Somebody's a little confused. We're not using SDL sound in *nix at all.

This commit is contained in:
Glenn Maynard
2003-06-14 18:14:33 +00:00
parent 95c71724a1
commit 115860d02d
-5
View File
@@ -160,10 +160,6 @@ Sound_ALSA9 = \
arch/Sound/RageSoundDriver_ALSA9.cpp \
arch/Sound/RageSoundDriver_ALSA9.h
Sound_SDL = \
arch/Sound/RageSoundDriver_SDL.cpp \
arch/Sound/RageSoundDriver_SDL.h
Sound_Null = \
arch/Sound/RageSoundDriver_Null.cpp \
arch/Sound/RageSoundDriver_Null.h
@@ -175,7 +171,6 @@ endif
if HAVE_OSS
Sound += $(Sound_OSS)
endif
Sound += $(Sound_SDL)
stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \
$(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \