Commit Graph
100 Commits
Author SHA1 Message Date
Chris Danford 4ffa3dcef4 fix uses of CoinsPerCredit 2005-04-27 08:51:29 +00:00
Chris Danford 3117e1bd3d cleanup: use Preference 2005-04-27 07:50:38 +00:00
Chris Danford 6889c8be3f Move "30misses" to a GiveUp metric. It's not very different from FailEndOfSong.
Only fail when giving up if died earlier.
2005-04-27 06:34:53 +00:00
Chris Danford b54e78c433 don't call HasScreen for a NEXT_ROW item 2005-04-27 05:57:58 +00:00
Chris Danford aed3b049ae fix off by 1 when calling HasScreen 2005-04-27 05:40:24 +00:00
Chris Danford e836c16466 stub out cryptopp for Xbox 2005-04-27 01:17:47 +00:00
Chris Danford 23ad0104c6 don't show forced beginner mods in attack list 2005-04-26 20:46:06 +00:00
Chris Danford 2576c4a87a hack to get scrolling coords and env mapping working at the same time 2005-04-26 20:44:58 +00:00
Chris Danford 12185dfd0d revert order to fix env mapping (not sure why yet) 2005-04-26 20:18:51 +00:00
Chris Danford 8521718f3f compile error 2005-04-26 19:00:23 +00:00
Chris Danford 2e55c56596 fix wrong grade calculation when using mods 2005-04-26 08:14:46 +00:00
Chris Danford 0ec148b4f0 fix multipass path doesn't clear 2nd texture unit if model doesn't have 2nd material 2005-04-26 08:11:30 +00:00
Chris Danford 0f7ab90e7f allow changing difficulty on sections 2005-04-26 07:03:00 +00:00
Chris Danford bfc9c18db1 fix "beginner modifiers clobber players' preferred mods" 2005-04-26 07:02:10 +00:00
Chris Danford 4c4bc3d917 initialize all members 2005-04-26 07:01:10 +00:00
Chris Danford 6cdd9e5817 fix goofy section name zooms 2005-04-26 07:00:40 +00:00
Chris Danford 4e6f00ba9e separate explosions for HoldNoteScore 2005-04-26 05:28:32 +00:00
Chris Danford 534842c2da calculate grade with possible values from radarValues, not from judgement counts from attempted steps 2005-04-26 04:16:45 +00:00
Chris Danford 416ed7786f add Lua method 2005-04-26 03:32:30 +00:00
Chris Danford 4f23083ebc allow GetProfile even if not using local profile or memory card 2005-04-26 03:32:08 +00:00
Chris Danford 9eddaaf860 keep track of last played for each song
add metric: ScreenRanking::ShowOnlyMostRecentScores
2005-04-25 22:44:32 +00:00
Chris Danford 9a9f67eff0 add AllowMultipleHighScoreWithSameName 2005-04-25 09:03:24 +00:00
Chris Danford 1f76af4df2 tracking down assert on SPlayerOptions 2005-04-25 07:02:33 +00:00
Chris Danford 90474dbd7b fix asserts in ScreenNameEntryTraditional w/ ScreenTestMode on 2005-04-25 06:06:47 +00:00
Chris Danford 07e55a4e65 fix uninitialized m_fQuantizePixels 2005-04-25 06:02:47 +00:00
Chris Danford 6d3f1d7e2b hit rolls in autoplay
accumulate calories in autoplay
2005-04-25 02:17:30 +00:00
Chris Danford c6040055eb hide locked steps 2005-04-24 20:32:03 +00:00
Chris Danford ad5c70f7df add unlockable steps 2005-04-24 19:41:52 +00:00
Chris Danford cc6369f044 fix warning 2005-04-24 11:15:07 +00:00
Chris Danford 2a8f30fcd1 fix uninitialized variable 2005-04-24 11:10:55 +00:00
Chris Danford 9187aa2399 broadcast note crossed messages in beginner mode for BGAs
add FORCE_MODIFIERS_IN_BEGINNER
2005-04-24 11:03:02 +00:00
Chris Danford f6308e73fd approach current scrollBPM faster 2005-04-24 10:48:18 +00:00
Chris Danford f7b43c71fd add Lua method 2005-04-24 10:47:44 +00:00
