Commit Graph
100 Commits
Author SHA1 Message Date
Chris Danford 0964b4d464 eval cleanup 2008-04-05 19:24:42 +00:00
Chris Danford bcdd5f385f eval cleanup 2008-04-05 19:24:26 +00:00
Chris Danford 7f845dc282 theme element name cleanup 2008-04-05 19:21:32 +00:00
Chris Danford 13b9bcdb8d PersonalHighScore -> ProfileHighScore 2008-04-05 19:19:13 +00:00
Chris Danford 401e85eef3 add comment 2008-04-05 19:17:40 +00:00
Chris Danford 089e44e6e7 eval cleanup 2008-04-04 20:10:10 +00:00
Chris Danford d4ebcc512a sType -> sMetricsGroup, add binding for LoadAllCommandsAndSetXY 2008-04-04 20:09:34 +00:00
Chris Danford ef761e66e0 add binding for SetName 2008-04-04 20:09:05 +00:00
Chris Danford e788a43ebb fix broken GradeDisplay 2008-04-04 18:25:02 +00:00
Chris Danford 418996a5e2 fix broken GradeDisplay 2008-04-04 18:24:35 +00:00
Chris Danford efd831f1b6 consistent caps 2008-04-04 16:34:06 +00:00
Chris Danford 6f6306f7b2 eval cleanup 2008-04-04 15:47:27 +00:00
Chris Danford d5cfcb0093 comment 2008-04-04 15:46:48 +00:00
Chris Danford acd6995a78 eval name cleanup - make metrics and element names match, AutoActor grades 2008-04-04 15:44:18 +00:00
Chris Danford c908abc43d AutoActor grades 2008-04-04 15:43:43 +00:00
Chris Danford c58f92091b eval name cleanup - make metrics and element names match 2008-04-04 15:41:02 +00:00
Chris Danford 0e95900856 eval cleanup 2008-04-04 15:39:28 +00:00
Chris Danford 5069eab0c2 eval cleanup: make Grades AutoActors, make metrics and element names match 2008-04-04 15:32:31 +00:00
Chris Danford 8eab5b1c0b add MaxInputLatencySeconds 2008-04-03 01:08:48 +00:00
Chris Danford 7e9961e846 show dance points in workout 2008-04-02 14:05:33 +00:00
Chris Danford cfaad80e2b remove difficulty icons - use DifficultyList to do this 2008-03-31 15:39:24 +00:00
Chris Danford 0a27aad739 allow multiple translation.xml entries to match a single song 2008-03-31 14:34:37 +00:00
Chris Danford 0e44b4a208 remove empty dirs hack specific to CVS 2008-03-31 12:29:55 +00:00
Chris Danford d6674f43dc naming consistency: ClassName -> MetricsGroup 2008-03-31 12:27:47 +00:00
Chris Danford 7f7e254f36 theme cleanup 2008-03-31 11:49:26 +00:00
Chris Danford e5d0889f4c move Header StageDisplay Footer into SWME Decorations 2008-03-31 11:44:57 +00:00
Chris Danford ae24ce514c cleanup, overlay to decorations 2008-03-31 04:38:13 +00:00
Chris Danford d52bb841a8 update ShowStats explanation 2008-03-31 04:37:17 +00:00
Chris Danford 91e32cead3 Load specifying a metrics group 2008-03-31 04:35:41 +00:00
Chris Danford 4d70fe83e9 fix crash if GetFirstCompatibleStyle called from title screen 2008-03-31 04:35:29 +00:00
Chris Danford 11614c6f56 Load specifying a metrics group 2008-03-31 04:34:53 +00:00
Chris Danford 3a2796ebbf Load specifying a metrics group 2008-03-31 04:34:33 +00:00
Chris Danford 003678e5ce broadcast PlayerOptionsChanged with param 2008-03-31 04:33:46 +00:00
Chris Danford 35ec2217c5 add lua binding 2008-03-31 04:32:11 +00:00
Chris Danford 1b4ad9e2ca gameplay stage cleanup, stage -> StageDisplay, SWME overlay -> SWME decorations 2008-03-29 15:19:45 +00:00
Chris Danford 4f126462a4 add shared Stage values (not per-player Stage values) to simplify StageDisplay 2008-03-29 15:13:52 +00:00
Chris Danford 33d8a5fbf4 Stage enum name case cleanup 2008-03-29 11:41:16 +00:00
