fix ShaderType not used
This commit is contained in:
@@ -265,7 +265,7 @@ RString GetInfoLog( GLhandleARB h )
|
||||
|
||||
GLhandleARB CompileShader( GLenum ShaderType, RString sBuffer )
|
||||
{
|
||||
GLhandleARB VertexShader = GLExt.glCreateShaderObjectARB( GL_VERTEX_SHADER_ARB );
|
||||
GLhandleARB VertexShader = GLExt.glCreateShaderObjectARB( ShaderType );
|
||||
const GLcharARB *pData = sBuffer.data();
|
||||
int iLength = sBuffer.size();
|
||||
GLExt.glShaderSourceARB( VertexShader, 1, &pData, (GLint*)&iLength );
|
||||
|
||||
Reference in New Issue
Block a user