Chris Danford 47bfebf266 cache metrics 2005-04-24 05:58:58 +00:00
Chris Danford 12caf40f7f cleanup 2005-04-24 05:44:42 +00:00
Chris Danford 7c022ff166 fix "can give up while the next song is loading, putting the next song animation in a messed up state" 2005-04-24 02:21:25 +00:00
Chris Danford f46f9d70d7 human readable Keymaps.ini 2005-04-24 02:15:41 +00:00
Chris Danford 958642a3b8 save mappings after automapping. Otherwise, if we don't exit cleanly, the automappings are lost and not reapplied on the next run 2005-04-24 02:06:26 +00:00
Chris Danford d1d16207a6 always save mappings on exit - not just on change 2005-04-24 02:03:25 +00:00
Chris Danford a29ac7a5fc prettier test input
don't show secondary mappings if OnlyDedicatedMenuButtons is on
2005-04-23 22:50:13 +00:00
Chris Danford 474b621531 fix disk prefs clobbering user's changes made in-game. Oops. 2005-04-23 22:03:23 +00:00
Chris Danford 7d05421da3 consistent suffix 2005-04-23 22:02:44 +00:00
Chris Danford c2c3e00e31 don't assert on valid return values from strcmp (fix crash in Linux) 2005-04-23 11:06:28 +00:00
Chris Danford a449ea59f1 either provide all params or none to constructor 2005-04-23 04:08:44 +00:00
Chris Danford 38b0a912e9 wheel item metrics cleanup 2005-04-23 04:02:41 +00:00
Chris Danford bdfdba0917 wheel item metrics cleanup 2005-04-23 03:46:13 +00:00
Chris Danford b407588073 fix GainLife command playing on wrong element 2005-04-23 03:13:12 +00:00
Chris Danford d5b7e5650c only save life and combo for the range of time between the first and last step 2005-04-23 02:50:26 +00:00
Chris Danford 9fbfabea76 use boolean type, don't return string 2005-04-23 02:33:48 +00:00
Chris Danford c500dd25c5 explosion on each step of a roll 2005-04-23 01:42:38 +00:00
Chris Danford 13f9e532d1 fix OptionsMenuAvailable 2005-04-23 01:41:42 +00:00
Chris Danford ff83372307 add ScreenSelectMusic::OPTIONS_MENU_AVAILABLE 2005-04-23 01:06:43 +00:00
Chris Danford ef6ea34f69 cursor: tween width at the same time as tweening the position for smoother motion 2005-04-22 20:59:01 +00:00
Chris Danford 6aba73c3dc fix crash on exit SLightsTest 2005-04-22 20:51:21 +00:00
Chris Danford c4e5af5a94 cycle individual lights in manual test, not groups 2005-04-22 20:36:45 +00:00
Chris Danford b22fa5c673 allow negative % mods 2005-04-22 08:28:19 +00:00
Chris Danford 7bf33b445d re-read before saving so we don't clobber changes made to StepMania.ini while the program is running 2005-04-22 08:27:37 +00:00
Chris Danford c947964986 warn on invalid values 2005-04-22 06:39:35 +00:00
Chris Danford ef21deb661 assert on invalid attack ranges at load time so they don't slip to play time 2005-04-22 05:15:10 +00:00
Chris Danford bd796fd9ac options menu metric fixes 2005-04-21 19:57:10 +00:00
Chris Danford 0fdd7ab7dd add manual cycling in STestLights 2005-04-21 19:54:11 +00:00
Chris Danford 0ea93e427b easier debugging 2005-04-21 19:53:37 +00:00
Chris Danford a34efae641 fix "trapped on Exit in 3 key menu navigation" 2005-04-21 19:04:40 +00:00
Chris Danford 776d539a25 fix double-add warning when showing 2+ pages 2005-04-21 18:46:11 +00:00
Chris Danford 4bab2ac175 fix vc7 warning 2005-04-21 11:22:40 +00:00
Chris Danford 371f97effe cleanup survival elements 2005-04-21 11:16:01 +00:00
