Glenn Maynard
cf68ee8159
don't split when only one player is active
2003-06-16 03:42:48 +00:00
Glenn Maynard
66d46adfe6
Implement options splitting
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There are several cosmetic problems with this; working on fixes ...
2003-06-16 03:29:59 +00:00
Glenn Maynard
12f058664f
fix spurious warnings
2003-06-15 02:19:58 +00:00
Glenn Maynard
65c51af8a4
banner cache for course banners
2003-06-15 02:07:31 +00:00
Glenn Maynard
375c2df8ff
comments, cleanup
2003-06-15 01:56:27 +00:00
Glenn Maynard
0573864206
banner cache for group banners
2003-06-15 01:53:51 +00:00
Glenn Maynard
4cf2fc91e3
Disable these warnings; I have so many partial courses I can't find
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the *real* warnings.
2003-06-15 01:24:12 +00:00
Glenn Maynard
de4bf7288b
put the group sort back to group and title
2003-06-15 01:06:40 +00:00
Glenn Maynard
d34f92f535
oops.
2003-06-15 00:58:59 +00:00
Glenn Maynard
42a2098c51
not needed anymore
2003-06-15 00:58:46 +00:00
Glenn Maynard
06af315dfd
Refactor:
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It seems to be no big deal to have a lot of small files; I think it's the
actual scan of the song tree that's expensive. Simplify with this in
mind.
Load song banners when the song is loaded, so we don't load banners
for songs that aren't there.
Avoid touching the original banner when we're simply loading.
2003-06-15 00:57:05 +00:00
Glenn Maynard
17f2a9c906
cleanup
2003-06-14 23:44:24 +00:00
Glenn Maynard
026903bbd1
add UncacheSongBanner
2003-06-14 23:30:21 +00:00
Glenn Maynard
cdd3714a6c
Don't warn for missing banner cache files.
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Fix const.
2003-06-14 23:21:47 +00:00
Glenn Maynard
e3871360cc
hush theme warnings
2003-06-14 23:15:41 +00:00
Glenn Maynard
f76757667e
m_iImage* is the size of the image within the texture
2003-06-14 23:02:44 +00:00
Glenn Maynard
b94872cf4e
fix assist tick turning off between songs in a course
2003-06-14 22:58:21 +00:00
Glenn Maynard
115860d02d
Somebody's a little confused. We're not using SDL sound in *nix at all.
2003-06-14 18:14:33 +00:00
Glenn Maynard
95c71724a1
Fix compilation on everything but Darwin.
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I'd suggest not spending any more time on SDL sound code; it's just going
to give you a headache. Use a native API ...
2003-06-14 18:12:39 +00:00
Glenn Maynard
f37d58e02f
use colons in #DISPLAYBPM; that's what the reading code did, anyway,
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and it's more consistent
2003-06-13 23:18:25 +00:00
Glenn Maynard
a41998c22c
Fix #DISPLAYBPM in DWIs for real.
2003-06-13 23:15:09 +00:00
Glenn Maynard
23091b6e84
cosmetic
2003-06-13 18:42:06 +00:00
Glenn Maynard
94ff27a101
Fix music stopping incorrectly in demonstration
2003-06-13 18:40:40 +00:00
Glenn Maynard
e6fd5bcd83
Move frame checks into a function, so we don't loop under SkipUpdates()
2003-06-13 18:13:12 +00:00
Glenn Maynard
3227d97d55
fix doubles jukebox
2003-06-13 04:31:01 +00:00
Glenn Maynard
7a4a324bc9
fix tween overflow
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triggers in MAX3000 in autoplay
2003-06-13 03:08:39 +00:00
Glenn Maynard
fa51aa857c
fix "continue holding" text not tweening off (for real this time?)
2003-06-13 02:54:58 +00:00
Glenn Maynard
bfdbaf3dbb
Player::Update: Don't round for CrossedRow + explanation.
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GetClosestNoteDirectional: Always round up, so we always look far enough.
It's harmless to look a little too far. Fixes not being able to hit a note .5
of a note row too soon--there was small window in which you hadn't been
graded and should have been able to register a boo, but steps were
ignored. (This showed up in MAX3.)
2003-06-13 00:50:24 +00:00
Glenn Maynard
af56d0fcc2
Fix notes being judged as misses an index too early. Obvious on
...
ridiculously slow songs (MAX3), but could affect reasonably slow
sections, too (Sakura).
