m_iImage* is the size of the image within the texture

This commit is contained in:
Glenn Maynard
2003-06-14 23:02:44 +00:00
parent b94872cf4e
commit f76757667e
@@ -156,7 +156,8 @@ void MovieTexture_DShow::CheckFrame()
m_PixelFormat,
m_img,
0, 0,
min(m_iSourceWidth,m_iTextureWidth), min(m_iSourceHeight,m_iTextureHeight) );
m_iImageWidth, m_iImageHeight );
// min(m_iSourceWidth,m_iTextureWidth), min(m_iSourceHeight,m_iTextureHeight) );
VDCHECKPOINT;
SDL_FreeSurface( fromDShow );