fixed size of score font on select music
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@@ -196,6 +196,7 @@ ScoreP1X=520
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ScoreP1Y=210
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ScoreP2X=520
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ScoreP2Y=286
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ScoreZoom=0.8
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MeterFrameP1X=82
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MeterFrameP1Y=432
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MeterFrameP2X=238
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@@ -54,6 +54,7 @@
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#define SCORE_FRAME_Y( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("ScoreFrameP%dY",p+1))
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#define SCORE_X( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("ScoreP%dX",p+1))
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#define SCORE_Y( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("ScoreP%dY",p+1))
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#define SCORE_ZOOM THEME->GetMetricF("ScreenSelectMusic","ScoreZoom")
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#define METER_FRAME_X( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("MeterFrameP%dX",p+1))
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#define METER_FRAME_Y( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("MeterFrameP%dY",p+1))
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#define METER_X( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("MeterP%dX",p+1))
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@@ -205,7 +206,7 @@ ScreenSelectMusic::ScreenSelectMusic()
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this->AddChild( &m_sprHighScoreFrame[p] );
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m_HighScore[p].SetXY( SCORE_X(p), SCORE_Y(p) );
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m_HighScore[p].SetZoom( 0.6f );
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m_HighScore[p].SetZoom( SCORE_ZOOM );
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m_HighScore[p].SetDiffuse( PlayerToColor(p) );
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this->AddChild( &m_HighScore[p] );
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}
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