2003-06-13 00:24:33 +00:00
Glenn Maynard
26de0ae0a4
fix reading #DISPLAYBPM from DWIs
2003-06-12 20:14:40 +00:00
Glenn Maynard
3d42a56288
fix #DISPLAYBPM:*
2003-06-12 20:10:08 +00:00
Glenn Maynard
05e94e4278
really fix #DISPLAYBPM writing
2003-06-12 20:08:55 +00:00
Glenn Maynard
17c3fdb5e2
texture policy priorities
2003-06-12 20:01:30 +00:00
Glenn Maynard
a3db8bc325
change policy order
2003-06-12 19:49:43 +00:00
Glenn Maynard
f3bf5e7526
fix warning output
2003-06-12 19:41:19 +00:00
Glenn Maynard
2937cc73c7
fix more GL_NO_ERROR problems
2003-06-12 19:40:44 +00:00
Glenn Maynard
b3801c7b37
add TNT/TNT2
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(perhaps should be 16/16 bpp; not sure)
2003-06-12 01:45:39 +00:00
Glenn Maynard
35c6b03d07
allow VideoCardDefaults.ini to be non-consecutive
2003-06-12 01:39:31 +00:00
Glenn Maynard
af4cc2b5ea
"no video renderers attempted" shouldn't be appended to error
2003-06-12 01:35:54 +00:00
Glenn Maynard
25df8f007b
enable banner caching by default
2003-06-12 01:35:09 +00:00
Glenn Maynard
96fa198ae8
disable banner loading setting; not used at the moment
2003-06-11 23:17:08 +00:00
Glenn Maynard
0c48980e1a
bump cache
2003-06-11 23:07:19 +00:00
Glenn Maynard
495bd43276
stop sample music when entering play or record mode
2003-06-11 23:03:23 +00:00
Glenn Maynard
c7bbecf94c
update
2003-06-11 22:41:28 +00:00
Glenn Maynard
53642507cd
Don't save song changes after gameplay by default
2003-06-11 20:47:39 +00:00
Glenn Maynard
b20191ffee
fix pdb in the wrong place
2003-06-11 19:19:20 +00:00
Glenn Maynard
c74761ca81
Fix OKs making perfect scores impossible in course modes.
...
(patch from Steve Towle)
2003-06-11 19:13:27 +00:00
Glenn Maynard
fbaa610f32
Make all nonstop courses sum to 100mil. This is more consistent, and
...
prevents overflow with very long (25+) courses.
(patch from Steve Towle)
2003-06-11 19:11:24 +00:00
Glenn Maynard
7c47c03162
disable m_BannerCacheType for now
2003-06-11 03:26:41 +00:00
Glenn Maynard
7df43b1272
Oops, remove some debugging cruft.
2003-06-11 03:19:27 +00:00
Glenn Maynard
2e30a0dc54
Disable WINDIB.
2003-06-11 03:18:41 +00:00
Glenn Maynard
3d43798f88
Handle SDL_INIT_VIDEO failing, so we don't crash later.
2003-06-11 03:17:39 +00:00
Glenn Maynard
5faa1d7c17
Don't preload low-quality banners on very low-memory systems.
2003-06-11 02:58:13 +00:00
Glenn Maynard
0892c963fb
comment
2003-06-11 01:49:01 +00:00
Glenn Maynard
61e8c60d1e
implement not changing banners when fast if banners aren't preloaded
2003-06-11 01:48:25 +00:00
Glenn Maynard
b9b19858d9
add assert
2003-06-11 01:36:30 +00:00
Glenn Maynard
bfcb68fd2b
fix/simplify
2003-06-11 01:22:14 +00:00
Glenn Maynard
b7eebb5df5
Add some code to try to fix texture masks on big endian machines.
2003-06-11 01:19:02 +00:00
Glenn Maynard
76e8d7965a
split off low-quality banner loading code
2003-06-11 00:32:13 +00:00
Glenn Maynard
b9100c93f7
Progress text for banner loading.
2003-06-11 00:23:24 +00:00
Glenn Maynard
0633dba763
Move loading and unloading into functions. Don't log for each load.
2003-06-11 00:22:28 +00:00
Glenn Maynard
528fd9f355
Fix a bug resulting from not reading diffs carefully enough ...
2003-06-11 00:10:51 +00:00
Glenn Maynard
fa3dddad4f
On systems with less than 192 megs of memory, disable texture caching
...
by default.
