 22:28:52 +00:00
Glenn Maynard 9428c1c852 fix up broken with_ffmpeg check. Libraries were being linked on failure, which was very confusing, since it looked like it succeeded. Remove --with-static-ffmpeg-prefix; use --with-ffmpeg instead. 2007-02-20 09:38:47 +00:00
Glenn Maynard d699e9f8d3 partial fix of ugly spacing 2007-02-20 07:28:23 +00:00
Glenn Maynard aee4b8065f don't load commands or set XY for underlay and overlay. These are
always self-contained XML/Lua actors that expect to be at 0x0.
2007-02-20 02:55:45 +00:00
Glenn Maynard 0d693a0ccb remove EffectCommand. Use SetDrawFunction instead; it's cleaner
and can modify any property, not just tweened properties.
2007-02-20 02:06:11 +00:00
Glenn Maynard 30ecc6152b add SetDrawFunction 2007-02-20 02:00:43 +00:00
Glenn Maynard 2fe5d7a76d add LoadAllCommands
remove old assert
2007-02-20 02:00:12 +00:00
Glenn Maynard de845e00b8 use RunScriptOnStack 2007-02-20 01:17:42 +00:00
Glenn Maynard c78a78ccbf avoid locking when copying nil references 2007-02-20 01:16:37 +00:00
Glenn Maynard 669609fc20 add alignment helpers 2007-02-20 00:36:21 +00:00
Glenn Maynard 94619a7607 fix error handling 2007-02-20 00:33:09 +00:00
Glenn Maynard 00c3a91989 4-TLU hardware is common 2007-02-20 00:32:39 +00:00
Glenn Maynard e4cfafe9f9 bindings 2007-02-19 23:48:36 +00:00
Glenn Maynard 1d94399fe5 ActorMultiTexture: interface to render multitextured textures 2007-02-19 23:48:00 +00:00
Glenn Maynard f8c5b663c4 add mixing shaders 2007-02-19 23:40:46 +00:00
Glenn Maynard ebf4bc5c0e more sensible shader handling, incomplete but functional
add mixing modes
2007-02-19 23:40:19 +00:00
Chris Danford fd566a6355 don't hardcode banner ztest. Use metrics instead. 2007-02-19 20:12:17 +00:00
Chris Danford e4a02afa18 spacing cleanup 2007-02-19 20:11:40 +00:00
AJ Kelly 3ce08b5d13 fix a metric error in ScreenMusicScroll as explained by chinese_amuro on the forums 2007-02-19 17:44:59 +00:00
Chris Danford b3c3bd52d2 LOAD_ALL_COMMANDS_AND_SET_XY -> LoadAllCommands; SET_XY 2007-02-19 10:23:29 +00:00
Chris Danford d61272fe08 consistent command loading style 2007-02-19 10:06:50 +00:00
Chris Danford 2c30453a27 fix duplicate command loading 2007-02-19 09:49:23 +00:00
Chris Danford bc997f81d4 BitmapText::Rainbow -> RainbowScroll to fix naming confict with Actor::rainbow 2007-02-19 09:32:07 +00:00
Chris Danford 599db61b62 Always call LoadAllCommands explicitly.
The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
2007-02-19 09:30:07 +00:00
Chris Danford d72ebfa33e fix missing "Launch Game" string in non-English langs 2007-02-19 06:32:48 +00:00
Ben Anderson 1e064b6a8b SCons compilation is working again. It runs too. Thanks for the pointers Steve. 2007-02-19 05:19:07 +00:00
Steve Checkoway 0355d0cd80 missing metric 2007-02-19 04:25:18 +00:00
Steve Checkoway a0dfa4d06a Do this in metrics instead. 2007-02-19 04:25:07 +00:00
Steve Checkoway 8f18ee731d Stacked screens do not have a PrevScreen, they get popped. Fixes dialog box popping up after pressing escape at ScreenTextEntry. 2007-02-19 03:36:51 +00:00
Steve Checkoway 68420be177 Wide character. 2007-02-19 03:35:36 +00:00
Steve Checkoway bbbe762ee7 Update sm icon. 2007-02-19 01:18:55 +00:00
Eric Gustafson 965b81f5f8 Something is torturing my binary commits, and i'm determiend to find out what it is. 2007-02-19 01:18:36 +00:00
Eric Gustafson 81d15d4a0a Source files for the new logo material. Spell-corrected (ADVANGED _> ADVANCED) 2007-02-19 01:04:04 +00:00
Eric Gustafson 539ddc7411 Re-do in binary mode 2007-02-19 00:58:20 +00:00