Chris Danford b9de560fdc add basic survival gameplay 2005-04-21 07:05:23 +00:00
Chris Danford 5b33401d96 add basic survival gameplay 2005-04-21 04:41:54 +00:00
Chris Danford 5a63aca12e add basic survival gameplay 2005-04-21 04:34:53 +00:00
Chris Danford f8904f3b92 add basic survival gameplay 2005-04-21 04:27:13 +00:00
Chris Danford e8ca958503 remove hard-coded cursor tween seconds 2005-04-20 23:02:37 +00:00
Chris Danford 6640b3fed6 allow negative mod percentages 2005-04-20 09:08:22 +00:00
Chris Danford 7caea1e41a add HiddenOffset, SuddenOffset mods 2005-04-20 08:54:12 +00:00
Chris Danford f57e898966 show life and combo graphs over the whole song/course - not just over the time the player was alive 2005-04-20 06:13:06 +00:00
Chris Danford a09bf4042e separate roll window 2005-04-20 06:10:30 +00:00
Chris Danford 8ec01b7cb3 add TapNote SubType instead of a bool for rolls 2005-04-20 01:53:41 +00:00
Chris Danford 43ea0f0205 implement rolls in gameplay 2005-04-20 01:52:55 +00:00
Chris Danford 674fc0ebc0 fix bogus goal complete with GOAL_NONE 2005-04-19 22:31:35 +00:00
Chris Danford cbc962dc8a add missing PlayMusic 2005-04-19 21:47:01 +00:00
Chris Danford cb168f791a add optional QuantizePixels 2005-04-19 19:17:03 +00:00
Chris Danford dd19df0ed4 don't clamp menu timer to 99 2005-04-19 19:16:08 +00:00
Chris Danford 79b8a76844 add missing break 2005-04-19 15:58:08 +00:00
Chris Danford 6bf007e02b fix metrics sometime accessed too early 2005-04-19 15:56:00 +00:00
Chris Danford 72edfd5d61 fix name entry wheel score rounded up instead of truncated 2005-04-19 04:26:10 +00:00
Chris Danford 5b9ab7244b fix GCC errors 2005-04-19 04:11:33 +00:00
Chris Danford 3c247ff138 fix edit elements drawing way off screen in boomerang causing artifacts on some hardware 2005-04-19 04:04:37 +00:00
Chris Danford 1f483158f7 fix edit elements drawing way off screen in boomerang causing artifacts on some hardware 2005-04-19 03:56:00 +00:00
Chris Danford d47c4da1cf fix scrollBPM doesn't approach target 2005-04-19 03:22:53 +00:00
Chris Danford fafac28e85 only show tutorial in EDIT_MODE_FULL 2005-04-19 01:50:40 +00:00
Chris Danford 6053783a4c make EDIT_MODE less fragile by using switches
don't allow going past last beat in practice
2005-04-19 01:44:22 +00:00
Chris Danford ba1300dea5 don't show unlocks in practice mode 2005-04-18 23:46:20 +00:00
Chris Danford 92e7d97481 fix swapped rolls/holds 2005-04-18 21:42:48 +00:00
Chris Danford 413e8e73b3 fix combo awards given when no steps attempted 2005-04-18 21:14:55 +00:00
Chris Danford 137ea07f3d add missing elements 2005-04-18 07:29:13 +00:00
Chris Danford 6569f90746 remove redundant element 2005-04-18 07:26:16 +00:00
Chris Danford 5452cd4851 warn loudly when trying to load a texture that doesn't exist 2005-04-18 07:24:23 +00:00
Chris Danford 6f588aa7d8 add saving/loading/editing of rolls 2005-04-18 01:23:57 +00:00
Chris Danford abac6af93b store a current NoteSkin in NoteSkinManager so that NoteSkin elements can use NOTESKIN:GetPath() 2005-04-18 01:19:56 +00:00
Chris Danford c9e561f6cd fix "Overhead" showing for every attack 2005-04-17 00:55:12 +00:00
Chris Danford b914be8a8f move NOTE_COLOR_IMAGES into a struct so that it's not duplicated 2005-04-17 00:39:09 +00:00