fix "Max Combo" showing on Oni Evauation screen
NG now causes to lose a battery life songs w/o music no longer show up in courses changed all "numbers" images to have the same format
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@@ -2,20 +2,22 @@
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Fix
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/////////////////////////
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> We also throw when we get a difficulty we don't know about.
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Fixed:
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fix "Max Combo" showing on Oni Evauation screen
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NG now causes to lose a battery life
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songs w/o music no longer show up in courses
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changed all "numbers" images to have the same format
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> LifeMeterBattery::Refresh wants "x", but the font being used..
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Like when playing MAX300, how the judgement "pulsing" goofs up?
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SMANIAC difficulty BLUE DUDE! DO IT!
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yes because basically these days, Oni challenge modes are defined as smaniac
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Spig301: so really, challenge = smaniac
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freezes are locked until NG
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the CDTitles DWI style arent being read anymore.
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faster IniFile (with std::map?)
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flag for use hold head
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fix movie texture crash
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The "groove bar" reports at the results screen is broken.
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@@ -339,24 +339,38 @@ PercentBaseY=134
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JudgeLabelsX=320
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PerfectP1X=230
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PerfectP2X=410
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PerfectOniP1X=230
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PerfectOniP2X=410
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PerfectY=176
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GreatP1X=230
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GreatP2X=410
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GreatOniP1X=230
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GreatOniP2X=410
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GreatY=208
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GoodP1X=230
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GoodP2X=410
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GoodOniP1X=230
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GoodOniP2X=410
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GoodY=240
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BooP1X=230
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BooP2X=410
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BooOniP1X=230
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BooOniP2X=410
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BooY=272
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MissP1X=230
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MissP2X=410
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MissOniP1X=230
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MissOniP2X=410
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MissY=304
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OKP1X=230
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OKP2X=410
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OKOniP1X=230
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OKOniP2X=410
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OKY=336
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MaxComboP1X=134
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MaxComboP2X=578
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MaxComboOniP1X=1000 // off screen
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MaxComboOniP2X=1000 // off screen
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MaxComboY=334
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ScoreLabelsX=320
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ScoreNumbersP1X=150
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@@ -35,7 +35,7 @@ Combo::Combo()
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m_sprCombo.SetX( 40 );
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m_sprCombo.SetZoom( 1.0f );
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m_textComboNumber.LoadFromTextureAndChars( THEME->GetPathTo("Graphics","gameplay combo numbers 5x2"), "0123456789" );
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m_textComboNumber.LoadFromTextureAndChars( THEME->GetPathTo("Graphics","gameplay combo numbers 5x3"), "0123456789%. :x" );
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m_textComboNumber.TurnShadowOn();
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m_textComboNumber.SetHorizAlign( Actor::align_right );
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m_textComboNumber.SetX( 0 );
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@@ -179,6 +179,8 @@ void Course::GetSongAndNotesForCurrentStyle(
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Notes* pNotes = GetNotesForStage( num );
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CString sModifiers = m_asModifiers[num];
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if( !pSong->HasMusic() )
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continue; // skip
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if( pNotes == NULL )
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continue; // skip
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@@ -119,6 +119,8 @@ void LifeMeterBattery::ChangeLife( TapNoteScore score )
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Refresh();
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m_fBatteryBlinkTime = BATTERY_BLINK_TIME;
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break;
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default:
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ASSERT(0);
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}
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if( m_iLivesLeft == 0 )
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m_bFailedEarlier = true;
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@@ -126,7 +128,16 @@ void LifeMeterBattery::ChangeLife( TapNoteScore score )