Chris Danford 4e5eb8f3c1 stage -> SurvivedNumber (make code and element names match 2008-03-29 11:29:10 +00:00
Chris Danford 865894c96f Stage -> StageDisplay (longer name to fix lookup conflict with 'StageFrame') 2008-03-29 11:27:34 +00:00
Chris Danford 78448d207e gameplay cleanup 2008-03-28 16:31:14 +00:00
Chris Danford a62145d3d3 experimental: load 'decorations' BGAnimation and make decorations children of the Screen so that their draworder relative to other children of the Screen can be controlled 2008-03-28 16:28:27 +00:00
Chris Danford 08a2f6f6c2 move constants to metrics 2008-03-28 16:25:10 +00:00
Chris Danford f0526147ee move constants to metrics 2008-03-28 16:23:13 +00:00
Chris Danford 62ca894851 add Commify(RString) 2008-03-28 16:19:54 +00:00
Chris Danford c4f6a74a61 gameplay cleanup 2008-03-28 12:25:32 +00:00
Chris Danford 9c595eba4b add SetUppercase 2008-03-28 12:24:04 +00:00
Chris Danford 79bb6f677e gameplay cleanup 2008-03-28 09:36:33 +00:00
Chris Danford 1666a53af8 remove DifficultyIcon (replaced by DifficultyDisplay) 2008-03-28 09:36:13 +00:00
Chris Danford 3934e123e2 add DefaultStrokeColor for fonts to turn a Font's stroke layer off by default 2008-03-28 09:33:50 +00:00
Chris Danford 2d0d3d9958 Move stroke designation into font page name area (better than having 2 png files with identical names except for texture hints). Add FontBaseZoom to allow for double resolution fonts without setting the zoom to 0.5 for every BitmapText. 2008-03-27 22:28:42 +00:00
Chris Danford d38f040487 Move stroke designation into font page name area (better than having 2 png files with identical names except for texture hints). Add FontBaseZoom to allow for double resolution fonts without setting the zoom to 0.5 for every BitmapText. 2008-03-27 22:23:21 +00:00
Chris Danford 5c1fdcbf92 update comment 2008-03-27 22:18:10 +00:00
Chris Danford de4eeb8e70 have SetBaseZoom take one float instead of a vector 2008-03-27 22:17:43 +00:00
Chris Danford 6ba7aeefeb gameplay difficulty area cleanup 2008-03-27 10:12:08 +00:00
Chris Danford 7fff6b6afa add PlayerState param to DifficutlyDisplay 2008-03-27 10:11:40 +00:00
Chris Danford 025ef16269 remove LoadFromNode, add PlayerState param 2008-03-27 10:11:07 +00:00
Chris Danford cf3aec361f tweak score number styles 2008-03-27 05:59:09 +00:00
Chris Danford b9cba048f4 draw stroke on top of diffuse 2008-03-27 05:58:37 +00:00
Chris Danford 03755922ce add per Screen TimerMetricsGroup 2008-03-26 06:06:00 +00:00
Chris Danford b0f3b21b57 automapping for rock band drums 2008-03-25 06:18:34 +00:00
Chris Danford 0d73e41e81 automapping for rock band drums 2008-03-25 06:16:05 +00:00
Chris Danford 2e009a4072 data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua) 2008-03-24 12:02:22 +00:00
Chris Danford 2f683bee2f data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua) 2008-03-24 12:00:51 +00:00
Chris Danford defedc2c62 GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized 2008-03-24 08:53:05 +00:00
Chris Danford f714e46b13 GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized, remove para-versus 2008-03-24 08:40:06 +00:00
Chris Danford 7f700deea2 para-versus is a style, not a StepsType 2008-03-24 08:39:49 +00:00
Chris Danford 077a1a3b85 Add StepsTypeInfo and return the structure rather than having GameManager methods for each piece of data 2008-03-24 04:39:24 +00:00
