comments, cleanup
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@@ -1,3 +1,9 @@
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/*
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* BannerCache
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*
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* Maintains a cache of reduced-quality banners.
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*/
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#include "global.h"
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#include "RageDisplay.h"
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@@ -261,27 +267,6 @@ static inline int closest( int num, int n1, int n2 )
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return n1;
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}
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/* Erase the cache for a path. UNTESTED */
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#if 0
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void BannerCache::UncacheBanner( CString BannerPath )
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{
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const CString CachePath = GetBannerCachePath( BannerPath );
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/* If the image is loaded, free it. */
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if( m_BannerPathToImage.find(BannerPath) != m_BannerPathToImage.end() )
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{
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SDL_Surface *img = m_BannerPathToImage[BannerPath];
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SDL_FreeSurface( img );
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m_BannerPathToImage.erase(BannerPath);
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}
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/* Remove the image from the INI. */
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BannerData.DeleteKey( BannerPath );
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BannerData.WriteFile();
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}
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#endif
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/* We write the cache even if we won't use it, so we don't have to recache everything
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* if the memory or settings change. */
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void BannerCache::CacheBanner( CString BannerPath )
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@@ -429,3 +414,8 @@ void BannerCache::CacheBannerInternal( CString BannerPath )
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BannerData.SetValueB( BannerPath, "Rotated", WasRotatedBanner );
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BannerData.WriteFile();
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}
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/*
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Copyright (c) 2003 by the person(s) listed below. All rights reserved.
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Glenn Maynard
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*/
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