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void LifeMeterBattery::ChangeLife( HoldNoteScore score )
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{
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// do nothing
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switch( score )
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{
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case HNS_OK:
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break;
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case HNS_NG:
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ChangeLife( TNS_MISS ); // NG is the same as a miss
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break;
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default:
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ASSERT(0);
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}
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}
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void LifeMeterBattery::OnDancePointsChange()
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@@ -25,12 +25,12 @@ MenuTimer::MenuTimer()
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m_fStallSeconds = 0;
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m_bTimerStopped = false;
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m_textDigit1.LoadFromTextureAndChars( THEME->GetPathTo("Graphics","menu timer numbers 5x2"), "1234567890" );
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m_textDigit1.LoadFromTextureAndChars( THEME->GetPathTo("Graphics","menu timer numbers 5x3"), "0123456789%. :x" );
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m_textDigit1.TurnShadowOff();
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m_textDigit1.SetXY( -18, 0 );
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this->AddChild( &m_textDigit1 );
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m_textDigit2.LoadFromTextureAndChars( THEME->GetPathTo("Graphics","menu timer numbers 5x2"), "1234567890" );
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m_textDigit2.LoadFromTextureAndChars( THEME->GetPathTo("Graphics","menu timer numbers 5x3"), "0123456789%. :x" );
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m_textDigit2.TurnShadowOff();
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m_textDigit2.SetXY( +18, 0 );
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this->AddChild( &m_textDigit2 );
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@@ -26,7 +26,7 @@ ScoreDisplayNormal::ScoreDisplayNormal()
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LOG->Trace( "ScoreDisplayNormal::ScoreDisplayNormal()" );
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// init the text
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BitmapText::LoadFromTextureAndChars( THEME->GetPathTo("Graphics","gameplay score numbers 7x2"), "01234 :56789%." );
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BitmapText::LoadFromTextureAndChars( THEME->GetPathTo("Graphics","gameplay score numbers 5x3"), "0123456789%. :x" );
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TurnShadowOff();
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m_fScore = 0;
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@@ -33,19 +33,19 @@
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#define PERCENT_BASE_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("PercentBaseP%dX",p+1))
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#define PERCENT_BASE_Y THEME->GetMetricF("ScreenEvaluation","PercentBaseY")
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#define JUDGE_LABELS_X THEME->GetMetricF("ScreenEvaluation","JudgeLabelsX")
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#define PERFECT_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("PerfectP%dX",p+1))
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#define PERFECT_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("Perfect%sP%dX",o?"Oni":"",p+1))
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#define PERFECT_Y THEME->GetMetricF("ScreenEvaluation","PerfectY")
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#define GREAT_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("GreatP%dX",p+1))
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#define GREAT_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("Great%sP%dX",o?"Oni":"",p+1))
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#define GREAT_Y THEME->GetMetricF("ScreenEvaluation","GreatY")
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#define GOOD_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("GoodP%dX",p+1))
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#define GOOD_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("Good%sP%dX",o?"Oni":"",p+1))
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#define GOOD_Y THEME->GetMetricF("ScreenEvaluation","GoodY")
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#define BOO_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("BooP%dX",p+1))
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#define BOO_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("Boo%sP%dX",o?"Oni":"",p+1))
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#define BOO_Y THEME->GetMetricF("ScreenEvaluation","BooY")
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#define MISS_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("MissP%dX",p+1))
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#define MISS_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("Miss%sP%dX",o?"Oni":"",p+1))
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#define MISS_Y THEME->GetMetricF("ScreenEvaluation","MissY")
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#define OK_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("OKP%dX",p+1))
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#define OK_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("OK%sP%dX",o?"Oni":"",p+1))
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#define OK_Y THEME->GetMetricF("ScreenEvaluation","OKY")
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#define MAX_COMBO_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("MaxComboP%dX",p+1))
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#define MAX_COMBO_X(o,p) THEME->GetMetricF("ScreenEvaluation",ssprintf("MaxCombo%sP%dX",o?"Oni":"",p+1))
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#define MAX_COMBO_Y THEME->GetMetricF("ScreenEvaluation","MaxComboY")
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#define SCORE_LABELS_X THEME->GetMetricF("ScreenEvaluation","ScoreLabelsX")
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#define SCORE_NUMBERS_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("ScoreNumbersP%dX",p+1))
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@@ -70,15 +70,15 @@
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#define GRADES_GLOW_COLOR_1 THEME->GetMetricC("ScreenEvaluation","GradesGlowColor1")
