fix "Max Combo" showing on Oni Evauation screen

NG now causes to lose a battery life
songs w/o music no longer show up in courses
changed all "numbers" images to have the same format
This commit is contained in:
Chris Danford
2002-09-16 18:25:29 +00:00
parent a6e74da707
commit 7361190198
8 changed files with 61 additions and 32 deletions
+8 -6
View File
@@ -2,20 +2,22 @@
Fix
/////////////////////////
> We also throw when we get a difficulty we don't know about.
Fixed:
fix "Max Combo" showing on Oni Evauation screen
NG now causes to lose a battery life
songs w/o music no longer show up in courses
changed all "numbers" images to have the same format
> LifeMeterBattery::Refresh wants "x", but the font being used..
Like when playing MAX300, how the judgement "pulsing" goofs up?
SMANIAC difficulty BLUE DUDE! DO IT!
yes because basically these days, Oni challenge modes are defined as smaniac
Spig301: so really, challenge = smaniac
freezes are locked until NG
the CDTitles DWI style arent being read anymore.
faster IniFile (with std::map?)
flag for use hold head
fix movie texture crash
The "groove bar" reports at the results screen is broken.
+14
View File
@@ -339,24 +339,38 @@ PercentBaseY=134
JudgeLabelsX=320
PerfectP1X=230
PerfectP2X=410
PerfectOniP1X=230
PerfectOniP2X=410
PerfectY=176
GreatP1X=230
GreatP2X=410
GreatOniP1X=230
GreatOniP2X=410
GreatY=208
GoodP1X=230
GoodP2X=410
GoodOniP1X=230
GoodOniP2X=410
GoodY=240
BooP1X=230
BooP2X=410
BooOniP1X=230
BooOniP2X=410
BooY=272
MissP1X=230
MissP2X=410
MissOniP1X=230
MissOniP2X=410
MissY=304
OKP1X=230
OKP2X=410
OKOniP1X=230
OKOniP2X=410
OKY=336
MaxComboP1X=134
MaxComboP2X=578
MaxComboOniP1X=1000 // off screen
MaxComboOniP2X=1000 // off screen
MaxComboY=334
ScoreLabelsX=320
ScoreNumbersP1X=150
+1 -1
View File
@@ -35,7 +35,7 @@ Combo::Combo()
m_sprCombo.SetX( 40 );
m_sprCombo.SetZoom( 1.0f );
m_textComboNumber.LoadFromTextureAndChars( THEME->GetPathTo("Graphics","gameplay combo numbers 5x2"), "0123456789" );
m_textComboNumber.LoadFromTextureAndChars( THEME->GetPathTo("Graphics","gameplay combo numbers 5x3"), "0123456789%. :x" );
m_textComboNumber.TurnShadowOn();
m_textComboNumber.SetHorizAlign( Actor::align_right );
m_textComboNumber.SetX( 0 );
+2
View File
@@ -179,6 +179,8 @@ void Course::GetSongAndNotesForCurrentStyle(
Notes* pNotes = GetNotesForStage( num );
CString sModifiers = m_asModifiers[num];
if( !pSong->HasMusic() )
continue; // skip
if( pNotes == NULL )
continue; // skip
+12 -1
View File
@@ -119,6 +119,8 @@ void LifeMeterBattery::ChangeLife( TapNoteScore score )
Refresh();
m_fBatteryBlinkTime = BATTERY_BLINK_TIME;
break;
default:
ASSERT(0);
}
if( m_iLivesLeft == 0 )
m_bFailedEarlier = true;
@@ -126,7 +128,16 @@ void LifeMeterBattery::ChangeLife( TapNoteScore score )
void LifeMeterBattery::ChangeLife( HoldNoteScore score )
{
// do nothing
switch( score )
{
case HNS_OK:
break;
case HNS_NG:
ChangeLife( TNS_MISS ); // NG is the same as a miss
break;
default:
ASSERT(0);
}
}
void LifeMeterBattery::OnDancePointsChange()
+2 -2
View File
@@ -25,12 +25,12 @@ MenuTimer::MenuTimer()
m_fStallSeconds = 0;
m_bTimerStopped = false;
m_textDigit1.LoadFromTextureAndChars( THEME->GetPathTo("Graphics","menu timer numbers 5x2"), "1234567890" );
m_textDigit1.LoadFromTextureAndChars( THEME->GetPathTo("Graphics","menu timer numbers 5x3"), "0123456789%. :x" );
