fix "continue holding" text not tweening off (for real this time?)

This commit is contained in:
Glenn Maynard
2003-06-13 02:54:58 +00:00
parent bfdbaf3dbb
commit fa51aa857c
+3 -6
View File
@@ -1761,12 +1761,9 @@ void ScreenGameplay::TweenOffScreen()
if( m_pEnemyHealth )
OFF_COMMAND( *m_pEnemyHealth );
if(m_textDebug.GetTweenTimeLeft() > 1/8.f)
{
m_textDebug.StopTweening();
m_textDebug.BeginTweening( 1/8.f );
m_textDebug.SetDiffuse( RageColor(1,1,1,0) );
}
m_textDebug.StopTweening();
m_textDebug.BeginTweening( 1/8.f );
m_textDebug.SetDiffuse( RageColor(1,1,1,0) );
}
void ScreenGameplay::ShowOniGameOver( PlayerNumber pn )