Special case for low quality rotated banners
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@@ -77,7 +77,21 @@ void CroppedSprite::CropToSize( float fWidth, float fHeight )
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}
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SetZoom( 1 );
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}
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else if( m_fCropWidth != -1 && m_fCropHeight != -1)
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else if( m_pTexture->GetID().filename.find( "(was rotated)" ) != m_pTexture->GetID().filename.npos &&
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m_fCropWidth != -1 && m_fCropHeight != -1 )
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{
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/* Dumb hack. Normally, we crop all sprites except for diagonal banners,
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* which are stretched. Low-res versions of banners need to do the same
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* thing as their full resolution counterpart, so the crossfade looks right.
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* However, low-res diagonal banners are un-rotated, to save space. BannerCache
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* drops the above text into the "filename" (which is otherwise unused for
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* these banners) to tell us this.
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*/
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Sprite::StopUsingCustomCoords();
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m_size = RageVector2( m_fCropWidth, m_fCropHeight );
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SetZoom( 1 );
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}
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else if( m_fCropWidth != -1 && m_fCropHeight != -1 )
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{
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// this is probably a background graphic or something not intended to be a CroppedSprite
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Sprite::StopUsingCustomCoords();
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