Chris Danford 36c553b0a3 EditDescription -> Description, set Description to either EditDescription or the localized difficulty string, add AutoGen icon, use DifficultyDisplay in Gameplay 2008-03-24 04:38:14 +00:00
Chris Danford 779b23e565 DifficultyListRow -> DifficultyDisplayListRow to make inheritance clear 2008-03-24 04:37:49 +00:00
Chris Danford f6b692823d remove DifficultyIcon, use DifficultyDisplay in gameplay, DifficultyListRow -> DifficultyDisplayListRow to make inheritance clear 2008-03-24 04:07:46 +00:00
Chris Danford 13897f7e21 comment typo 2008-03-23 05:33:24 +00:00
Chris Danford 60874b3743 simplify now that we can call zoomto* 2008-03-22 02:56:30 +00:00
Chris Danford b83972c6f6 cleanup 2008-03-22 02:55:55 +00:00
Chris Danford f04098518b add TransformItemDirect for places (StreamDisplay) that don't want to cache the transforms and also want to do non-TweenState things to an item (GetWidth,SetState) 2008-03-22 02:53:35 +00:00
Chris Danford c0cc1d4065 PositionItem -> TransformItem 2008-03-22 02:17:08 +00:00
Chris Danford 8f46ac3edd almost done with gameplay 2008-03-19 11:39:06 +00:00
Chris Danford 0cbbcebd39 standardize element names 2008-03-19 11:38:14 +00:00
Chris Danford 2a90706887 move decorations into theme 2008-03-19 11:37:33 +00:00
Chris Danford dfb01714c7 revamp StreamDisplay: remove zbuffer tricks, replace with Sprite pills that can be used to make arbitrary shapes 2008-03-17 08:57:43 +00:00
Chris Danford bd9ba6bd48 positionIndex -> offsetFromCenter, new StreamDisplay 2008-03-17 08:56:19 +00:00
Chris Danford 37d2d42d67 experimental: allow multi-line values to get rid of many functions unnecessarily moved into other.lua 2008-03-17 08:46:16 +00:00
Chris Danford b7912fa8bd LifeMeterBar cleanup. StreamDisplay needs modification to fix alignment 2008-03-13 13:44:33 +00:00
Chris Danford f4922d6bc4 fix assert on eval 2008-03-13 13:42:54 +00:00
Chris Danford bfac29219c add missing 2008-03-13 12:15:44 +00:00
Chris Danford 5e87c2e81a karaoke prototype (disabled) 2008-03-12 23:17:39 +00:00
Chris Danford ecbe89179e fix compile 2008-03-12 17:59:00 +00:00
Chris Danford 4587658954 wider life and judge scales, remove unnecessary granularity 2008-03-12 10:12:20 +00:00
Chris Danford 0ce5436c80 much larger Hold window 2008-03-12 10:06:12 +00:00
Chris Danford 82e7612828 adapters from DDRGame 2008-03-12 10:02:15 +00:00
Chris Danford 97684a1a88 title screen cleanup 2008-03-12 09:55:11 +00:00
Chris Danford de305ce7b7 title screen cleanup 2008-03-12 09:49:46 +00:00
Chris Danford c4f7de8180 add binding: GetTimingDifficulty 2008-03-12 09:48:34 +00:00
Chris Danford 7b677bf603 add binding: VersionTime 2008-03-12 09:47:36 +00:00
Chris Danford 7f5657901c better name: DifficultyMeter -> DifficultyDisplay 2008-03-11 10:41:11 +00:00
Chris Danford e8aa2fb4f6 better name: DifficultyMeter -> DifficultyDisplay 2008-03-11 10:25:30 +00:00
Chris Danford c7a0648412 better name: DifficultyMeter -> DifficultyDisplay 2008-03-11 10:24:42 +00:00
Chris Danford d4ffe795bb better name: DifficultyMeter -> DifficultyDisplay 2008-03-11 10:23:20 +00:00
Chris Danford 62aa6aa45c remove DifficultyRating (old ez2 reminant) 2008-03-11 10:08:36 +00:00
Chris Danford 76732b7254 remove DifficultyRating (old ez2 reminant) 2008-03-11 10:07:00 +00:00
Chris Danford da3ee0b654 remove DifficultyRating (old ez2 reminant) 2008-03-11 10:02:24 +00:00