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#define GRADES_GLOW_COLOR_2 THEME->GetMetricC("ScreenEvaluation","GradesGlowColor2")
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float JUDGE_X( int p, int l ) {
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float JUDGE_X( bool oni, int p, int l ) {
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switch( l ) {
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case 0: return PERFECT_X(p);
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case 1: return GREAT_X(p);
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case 2: return GOOD_X(p);
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case 3: return BOO_X(p);
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case 4: return MISS_X(p);
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case 5: return OK_X(p);
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case 6: return MAX_COMBO_X(p);
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case 0: return PERFECT_X(oni,p);
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case 1: return GREAT_X(oni,p);
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case 2: return GOOD_X(oni,p);
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case 3: return BOO_X(oni,p);
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case 4: return MISS_X(oni,p);
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case 5: return OK_X(oni,p);
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case 6: return MAX_COMBO_X(oni,p);
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default: ASSERT(0); return 0;
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}
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}
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@@ -369,7 +369,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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m_sprPercentFrame[p].SetXY( GRADE_X(p), GRADE_Y );
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this->AddChild( &m_sprPercentFrame[p] );
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m_textOniPercentLarge[p].LoadFromTextureAndChars( THEME->GetPathTo("Graphics","evaluation percent numbers 5x3"),"1234567890%. " );
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m_textOniPercentLarge[p].LoadFromTextureAndChars( THEME->GetPathTo("Graphics","evaluation percent numbers 5x3"),"0123456789%. :x" );
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m_textOniPercentLarge[p].TurnShadowOff();
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m_textOniPercentLarge[p].SetXY( PERCENT_BASE_X(p), PERCENT_BASE_Y );
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m_textOniPercentLarge[p].SetHorizAlign( Actor::align_right );
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@@ -377,7 +377,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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m_textOniPercentLarge[p].SetEffectGlowing( 1.0f );
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this->AddChild( &m_textOniPercentLarge[p] );
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m_textOniPercentSmall[p].LoadFromTextureAndChars( THEME->GetPathTo("Graphics","evaluation percent numbers 5x3"),"1234567890%. " );
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m_textOniPercentSmall[p].LoadFromTextureAndChars( THEME->GetPathTo("Graphics","evaluation percent numbers 5x3"),"0123456789%. :x" );
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m_textOniPercentSmall[p].TurnShadowOff();
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m_textOniPercentSmall[p].SetZoom( 0.5f );
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m_textOniPercentSmall[p].SetXY( PERCENT_BASE_X(p), PERCENT_BASE_Y );
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@@ -401,7 +401,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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m_sprCourseFrame[p].SetXY( BONUS_X(p), BONUS_Y );
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this->AddChild( &m_sprCourseFrame[p] );
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m_textSongsSurvived[p].LoadFromTextureAndChars( THEME->GetPathTo("Graphics","evaluation stage numbers 5x3"),"1234567890%. ");
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m_textSongsSurvived[p].LoadFromTextureAndChars( THEME->GetPathTo("Graphics","evaluation stage numbers 5x3"),"0123456789%. :x");
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m_textSongsSurvived[p].TurnShadowOff();
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m_textSongsSurvived[p].SetXY( SONGS_SURVIVED_X(p), SONGS_SURVIVED_Y );
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m_textSongsSurvived[p].SetText( ssprintf("%02d", GAMESTATE->m_iSongsBeforeFail[p]) );
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@@ -411,7 +411,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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case RM_ARCADE_STAGE:
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case RM_ARCADE_SUMMARY:
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{
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m_sprGradeFrame[p].Load( THEME->GetPathTo("Graphics","evaluation grade frame") );
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m_sprGradeFrame[p].Load( THEME->GetPathTo("Graphics","evaluation grade frame 1x2") );
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m_sprGradeFrame[p].StopAnimating();
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m_sprGradeFrame[p].SetState( p );
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m_sprGradeFrame[p].SetXY( GRADE_X(p), GRADE_Y );
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@@ -511,9 +511,9 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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for( l=0; l<NUM_JUDGE_LINES; l++ )
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{
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m_textJudgeNumbers[l][p].LoadFromTextureAndChars( THEME->GetPathTo("Graphics","evaluation score numbers 7x2"), "01234 :56789%." );
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m_textJudgeNumbers[l][p].LoadFromTextureAndChars( THEME->GetPathTo("Graphics","evaluation score numbers 5x3"), "0123456789%. :x" );
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m_textJudgeNumbers[l][p].TurnShadowOff();
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m_textJudgeNumbers[l][p].SetXY( JUDGE_X(p,l), JUDGE_Y(l) );
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m_textJudgeNumbers[l][p].SetXY( JUDGE_X(m_ResultMode==RM_ONI,p,l), JUDGE_Y(l) );
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m_textJudgeNumbers[l][p].SetZoom( 0.7f );
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m_textJudgeNumbers[l][p].SetDiffuse( PlayerToColor(p) );
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this->AddChild( &m_textJudgeNumbers[l][p] );
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