fix "continue holding" text not tweening off (for real this time?)
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@@ -1761,12 +1761,9 @@ void ScreenGameplay::TweenOffScreen()
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if( m_pEnemyHealth )
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OFF_COMMAND( *m_pEnemyHealth );
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if(m_textDebug.GetTweenTimeLeft() > 1/8.f)
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{
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m_textDebug.StopTweening();
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m_textDebug.BeginTweening( 1/8.f );
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m_textDebug.SetDiffuse( RageColor(1,1,1,0) );
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}
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m_textDebug.StopTweening();
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m_textDebug.BeginTweening( 1/8.f );
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m_textDebug.SetDiffuse( RageColor(1,1,1,0) );
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}
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void ScreenGameplay::ShowOniGameOver( PlayerNumber pn )
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