stop sample music when entering play or record mode
This commit is contained in:
@@ -1455,6 +1455,8 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
|
||||
{
|
||||
ASSERT( m_NoteFieldEdit.m_fBeginMarker!=-1 && m_NoteFieldEdit.m_fEndMarker!=-1 );
|
||||
|
||||
SOUNDMAN->PlayMusic("");
|
||||
|
||||
m_EditMode = MODE_PLAYING;
|
||||
|
||||
m_Player.Load( PLAYER_1, (NoteData*)&m_NoteFieldEdit, NULL, NULL, NULL, NULL );
|
||||
@@ -1476,6 +1478,8 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
|
||||
{
|
||||
ASSERT( m_NoteFieldEdit.m_fBeginMarker!=-1 && m_NoteFieldEdit.m_fEndMarker!=-1 );
|
||||
|
||||
SOUNDMAN->PlayMusic("");
|
||||
|
||||
m_EditMode = MODE_RECORDING;
|
||||
|
||||
// initialize m_NoteFieldRecord
|
||||
|
||||
Reference in New Issue
Block a user