2003-06-10 23:50:31 +00:00
Glenn Maynard
53a8e22689
cleanup
2003-06-10 23:33:45 +00:00
Glenn Maynard
1647211117
fix an overload
2003-06-10 22:50:38 +00:00
Glenn Maynard
5885978d3c
log memory info
2003-06-10 22:45:16 +00:00
Glenn Maynard
5fb48d9f06
update
2003-06-10 22:15:29 +00:00
Glenn Maynard
2ea63c81fc
sync up gameplay offset control with editor
2003-06-10 22:14:09 +00:00
Glenn Maynard
d3c7ed1e61
Alt-F11/F12 to change offset in 1ms increments (20ms is a long time!)
2003-06-10 22:11:22 +00:00
Glenn Maynard
b2d5c972c0
F8 to toggle autoplay in play mode in the editor
2003-06-10 21:59:56 +00:00
Glenn Maynard
e400e11195
don't send player steps in the editor when autoplay is on
2003-06-10 21:54:12 +00:00
Glenn Maynard
5e4e0ca375
Fix "1.0x" as a course modifier
2003-06-10 21:53:09 +00:00
Glenn Maynard
eb931f8a4d
Handle CrossedRow inside Player, so autoplay works correctly in the
...
editor.
2003-06-10 19:53:33 +00:00
Glenn Maynard
48770fb2a0
Make texture policies explicit.
...
Never keep banner textures loaded. We'll be using enough memory with
the preloads, and it's not needed.
2003-06-10 19:24:00 +00:00
Glenn Maynard
514a3f4700
Fix up Tokimeki Oha song translits.
2003-06-10 06:38:43 +00:00
Glenn Maynard
dac51746d7
Fix up Tokimeki Memorial song translits. Don't add a subtitle to all of the
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TM songs.
2003-06-10 06:33:40 +00:00
Glenn Maynard
8756019ea6
Fix course crash. (Not a real fix, since I can't test this code yet.)
2003-06-10 05:28:33 +00:00
Glenn Maynard
a382b65e1d
fix warnings
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can't take the address of the return value of a function
2003-06-10 05:21:26 +00:00
Glenn Maynard
ec663349ed
fix warnings
2003-06-10 05:20:41 +00:00
Glenn Maynard
f736bbd4da
fix warnings
2003-06-10 05:15:23 +00:00
Glenn Maynard
4200c6051e
fix warning
2003-06-10 05:13:31 +00:00
Glenn Maynard
650f3da6d3
add home ver, four seasons kanji
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fixes/cleanups
2003-06-10 05:06:05 +00:00
Glenn Maynard
d482e6e300
add home ver, four seasons kanji
2003-06-10 04:26:13 +00:00
Glenn Maynard
5195cbec76
Implement the rest of BannerTexture
2003-06-07 02:11:31 +00:00
Glenn Maynard
2cb374103f
remove unused parameter
2003-06-06 19:42:53 +00:00
Glenn Maynard
09acdd7da8
needs more debugging than I can muster at 5am
2003-06-06 08:38:21 +00:00
Glenn Maynard
a3fb5c3f67
Use FDB for a few more functions. Probably fixes bugs in *nix; speeds
...
some things up.
2003-06-06 07:15:46 +00:00
Glenn Maynard
ac5a01499c
reduce dependencies
2003-06-05 23:31:00 +00:00
Glenn Maynard
43819f68c6
Fix writing #SELECTABLE.
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Add missing semicolons to #DISPLAYBPM.
2003-06-05 19:27:30 +00:00
Glenn Maynard
69576469ad
For now, always change banners. This can probably go away soon.
2003-06-04 22:47:27 +00:00
Glenn Maynard
a1d520a946
Handle low-quality banners.
2003-06-04 22:44:37 +00:00
Glenn Maynard
37c354b982
Special case for low quality rotated banners
2003-06-04 22:43:53 +00:00
Glenn Maynard
ed8c8e5a52
Fix banner caching
2003-06-04 22:43:23 +00:00
Glenn Maynard
de860395b8
Cache banners.
2003-06-04 22:42:43 +00:00
Glenn Maynard
258451660f
init BannerCache
2003-06-04 22:42:17 +00:00
Glenn Maynard
6de2faf3aa
add BannerCache
2003-06-04 22:41:58 +00:00
Glenn Maynard
2a3ed9ee1e
add BannerCache
2003-06-04 22:34:08 +00:00
Glenn Maynard
5d5bc97bc0
Add IsTextureRegistered, RegisterTexture, AdjustTextureID.
2003-06-04 22:32:48 +00:00
Glenn Maynard
09cf46a91e
fix wrong assert
2003-06-04 22:07:38 +00:00
Glenn Maynard
fe4b7e59c5
Add LyricsOneReverse. Separate position metrics when one or both
...
players are in reverse.
2003-06-04 20:40:32 +00:00