m_textDigit1.TurnShadowOff();
m_textDigit1.SetXY( -18, 0 );
this->AddChild( &m_textDigit1 );
m_textDigit2.LoadFromTextureAndChars( THEME->GetPathTo("Graphics","menu timer numbers 5x2"), "1234567890" );
m_textDigit2.LoadFromTextureAndChars( THEME->GetPathTo("Graphics","menu timer numbers 5x3"), "0123456789%. :x" );
m_textDigit2.TurnShadowOff();
m_textDigit2.SetXY( +18, 0 );
this->AddChild( &m_textDigit2 );
+1 -1
View File
@@ -26,7 +26,7 @@ ScoreDisplayNormal::ScoreDisplayNormal()
LOG->Trace( "ScoreDisplayNormal::ScoreDisplayNormal()" );
// init the text
BitmapText::LoadFromTextureAndChars( THEME->GetPathTo("Graphics","gameplay score numbers 7x2"), "01234 :56789%." );
BitmapText::LoadFromTextureAndChars( THEME->GetPathTo("Graphics","gameplay score numbers 5x3"), "0123456789%. :x" );
TurnShadowOff();
m_fScore = 0;
+21 -21
View File
@@ -33,19 +33,19 @@
#define PERCENT_BASE_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("PercentBaseP%dX",p+1))
#define PERCENT_BASE_Y THEME->GetMetricF("ScreenEvaluation","PercentBaseY")
#define JUDGE_LABELS_X THEME->GetMetricF("ScreenEvaluation","JudgeLabelsX")
#define PERFECT_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("PerfectP%dX",p+1))
#define PERFECT_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("Perfect%sP%dX",o?"Oni":"",p+1))
#define PERFECT_Y THEME->GetMetricF("ScreenEvaluation","PerfectY")
#define GREAT_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("GreatP%dX",p+1))
#define GREAT_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("Great%sP%dX",o?"Oni":"",p+1))
#define GREAT_Y THEME->GetMetricF("ScreenEvaluation","GreatY")
#define GOOD_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("GoodP%dX",p+1))
#define GOOD_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("Good%sP%dX",o?"Oni":"",p+1))
#define GOOD_Y THEME->GetMetricF("ScreenEvaluation","GoodY")
#define BOO_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("BooP%dX",p+1))
#define BOO_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("Boo%sP%dX",o?"Oni":"",p+1))
#define BOO_Y THEME->GetMetricF("ScreenEvaluation","BooY")
#define MISS_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("MissP%dX",p+1))
#define MISS_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("Miss%sP%dX",o?"Oni":"",p+1))
#define MISS_Y THEME->GetMetricF("ScreenEvaluation","MissY")
#define OK_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("OKP%dX",p+1))
#define OK_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("OK%sP%dX",o?"Oni":"",p+1))
#define OK_Y THEME->GetMetricF("ScreenEvaluation","OKY")
#define MAX_COMBO_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("MaxComboP%dX",p+1))
#define MAX_COMBO_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("MaxCombo%sP%dX",o?"Oni":"",p+1))
#define MAX_COMBO_Y THEME->GetMetricF("ScreenEvaluation","MaxComboY")
#define SCORE_LABELS_X THEME->GetMetricF("ScreenEvaluation","ScoreLabelsX")
#define SCORE_NUMBERS_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("ScoreNumbersP%dX",p+1))
@@ -70,15 +70,15 @@
#define GRADES_GLOW_COLOR_1 THEME->GetMetricC("ScreenEvaluation","GradesGlowColor1")
#define GRADES_GLOW_COLOR_2 THEME->GetMetricC("ScreenEvaluation","GradesGlowColor2")
float JUDGE_X( int p, int l ) {
float JUDGE_X( bool oni, int p, int l ) {
switch( l ) {
