remove unused g_currentTextureUnit

This commit is contained in:
Glenn Maynard
2007-02-13 06:06:49 +00:00
parent 4a01ceaaa8
commit 5b4a7a6ac8
-4
View File
@@ -55,7 +55,6 @@ D3DCAPS8 g_DeviceCaps;
D3DDISPLAYMODE g_DesktopMode;
D3DPRESENT_PARAMETERS g_d3dpp;
int g_ModelMatrixCnt=0;
TextureUnit g_currentTextureUnit = TextureUnit_1;
static bool g_bSphereMapping[NUM_TextureUnit] = { false, false };
/* Direct3D doesn't associate a palette with textures.
@@ -1118,7 +1117,6 @@ void RageDisplay_D3D::ClearAllTextures()
{
FOREACH_ENUM( TextureUnit, i )
SetTexture( i, 0 );
g_currentTextureUnit = TextureUnit_1;
}
int RageDisplay_D3D::GetNumTextureUnits()
@@ -1128,8 +1126,6 @@ int RageDisplay_D3D::GetNumTextureUnits()
void RageDisplay_D3D::SetTexture( TextureUnit tu, unsigned iTexture )
{
g_currentTextureUnit = tu;
// g_DeviceCaps.MaxSimultaneousTextures = 1;
if( tu >= (int) g_DeviceCaps.MaxSimultaneousTextures ) // not supported
return;