Commit Graph
197 Commits
Author SHA1 Message Date
Chris Danford 9eac2856a0 working on Disney Rave "Magic Dance" battle mode 2003-04-07 03:25:44 +00:00
Glenn Maynard d821c4f1b5 add LowLevelWindow 2003-04-07 00:54:32 +00:00
Chris Danford f37c429cad working on ScreenHowToPlay 2003-04-05 03:50:01 +00:00
Chris Danford a798cc954c added ScreenEnding 2003-04-03 22:10:40 +00:00
Glenn Maynard 6192f3da1d Add NoteFieldPositioning. This handles translating from the origin
of a note field to the position of each track.  (No new functionality yet.)
2003-04-02 21:55:54 +00:00
Chris Danford 5797abc611 Added Use3D metric to MusicWheel
Added GrooveGraph class
2003-04-02 04:41:49 +00:00
Chris Danford b5e749885a graphics cleanup in default theme, SMMAX2 2003-03-31 03:11:31 +00:00
Chris Danford 214c2b67af clean up Fonts and Numbers names 2003-03-30 18:12:57 +00:00
Chris Danford f8de2ad373 Autogen group Nonstop courses in addition to group Endless courses
Add toggle for Autogen of missing NotesTypes
Add toggle for Autogen Nonstop and Endless courses
2003-03-27 02:19:47 +00:00
Glenn Maynard c19a3d8e22 add TimingAssist.* 2003-03-27 00:49:22 +00:00
Chris Danford a9f187c3de add scripting support to ScreenSelectMusic and ScreenEvaluation 2003-03-24 21:37:13 +00:00
Glenn Maynard b0d64ecb7f TransitionStarWipe is no longer used; remove 2003-03-22 20:35:48 +00:00
Glenn Maynard 7f6465f9fa TransitionFadeWipe is no longer used; remove 2003-03-22 20:30:30 +00:00
Glenn Maynard 083dd50b57 remove TransitionRectWipe; unused 2003-03-22 20:01:16 +00:00
Glenn Maynard e39dc66c34 remove TransitionInvisible 2003-03-22 19:58:44 +00:00
Glenn Maynard 3c0a9b3688 TransitionKeepAlive is no longer used; remove it 2003-03-22 19:39:00 +00:00
Glenn Maynard 9469cf0e8f remove LRCFile 2003-03-22 19:20:59 +00:00
Glenn Maynard b4776d1ad0 add USB.* 2003-03-19 20:33:42 +00:00
Glenn Maynard b8f5fe4182 add LyricDisplay 2003-03-19 19:59:13 +00:00
Chris Danford 6ccb255719 Jumps count as only 1 in TapNoteScore totals 2003-03-16 18:57:34 +00:00
Glenn Maynard 2f411e2605 add RageSoundReader_Preload.cpp 2003-03-15 23:34:11 +00:00
Glenn Maynard d740128485 FocusingSprite is obsolete 2003-03-15 20:31:09 +00:00
Chris Danford ad34d417f6 Get rid of some global strings to (shrinks release exe size by 3.5MB) 2003-03-15 19:25:37 +00:00
Chris Danford 4a239b0c35 fixed some ScreenGameplay transition glitches
fix cracks in BGAnimation tiles (mostly)
2003-03-12 01:26:44 +00:00
Chris Danford 080a92450c SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Kevin Slaughter 378de161fa Converted ScreenSelectDifficultyEX -> ScreenSelectMaxType2EX.. fixes previous bug 2003-03-08 08:49:13 +00:00
Kevin Slaughter 69d97d461b ScreenSelectMaxType2 had a small veriable error that would not let it compile.. renamed p to pl is all..nuthin big 2003-03-08 08:03:22 +00:00
Chris Danford 267fcec652 added TransitionBGAnimation 2003-03-05 08:48:35 +00:00
Chris Danford 0adf3d8590 cleanup of ScreenSelect 2003-03-03 10:03:02 +00:00
Chris Danford a696414cac Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Kevin Slaughter 4f55de1074 Enhanced ScreenSelectDifficultyEX for even more accuracy, and to include battle mode. Added `solo singles', to allow 4-panel solo mode like 4th mix.. Also made new piccies for Battle mode ^_^ 2003-02-27 10:56:37 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Kevin Slaughter 503f605160 Checked in files for ScreenSelectDifficultyEX 2003-02-21 10:09:55 +00:00
Glenn Maynard c457452a49 add RageMovieTexture abstraction 2003-02-20 03:34:30 +00:00
Kevin Slaughter 1141e886b8 Added new screen for internal sound volume adjustment. Also, at the request of several people, I moved the `Config Key/Joy' entry into the OPTIONS/OPERATOR menu.. I was told, and agree, that it seems more appropriate to have it in there instead 2003-02-19 10:58:32 +00:00
Chris Danford 94e937f5bd update VC6 project 2003-02-19 08:06:56 +00:00
Kevin Slaughter 3aabd48dfb Fixed variable error in SongManager.cpp that was not allowing a clean compile (renamed var I to J, is all). Also fixed error that Judgement.* & HoldJudgement.* were not included..are now 2003-02-18 09:19:38 +00:00
Chris Danford 5028fab1bc fixed interaction between arrow brightness and boomerang
fixing more course problems
2003-02-17 02:45:30 +00:00
Chris Danford 8e3a14f516 Still fixing brokenness in Nonstop, Oni, Endless... 2003-02-16 23:54:30 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard 7578257a17 Use SDL events for keyboard and joystick input. It's simpler.
It's also the "preferred" way of doing it, according to the SDL
docs, so maybe it'll work better.

This will reliably queue events, so we can handle coin events during
loads.

It'll queue events a little too reliably; we might want to flush some events
when we load screens.
2003-02-16 01:35:48 +00:00
Glenn Maynard 93632078c5 split InputDevice into a separate file (so RageInput.h can be edited
without recompiling everything)
2003-02-15 18:49:18 +00:00
Glenn Maynard 6fbc3a0a90 add ErrorDialog_null.h 2003-02-14 23:04:09 +00:00
Glenn Maynard f038d34d8f add ScreenIntroMovie.cpp 2003-02-12 17:19:56 +00:00
Kevin Slaughter de2602ccba Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki 2003-02-12 11:43:08 +00:00
Kevin Slaughter c8745d1b47 Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key. 2003-02-12 06:25:51 +00:00
Glenn Maynard 649f835042 add null sound driver 2003-02-12 01:54:01 +00:00
Glenn Maynard 897c28868f move title subst into its own class 2003-02-10 22:59:24 +00:00
Chris Danford 7a810c1378 Long Marathon and Marathon Ver logic and graphics (floating bubble still to come) 2003-02-10 05:30:12 +00:00