make Sprite internals private
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@@ -52,7 +52,7 @@ void Banner::Update( float fDeltaTime )
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m_fPercentScrolling += fDeltaTime/2;
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m_fPercentScrolling -= (int)m_fPercentScrolling;
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const RectF *pTextureRect = m_pTexture->GetTextureCoordRect(0);
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const RectF *pTextureRect = GetTexture()->GetTextureCoordRect(0);
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float fTexCoords[8] =
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{
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@@ -74,7 +74,7 @@ void GradeDisplay::Update( float fDeltaTime )
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int GradeDisplay::GetFrameIndex( PlayerNumber pn, Grade g )
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{
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if( this->m_pTexture->GetID().filename.find("_blank") != string::npos )
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if( this->GetTexture()->GetID().filename.find("_blank") != string::npos )
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return 0;
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// either 8, or 16 states
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@@ -133,7 +133,7 @@ void GradeDisplay::Scroll()
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int iFrameNo = GetFrameIndex( m_PlayerNumber, m_Grade );
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m_frectDestTexCoords = *m_pTexture->GetTextureCoordRect( iFrameNo );
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m_frectDestTexCoords = *GetTexture()->GetTextureCoordRect( iFrameNo );
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m_frectStartTexCoords = m_frectDestTexCoords;
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m_frectStartTexCoords.top += GRADES_TO_SCROLL * GRADE_FRAME_HEIGHT;
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m_frectStartTexCoords.bottom += GRADES_TO_SCROLL * GRADE_FRAME_HEIGHT;
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@@ -11,7 +11,7 @@ class Quad : public Sprite
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public:
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Quad()
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{
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m_bDrawIfTextureNull = true;
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SetDrawIfTextureNull( true );
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}
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void LoadFromNode( const XNode* pNode );
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@@ -66,6 +66,9 @@ public:
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virtual void PushSelf( lua_State *L );
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protected:
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void SetDrawIfTextureNull( bool b ) { m_bDrawIfTextureNull = b; }
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private:
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void LoadFromTexture( RageTextureID ID );
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void LoadStatesFromTexture();
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