m_iImage* is the size of the image within the texture
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@@ -156,7 +156,8 @@ void MovieTexture_DShow::CheckFrame()
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m_PixelFormat,
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m_img,
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0, 0,
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min(m_iSourceWidth,m_iTextureWidth), min(m_iSourceHeight,m_iTextureHeight) );
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m_iImageWidth, m_iImageHeight );
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// min(m_iSourceWidth,m_iTextureWidth), min(m_iSourceHeight,m_iTextureHeight) );
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VDCHECKPOINT;
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SDL_FreeSurface( fromDShow );
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