case 0: return PERFECT_X(p);
case 1: return GREAT_X(p);
case 2: return GOOD_X(p);
case 3: return BOO_X(p);
case 4: return MISS_X(p);
case 5: return OK_X(p);
case 6: return MAX_COMBO_X(p);
case 0: return PERFECT_X(oni,p);
case 1: return GREAT_X(oni,p);
case 2: return GOOD_X(oni,p);
case 3: return BOO_X(oni,p);
case 4: return MISS_X(oni,p);
case 5: return OK_X(oni,p);
case 6: return MAX_COMBO_X(oni,p);
default: ASSERT(0); return 0;
}
}
@@ -369,7 +369,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
m_sprPercentFrame[p].SetXY( GRADE_X(p), GRADE_Y );
this->AddChild( &m_sprPercentFrame[p] );
m_textOniPercentLarge[p].LoadFromTextureAndChars( THEME->GetPathTo("Graphics","evaluation percent numbers 5x3"),"1234567890%. " );
m_textOniPercentLarge[p].LoadFromTextureAndChars( THEME->GetPathTo("Graphics","evaluation percent numbers 5x3"),"0123456789%. :x" );
m_textOniPercentLarge[p].TurnShadowOff();
m_textOniPercentLarge[p].SetXY( PERCENT_BASE_X(p), PERCENT_BASE_Y );
m_textOniPercentLarge[p].SetHorizAlign( Actor::align_right );
@@ -377,7 +377,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
m_textOniPercentLarge[p].SetEffectGlowing( 1.0f );
this->AddChild( &m_textOniPercentLarge[p] );
m_textOniPercentSmall[p].LoadFromTextureAndChars( THEME->GetPathTo("Graphics","evaluation percent numbers 5x3"),"1234567890%. " );
m_textOniPercentSmall[p].LoadFromTextureAndChars( THEME->GetPathTo("Graphics","evaluation percent numbers 5x3"),"0123456789%. :x" );
m_textOniPercentSmall[p].TurnShadowOff();
m_textOniPercentSmall[p].SetZoom( 0.5f );
m_textOniPercentSmall[p].SetXY( PERCENT_BASE_X(p), PERCENT_BASE_Y );
@@ -401,7 +401,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
m_sprCourseFrame[p].SetXY( BONUS_X(p), BONUS_Y );
this->AddChild( &m_sprCourseFrame[p] );
m_textSongsSurvived[p].LoadFromTextureAndChars( THEME->GetPathTo("Graphics","evaluation stage numbers 5x3"),"1234567890%. ");
m_textSongsSurvived[p].LoadFromTextureAndChars( THEME->GetPathTo("Graphics","evaluation stage numbers 5x3"),"0123456789%. :x");
m_textSongsSurvived[p].TurnShadowOff();
m_textSongsSurvived[p].SetXY( SONGS_SURVIVED_X(p), SONGS_SURVIVED_Y );
m_textSongsSurvived[p].SetText( ssprintf("%02d", GAMESTATE->m_iSongsBeforeFail[p]) );
@@ -411,7 +411,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
case RM_ARCADE_STAGE:
case RM_ARCADE_SUMMARY:
{
m_sprGradeFrame[p].Load( THEME->GetPathTo("Graphics","evaluation grade frame") );
m_sprGradeFrame[p].Load( THEME->GetPathTo("Graphics","evaluation grade frame 1x2") );
m_sprGradeFrame[p].StopAnimating();
m_sprGradeFrame[p].SetState( p );
m_sprGradeFrame[p].SetXY( GRADE_X(p), GRADE_Y );
@@ -511,9 +511,9 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
for( l=0; l<NUM_JUDGE_LINES; l++ )
{
m_textJudgeNumbers[l][p].LoadFromTextureAndChars( THEME->GetPathTo("Graphics","evaluation score numbers 7x2"), "01234 :56789%." );
m_textJudgeNumbers[l][p].LoadFromTextureAndChars( THEME->GetPathTo("Graphics","evaluation score numbers 5x3"), "0123456789%. :x" );
m_textJudgeNumbers[l][p].TurnShadowOff();
m_textJudgeNumbers[l][p].SetXY( JUDGE_X(p,l), JUDGE_Y(l) );
m_textJudgeNumbers[l][p].SetXY( JUDGE_X(m_ResultMode==RM_ONI,p,l), JUDGE_Y(l) );
m_textJudgeNumbers[l][p].SetZoom( 0.7f );
m_textJudgeNumbers[l][p].SetDiffuse( PlayerToColor(p) );
this->AddChild( &m_textJudgeNumbers[l][p] );