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@@ -11,6 +11,19 @@
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#include "Banner.h"
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/* Call CacheSongBanner to cache a song banner by path. (Actually, this could be
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* a course banner, too.) Currently, this will waste time if the banner is already
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* cached, but since we only do this during the initial cache phase of song loads
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* this is OK for now.
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*
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* Call LoadAllBanners to load all precached song banners.
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*
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* Call LoadCachedSongBanner to load a banner into a texture and retrieve an ID
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* for it. You can check if the banner was actually preloaded by calling
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* TEXTUREMAN->IsTextureRegistered() on the ID; it might not be if the banner cache
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* is missing or disabled.
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*/
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BannerCache *BANNERCACHE;
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