Fix banner caching
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@@ -20,6 +20,7 @@
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RageTextureID Banner::BannerTex( RageTextureID ID )
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{
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/* Song banners often have HOT PINK color keys. */
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ID.bHotPinkColorKey = true;
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ID.bDither = true;
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return ID;
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@@ -30,16 +31,14 @@ Banner::Banner()
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m_bScrolling = false;
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m_fPercentScrolling = 0;
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TEXTUREMAN->CacheTexture( THEME->GetPathToG("Banner all music") );
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TEXTUREMAN->CacheTexture( THEME->GetPathToG("Common fallback banner") );
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TEXTUREMAN->CacheTexture( THEME->GetPathToG("Banner roulette") );
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TEXTUREMAN->CacheTexture( THEME->GetPathToG("Banner random") );
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TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Banner all music")) );
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TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Common fallback banner")) );
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TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Banner roulette")) );
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TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Banner random")) );
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}
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#include "RageLog.h"
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bool Banner::Load( RageTextureID ID )
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{
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/* Song banners often have HOT PINK color keys. */
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ID = BannerTex(ID);
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m_fPercentScrolling = 0;
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@@ -121,16 +120,12 @@ void Banner::LoadFallback()
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void Banner::LoadRoulette()
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{
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RageTextureID ID(THEME->GetPathToG("Banner roulette"));
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ID.iMipMaps = 0;
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Load( ID );
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Load( THEME->GetPathToG("Banner roulette") );
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m_bScrolling = true;
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}
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void Banner::LoadRandom()
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{
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RageTextureID ID(THEME->GetPathToG("Banner random"));
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ID.iMipMaps = 0;
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Load( ID );
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Load( THEME->GetPathToG("Banner random") );
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m_bScrolling = true;
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}
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